Player Matchup

Janus
Janus
AaronCalderon
Janus
Level 98
God Stats
17W - 18L
1,566 SR
Queue Stats
50W - 39L
1,490 Elo+
Solo
Sylvanus
Sylvanus
JanitorAdam
Sylvanus
Level 81
God Stats
4W - 0L
1,903 SR
Queue Stats
58W - 69L
1,479 Elo+
Solo
Pele
Pele
KidneyyFailure
Pele
Level 67
God Stats
1W - 2L
1,133 SR
Queue Stats
161W - 173L
1,361 Elo+
Solo
Team Averages
Level 82
1,534 SR
1,443 Elo+

VS

Team Averages
Level 86
1,713 SR
1,478 Elo+
Bellona
Bellona
CT_Bandzz-FYTB
Bellona
Level 66
God Stats
22W - 24L
1,991 SR
Queue Stats
398W - 508L
1,435 Elo+
Solo
Osiris
Osiris
They_Must_Suffer
Osiris
Level 124
God Stats
10W - 12L
1,433 SR
Queue Stats
422W - 504L
1,455 Elo+
Solo
Ah Puch
Ah Puch
TigrexTamer
Ah Puch
Level 69
God Stats
2W - 3L
1,714 SR
Queue Stats
69W - 75L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 5
9,848
758
9,768
7,838
2,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
JanitorAdam
Sylvanus
15
5 / 3 / 4
10,737
826
7,689
14,079
12,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 3 / 8
8,897
684
11,384
9,761
3,881
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 7
8,785
676
6,853
16,424
16,301
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 3 / 4
8,011
616
4,094
10,103
6,980
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ah Puch
TigrexTamer
Ah Puch
15
6 / 3 / 2
9,751
750
14,106
8,761
2,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
21
11
Kills
8
8
Deaths
11
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
5
2
5
3.75
L
1
5
7
0.9
W
Sylvanus
JanitorAdam
Sylvanus
5
3
4
2.33
W
1
3
8
1.67
L
1
3
4
1
L
Ah Puch
TigrexTamer
Ah Puch
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,841
Damage
25,053
31,678
Taken
35,288
18,773
Mitigated
25,457
11,002
Healing
8,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,768
665
0
600
7,838
2,426
397
3,811
4,027
44,524
0
L
6,853
1,946
451
3,920
16,424
16,301
0
7,784
8,136
0
27,863
W
Sylvanus
JanitorAdam
Sylvanus
7,689
1,300
4,063
6,052
14,079
12,466
435
7,742
6,337
14,225
0
W
11,384
1,881
0
287
9,761
3,881
910
2,952
6,809
0
27,395
L
4,094
2,036
0
1,474
10,103
6,980
14
4,914
5,025
0
14,281
L
Ah Puch
TigrexTamer
Ah Puch
14,106
256
0
2,630
8,761
2,176
0
4,251
4,408
36,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,482
Gold Earned
26,547
160
Minions Killed
141
5
Camps Cleared
5
763,640
Distance Traveled
739,194
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,848
758
103
8
2
237,923
1
L
Bellona
8,785
676
36
3
3
252,828
0
W
Sylvanus
10,737
826
19
1
1
249,336
4
W
Pele
8,897
684
38
3
2
276,381
4
L
Osiris
8,011
616
28
2
0
247,471
1
L
Ah Puch
9,751
750
77
6
2
238,895
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role