Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Apashe
Kuzenbo
Level 152
God Stats
3W - 3L
1,743 SR
Queue Stats
185W - 176L
1,520 Elo+
Party 1
Sun Wukong
Sun Wukong
Bardockvb
Sun Wukong
Level 66
God Stats
6W - 7L
1,412 SR
Queue Stats
11W - 16L
1,357 Elo+
Solo
Izanami
Izanami
GothiccVixen
Izanami
Level 101
God Stats
6W - 5L
1,549 SR
Queue Stats
188W - 178L
1,554 Elo+
Solo
Team Averages
Level 107
1,541 SR
1,486 Elo+

VS

Team Averages
Level 92
1,603 SR
1,494 Elo+
Discordia
Discordia
Jtheninja69
Discordia
Level 62
God Stats
6W - 4L
1,706 SR
Queue Stats
12W - 14L
1,407 Elo+
Party 2
Nemesis
Nemesis
KingPiccoloJr
Nemesis
Level 76
God Stats
0W - 5L
1,500 SR
Queue Stats
207W - 186L
1,527 Elo+
Solo
Athena
Athena
Robingaming4
Athena
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 66L
1,530 Elo+
Solo
Izanami
Izanami
Sh1nomori
Izanami
Level 146
God Stats
3W - 3L
1,842 SR
Queue Stats
102W - 111L
1,559 Elo+
Party 2
Mulan
Mulan
khrysle
Mulan
Level 109
God Stats
9W - 13L
1,466 SR
Queue Stats
29W - 35L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
13 / 4 / 9
12,980
649
14,439
20,728
14,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ra
 
Ra
18
5 / 2 / 7
11,387
569
11,892
10,789
4,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Apashe
Kuzenbo
17
2 / 1 / 18
11,333
567
15,503
19,410
27,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Bardockvb
Sun Wukong
17
5 / 2 / 7
11,473
574
13,877
16,706
20,306
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Izanami
GothiccVixen
Izanami
19
8 / 0 / 3
12,671
634
18,716
16,804
5,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Jtheninja69
Discordia
13
0 / 8 / 2
8,017
401
7,003
10,443
2,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
14
1 / 7 / 1
8,640
432
11,430
17,722
6,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Athena
13
1 / 5 / 2
8,150
408
7,384
24,029
18,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Sh1nomori
Izanami
17
5 / 6 / 1
11,643
582
18,456
17,447
4,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mulan
khrysle
Mulan
17
1 / 7 / 2
10,223
511
12,881
23,975
19,453
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
16
33
Kills
8
9
Deaths
33
44
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
13
4
9
4.38
W
Ra
 
Ra
5
2
7
4.25
W
Kuzenbo
Apashe
Kuzenbo
2
1
18
11
W
Sun Wukong
Bardockvb
Sun Wukong
5
2
7
4.25
W
Izanami
GothiccVixen
Izanami
8
0
3
9.5
L
Discordia
Jtheninja69
Discordia
0
8
2
0.13
L
Nemesis
1
7
1
0.21
L
Athena
1
5
2
0.4
L
Izanami
Sh1nomori
Izanami
5
6
1
0.92
L
Mulan
khrysle
Mulan
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,427
Damage
57,154
84,437
Taken
93,616
72,186
Mitigated
52,396
27,240
Healing
17,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
14,439
4,518
0
3,849
20,728
14,894
0
3,491
17,075
0
84,537
W
Ra
 
Ra
11,892
1,967
3,253
3,769
10,789
4,261
1,716
2,294
8,495
73,778
0
W
Kuzenbo
Apashe
Kuzenbo
15,503
5,081
1,314
3,304
19,410
27,111
29
4,302
15,108
34,443
3,794
W
Sun Wukong
Bardockvb
Sun Wukong
13,877
4,226
0
2,794
16,706
20,306
3,518
2,590
14,116
0
69,457
W
Izanami
GothiccVixen
Izanami
18,716
10,784
0
8,957
16,804
5,614
2,492
1,710
15,094
0
116,040
L
Discordia
Jtheninja69
Discordia
7,003
308
0
795
10,443
2,632
14
2,748
7,695
43,759
0
L
Nemesis
11,430
3,629
0
1,519
17,722
6,830
0
5,142
12,580
0
66,653
L
Athena
7,384
2,981
351
4,037
24,029
18,899
0
7,829
16,200
22,593
0
L
Izanami
Sh1nomori
Izanami
18,456
14,549
0
5,292
17,447
4,582
1,268
5,425
12,022
0
99,917
L
Mulan
khrysle
Mulan
12,881
2,501
0
5,608
23,975
19,453
0
5,754
18,221
0
74,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,844
Gold Earned
46,673
599
Minions Killed
533
0
Camps Cleared
0
1,954,350
Distance Traveled
1,787,298
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,980
649
119
6
0
410,369
1
W
Ra
11,387
569
124
6
0
376,735
1
W
Kuzenbo
11,333
567
40
2
0
410,145
7
W
Sun Wukong
11,473
574
132
7
0
384,396
3
W
Izanami
12,671
634
184
9
0
372,705
3
L
Discordia
8,017
401
70
4
0
340,540
8
L
Nemesis
8,640
432
94
5
0
379,990
0
L
Athena
8,150
408
32
2
0
398,900
6
L
Izanami
11,643
582
178
9
0
333,669
2
L
Mulan
10,223
511
159
8
0
334,199
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role