Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
OfFantasyAndAsh
Ah Puch
Level 131
God Stats
2W - 0L
1,781 SR
Queue Stats
110W - 91L
1,602 Elo+
Solo
Shiva
Shiva
RedDeadValkyrie
Shiva
Level 126
God Stats
11W - 18L
1,521 SR
Queue Stats
353W - 401L
1,549 Elo+
Party 1
Nu Wa
Nu Wa
crimesjonson
Nu Wa
Level 88
God Stats
54W - 60L
1,528 SR
Queue Stats
317W - 350L
1,530 Elo+
Party 1
Horus
Horus
rS Kioshima
Horus
Level 158
God Stats
9W - 6L
1,724 SR
Queue Stats
259W - 265L
1,552 Elo+
Solo
Team Averages
Level 129
1,611 SR
1,547 Elo+

VS

Team Averages
Level 89
1,505 SR
1,466 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Archadon
Kali
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 38L
1,534 Elo+
Solo
Loki
Loki
Bassachusett
Loki
Level 8
God Stats
1W - 3L
1,283 SR
Queue Stats
1W - 6L
1,190 Elo+
Solo
Chronos
Chronos
LifeWithKobras
Chronos
Level 140
God Stats
2W - 6L
1,741 SR
Queue Stats
339W - 332L
1,608 Elo+
Solo
Raijin
Raijin
Zebulyn_r
Raijin
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
7 / 0 / 8
9,057
906
11,030
6,380
2,336
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
2 / 1 / 6
8,469
847
8,462
4,991
2,012
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
7 / 0 / 5
8,518
852
7,642
8,585
7,209
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 1 / 9
8,158
816
7,980
5,793
1,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 2 / 10
8,279
828
2,394
13,816
8,906
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
2 / 4 / 1
7,345
735
6,567
9,164
3,314
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Kali
14
1 / 3 / 1
7,152
715
8,231
10,914
5,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 6 / 1
6,292
629
2,732
7,899
2,819
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

13
0 / 2 / 1
7,105
711
3,543
6,662
2,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Raijin
Zebulyn_r
Raijin
13
1 / 4 / 2
7,173
717
3,685
8,184
2,899
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
10
19
Kills
4
4
Deaths
19
38
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
7
0
8
11
L
Ne Zha
 
Ne Zha
2
4
1
0.63
L
Kali
1
3
1
0.5
L
0
6
1
0.08
L
0
2
1
0.25
W
2
1
6
5
W
7
0
5
9.5
L
Raijin
Zebulyn_r
Raijin
1
4
2
0.5
W
2
1
9
6.5
W
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,508
Damage
24,758
39,565
Taken
42,823
22,296
Mitigated
16,552
17,726
Healing
4,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
11,030
5,185
171
3,494
6,380
2,336
2,862
701
5,679
0
31,602
L
Ne Zha
 
Ne Zha
6,567
1,619
0
1,016
9,164
3,314
0
4,383
4,781
0
26,860
L
Kali
8,231
2,437
0
1,649
10,914
5,202
0
4,864
6,050
0
22,958
L
2,732
598
162
191
7,899
2,819
0
3,612
4,287
0
7,213
L
3,543
662
0
733
6,662
2,318
0
2,353
4,309
29,813
0
W
8,462
361
0
934
4,991
2,012
1,042
771
4,220
40,442
0
W
7,642
1,287
273
324
8,585
7,209
487
1,461
7,124
3,639
16,813
L
Raijin
Zebulyn_r
Raijin
3,685
326
0
570
8,184
2,899
0
2,310
5,874
25,020
0
W
7,980
1,975
0
500
5,793
1,833
1,313
1,102
4,691
24,346
0
W
2,394
1,538
4,776
7,254
13,816
8,906
255
3,193
10,623
0
6,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,481
Gold Earned
35,067
200
Minions Killed
186
0
Camps Cleared
0
1,129,207
Distance Traveled
1,007,229
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,057
906
49
5
0
229,988
3
L
Ne Zha
7,345
735
33
3
0
207,210
4
L
Kali
7,152
715
37
4
0
222,542
2
L
Loki
6,292
629
12
1
0
193,767
0
L
Chronos
7,105
711
53
5
0
187,565
1
W
Ah Puch
8,469
847
73
7
0
217,949
3
W
Shiva
8,518
852
37
4
0
238,744
4
L
Raijin
7,173
717
51
5
0
196,145
0
W
Nu Wa
8,158
816
34
3
0
206,378
0
W
Horus
8,279
828
7
1
0
236,148
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role