Player Matchup

Fenrir
Fenrir
Diamond I
Phase G
Fenrir
Diamond I
Level 132
God Stats
4W - 0L
1,880 SR
Queue Stats
73W - 47L
2,532 MMR
Solo
Bellona
Bellona
Masters
Quackmandan
Bellona
Masters
Level 160
God Stats
20W - 11L
1,738 SR
Queue Stats
94W - 75L
2,519 MMR
Solo
Hou Yi
Hou Yi
Platinum I
Tekuhna
Hou Yi
Platinum I
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 6L
2,385 MMR
Solo
Bacchus
Bacchus
Masters
TheWolvesVoid
Bacchus
Masters
Level 160
God Stats
9W - 5L
1,834 SR
Queue Stats
80W - 54L
2,506 MMR
Solo
Tiamat
Tiamat
Masters
santaluciamike
Tiamat
Masters
Level 160
God Stats
47W - 35L
1,741 SR
Queue Stats
387W - 387L
2,493 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,739 SR
2,487 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 126
1,729 SR
2,507 MMR
Eset
Eset
Masters
Ficsation
Eset
Masters
Level 155
God Stats
7W - 7L
1,792 SR
Queue Stats
402W - 352L
2,732 MMR
Party 1
Camazotz
Camazotz
Diamond II
Grandma in Urn
Camazotz
Diamond II
Level 128
God Stats
0W - 1L
1,558 SR
Queue Stats
288W - 274L
2,362 MMR
Solo
Gilgamesh
Gilgamesh
Masters
Keestone
Gilgamesh
Masters
Level 116
God Stats
11W - 15L
1,803 SR
Queue Stats
134W - 116L
2,736 MMR
Party 1
Ullr
Ullr
Masters
crazycam2184
Ullr
Masters
Level 142
God Stats
12W - 11L
1,699 SR
Queue Stats
657W - 626L
2,371 MMR
Solo
Atlas
Atlas
Diamond II
leo0600
Atlas
Diamond II
Level 90
God Stats
2W - 5L
1,793 SR
Queue Stats
314W - 305L
2,334 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Phase G
Fenrir
20
5 / 4 / 8
13,808
600
15,282
19,404
16,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
Quackmandan
Bellona
20
8 / 3 / 11
13,603
591
17,941
21,383
17,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hou Yi
Tekuhna
Hou Yi
20
10 / 4 / 11
15,155
659
21,672
20,655
9,100
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
19
5 / 1 / 20
14,200
617
15,637
27,470
39,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
6 / 3 / 6
15,465
672
25,842
16,110
9,773
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ArachneThothArtio

VS

Bans
ShivaKhepriCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
19
4 / 6 / 3
12,274
534
13,260
14,639
5,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Camazotz
18
1 / 6 / 5
11,643
506
10,856
26,356
17,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
Keestone
Gilgamesh
20
9 / 6 / 4
12,813
557
17,360
27,650
14,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
1 / 7 / 2
11,430
497
12,118
21,957
5,880
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
leo0600
Atlas
14
0 / 9 / 6
9,463
411
7,313
25,832
27,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
35
34
Kills
15
15
Deaths
34
56
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Eset
4
6
3
0.92
L
Camazotz
1
6
5
0.58
L
Gilgamesh
Keestone
Gilgamesh
9
6
4
1.83
W
Fenrir
Phase G
Fenrir
5
4
8
2.25
W
Bellona
Quackmandan
Bellona
8
3
11
4.5
W
Hou Yi
Tekuhna
Hou Yi
10
4
11
3.88
W
Bacchus
5
1
20
15
L
1
7
2
0.29
L
Atlas
leo0600
Atlas
0
9
6
0.33
W
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,374
Damage
60,907
105,022
Taken
116,434
92,600
Mitigated
70,670
29,777
Healing
17,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
13,260
750
1,749
1,710
14,639
5,009
0
6,023
8,616
90,452
0
L
Camazotz
10,856
3,223
0
7,935
26,356
17,922
174
3,801
22,555
0
76,508
L
Gilgamesh
Keestone
Gilgamesh
17,360
5,017
0
2,773
27,650
14,220
0
11,528
16,122
0
88,137
W
Fenrir
Phase G
Fenrir
15,282
7,880
0
7,865
19,404
16,677
1,632
1,949
16,913
0
86,568
W
Bellona
Quackmandan
Bellona
17,941
10,229
0
4,696
21,383
17,322
2,520
5,845
15,515
0
117,131
W
Hou Yi
Tekuhna
Hou Yi
21,672
11,819
0
3,917
20,655
9,100
6,962
4,656
15,562
0
131,530
W
Bacchus
15,637
2,031
0
6,877
27,470
39,728
196
5,848
21,394
41,515
7,097
L
12,118
3,857
0
1,372
21,957
5,880
3,501
10,298
11,659
0
94,369
L
Atlas
leo0600
Atlas
7,313
2,244
0
1,729
25,832
27,639
0
8,932
16,900
29,139
0
W
25,842
1,868
0
6,422
16,110
9,773
1,019
3,588
12,475
138,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,231
Gold Earned
57,623
725
Minions Killed
661
0
Camps Cleared
0
2,356,056
Distance Traveled
2,219,574
20
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
12,274
534
172
7
0
440,005
7
L
Camazotz
11,643
506
152
7
0
423,008
5
L
Gilgamesh
12,813
557
135
6
0
475,211
3
W
Fenrir
13,808
600
144
6
0
463,305
0
W
Bellona
13,603
591
132
6
0
529,908
6
W
Hou Yi
15,155
659
185
8
0
418,746
2
W
Bacchus
14,200
617
47
2
0
502,789
9
L
Ullr
11,430
497
166
7
0
433,593
8
L
Atlas
9,463
411
36
2
0
447,757
2
W
Tiamat
15,465
672
217
9
0
441,308
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role