Player Matchup

Amaterasu
Amaterasu
Anxiety4
Amaterasu
Level 85
God Stats
4W - 4L
1,500 SR
Queue Stats
333W - 332L
1,456 Elo+
Party 1
Thanatos
Thanatos
TM4Cyber
Thanatos
Level 23
God Stats
11W - 15L
1,300 SR
Queue Stats
169W - 142L
1,405 Elo+
Party 1
Medusa
Medusa
TM4Hybrid
Medusa
Level 103
God Stats
3W - 2L
1,500 SR
Queue Stats
334W - 342L
1,461 Elo+
Party 1
Agni
Agni
TheShadowDroid
Agni
Level 103
God Stats
5W - 6L
1,488 SR
Queue Stats
175W - 204L
1,431 Elo+
Party 1
Geb
Geb
YaliPapi
Geb
Level 124
God Stats
3W - 5L
1,305 SR
Queue Stats
298W - 307L
1,436 Elo+
Party 1
Team Averages
Level 88
1,419 SR
1,438 Elo+

VS

Team Averages
Level 47
1,485 SR
1,244 Elo+
Atlas
Atlas
CoolestMonkey
Atlas
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,176 Elo+
Party 2
Rama
Rama
Rendric
Rama
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,204 Elo+
Party 2
Nox
Nox
SeaGump
Nox
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,116 Elo+
Party 2
Ravana
Ravana
Stressedaf
Ravana
Level 67
God Stats
0W - 3L
1,500 SR
Queue Stats
10W - 24L
1,204 Elo+
Party 2
Osiris
Osiris
xxxXMuffinsXxxx
Osiris
Level 46
God Stats
3W - 5L
1,424 SR
Queue Stats
161W - 182L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Anxiety4
Amaterasu
11
2 / 0 / 1
6,686
669
2,758
3,123
2,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
TM4Cyber
Thanatos
11
2 / 1 / 3
6,095
610
2,580
5,092
2,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
TM4Hybrid
Medusa
11
7 / 0 / 2
6,532
653
8,567
5,169
1,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 2 / 1
6,149
615
1,675
3,660
1,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 6
5,883
588
2,429
3,174
2,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,774
477
1,881
7,431
3,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
Rendric
Rama
7
0 / 4 / 0
4,029
403
1,898
5,991
728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nox
10
2 / 0 / 1
5,398
540
833
2,317
797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
Stressedaf
Ravana
8
1 / 5 / 2
5,049
505
2,465
6,277
1,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 0
4,968
497
2,214
5,189
4,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
14
Kills
3
3
Deaths
14
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Anxiety4
Amaterasu
2
0
1
2.5
L
0
3
1
0.17
L
Rama
Rendric
Rama
0
4
0
0
L
Nox
2
0
1
2.5
L
Ravana
Stressedaf
Ravana
1
5
2
0.4
W
Thanatos
TM4Cyber
Thanatos
2
1
3
3.5
W
Medusa
TM4Hybrid
Medusa
7
0
2
8
W
2
2
1
1.25
W
1
0
6
4
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,009
Damage
9,291
20,218
Taken
27,205
8,971
Mitigated
10,449
10,754
Healing
7,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Anxiety4
Amaterasu
2,758
1,454
0
1,125
3,123
2,389
210
0
2,719
429
32,196
L
1,881
513
0
1,520
7,431
3,133
0
1,291
6,140
12,031
0
L
Rama
Rendric
Rama
1,898
1,632
0
1,615
5,991
728
0
214
5,777
0
16,196
L
Nox
833
153
0
1,477
2,317
797
0
485
1,714
24,661
0
L
Ravana
Stressedaf
Ravana
2,465
459
0
1,410
6,277
1,765
0
1,567
4,546
0
18,340
W
Thanatos
TM4Cyber
Thanatos
2,580
808
0
5,221
5,092
2,066
0
347
4,745
0
34,590
W
Medusa
TM4Hybrid
Medusa
8,567
3,029
0
1,693
5,169
1,457
236
1,157
4,012
0
38,286
W
1,675
175
0
1,360
3,660
1,001
550
565
3,095
29,451
0
W
2,429
100
352
1,003
3,174
2,058
27
645
2,529
15,428
1,509
L
2,214
379
0
1,882
5,189
4,026
0
136
5,053
0
21,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,345
Gold Earned
24,218
310
Minions Killed
214
0
Camps Cleared
0
996,441
Distance Traveled
913,089
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
6,686
669
75
8
0
171,488
0
L
Atlas
4,774
477
17
2
0
175,553
2
L
Rama
4,029
403
34
3
0
155,462
0
L
Nox
5,398
540
69
7
0
202,664
0
L
Ravana
5,049
505
36
4
0
205,186
3
W
Thanatos
6,095
610
74
7
0
215,494
0
W
Medusa
6,532
653
68
7
0
197,733
3
W
Agni
6,149
615
71
7
0
202,764
3
W
Geb
5,883
588
22
2
0
208,962
4
L
Osiris
4,968
497
58
6
0
174,224
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role