Player Matchup

King Arthur
King Arthur
DiegoJames1998
King Arthur
Level 33
God Stats
3W - 7L
1,140 SR
Queue Stats
329W - 315L
1,540 Elo+
Party 2
Poseidon
Poseidon
Remux117
Poseidon
Level 154
God Stats
10W - 10L
1,702 SR
Queue Stats
207W - 203L
1,632 Elo+
Party 2
Ymir
Ymir
RitzySpade13
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
SMOKE0012
Danzaburou
Level 56
God Stats
2W - 8L
1,247 SR
Queue Stats
292W - 291L
1,506 Elo+
Party 1
Serqet
Serqet
honeyyylemon
Serqet
Level 40
God Stats
2W - 3L
1,232 SR
Queue Stats
180W - 193L
1,327 Elo+
Party 1
Team Averages
Level 58
1,364 SR
1,501 Elo+

VS

Team Averages
Level 64
1,503 SR
1,417 Elo+
Bellona
Bellona
ApeEscapeKid2510
Bellona
Level 29
God Stats
14W - 15L
1,459 SR
Queue Stats
14W - 15L
1,410 Elo+
Party 3
Hades
Hades
RedBandanaSam
Hades
Level 66
God Stats
20W - 18L
1,511 SR
Queue Stats
30W - 30L
1,402 Elo+
Party 3
Nemesis
Nemesis
Ultimage17
Nemesis
Level 61
God Stats
4W - 5L
1,397 SR
Queue Stats
25W - 34L
1,349 Elo+
Party 3
Izanami
Izanami
Xentriovun
Izanami
Level 27
God Stats
3W - 0L
1,533 SR
Queue Stats
24W - 26L
1,411 Elo+
Party 3
Atlas
Atlas
bloodlight21
Atlas
Level 137
God Stats
7W - 2L
1,617 SR
Queue Stats
175W - 181L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DiegoJames1998
King Arthur
8
0 / 5 / 0
4,562
456
2,149
7,422
4,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Poseidon
Remux117
Poseidon
10
3 / 3 / 0
5,825
583
4,737
4,815
1,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
0 / 6 / 1
4,184
418
1,217
7,642
3,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
SMOKE0012
Danzaburou
9
1 / 5 / 0
5,228
523
3,719
6,914
1,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
8
0 / 0 / 2
5,043
504
574
3,762
1,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 0
6,846
685
5,258
8,088
6,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
1 / 2 / 2
5,650
565
2,445
4,299
2,196
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Ultimage17
Nemesis
11
4 / 1 / 1
6,321
632
2,864
6,115
1,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Izanami
Xentriovun
Izanami
10
6 / 2 / 4
6,346
635
5,877
6,411
1,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
3 / 1 / 7
6,141
614
3,148
5,257
4,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
4
Kills
19
19
Deaths
6
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
5
0
0
5
L
King Arthur
DiegoJames1998
King Arthur
0
5
0
0
W
1
2
2
1
L
Poseidon
Remux117
Poseidon
3
3
0
1
L
0
6
1
0.08
L
Danzaburou
SMOKE0012
Danzaburou
1
5
0
0.2
W
Nemesis
Ultimage17
Nemesis
4
1
1
4.5
W
Izanami
Xentriovun
Izanami
6
2
4
4
W
3
1
7
6.5
L
Serqet
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,396
Damage
19,592
30,555
Taken
30,170
12,481
Mitigated
16,232
6,135
Healing
9,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,258
1,638
0
3,439
8,088
6,301
851
1,684
6,028
0
35,676
L
King Arthur
DiegoJames1998
King Arthur
2,149
233
0
844
7,422
4,785
0
0
7,422
0
12,934
W
2,445
226
208
1,583
4,299
2,196
764
2,153
2,146
21,419
0
L
Poseidon
Remux117
Poseidon
4,737
1,201
0
1,317
4,815
1,301
0
1,614
3,201
38,558
0
L
1,217
357
80
176
7,642
3,443
0
2,671
4,838
5,306
0
L
Danzaburou
SMOKE0012
Danzaburou
3,719
1,745
0
1,509
6,914
1,811
380
809
5,972
0
29,037
W
Nemesis
Ultimage17
Nemesis
2,864
1,066
0
1,010
6,115
1,924
0
1,172
4,943
0
32,332
W
Izanami
Xentriovun
Izanami
5,877
3,293
0
2,078
6,411
1,716
468
218
6,193
0
37,943
W
3,148
1,473
0
776
5,257
4,095
0
727
4,530
17,165
1,995
L
Serqet
574
178
0
2,209
3,762
1,141
0
151
3,611
0
18,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,842
Gold Earned
31,304
206
Minions Killed
297
0
Camps Cleared
0
980,945
Distance Traveled
953,511
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,846
685
84
8
0
188,293
2
L
King Arthur
4,562
456
34
3
0
203,038
0
W
Hades
5,650
565
51
5
0
174,955
3
L
Poseidon
5,825
583
69
7
0
200,170
1
L
Ymir
4,184
418
7
1
0
163,571
1
L
Danzaburou
5,228
523
50
5
0
178,401
2
W
Nemesis
6,321
632
56
6
0
211,823
5
W
Izanami
6,346
635
70
7
0
175,753
1
W
Atlas
6,141
614
36
4
0
202,687
3
L
Serqet
5,043
504
46
5
0
235,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role