Player Matchup

Danzaburou
Danzaburou
Cholito115
Danzaburou
Level 65
God Stats
8W - 10L
1,378 SR
Queue Stats
96W - 98L
1,495 Elo+
Party 1
Olorun
Olorun
Crimzon89
Olorun
Level 54
God Stats
7W - 9L
1,407 SR
Queue Stats
284W - 327L
1,474 Elo+
Solo
Thor
Thor
Majeek1
Thor
Level 83
God Stats
5W - 1L
1,793 SR
Queue Stats
80W - 93L
1,477 Elo+
Solo
Hercules
Hercules
XxARTIxX
Hercules
Level 148
God Stats
1W - 0L
1,773 SR
Queue Stats
21W - 21L
1,465 Elo+
Solo
Ao Kuang
Ao Kuang
saitro
Ao Kuang
Level 160
God Stats
3W - 1L
1,759 SR
Queue Stats
292W - 244L
1,525 Elo+
Party 1
Team Averages
Level 102
1,622 SR
1,487 Elo+

VS

Team Averages
Level 119
1,374 SR
1,557 Elo+
Horus
Horus
Clacsito
Horus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,650 Elo+
Party 2
Sobek
Sobek
Jericohm
Sobek
Level 107
God Stats
17W - 22L
1,476 SR
Queue Stats
199W - 188L
1,495 Elo+
Party 3
Jing Wei
Jing Wei
Spartanpiola23
Jing Wei
Level 118
God Stats
3W - 6L
1,509 SR
Queue Stats
284W - 293L
1,470 Elo+
Party 3
Sol
Sol
UFrascoU
Sol
Level 104
God Stats
0W - 1L
1,148 SR
Queue Stats
4W - 3L
1,650 Elo+
Party 2
Loki
Loki
angeleytor25
Loki
Level 139
God Stats
0W - 1L
1,237 SR
Queue Stats
114W - 114L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cholito115
Danzaburou
15
3 / 0 / 0
8,590
661
6,088
6,037
2,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
Crimzon89
Olorun
14
5 / 1 / 6
8,321
640
10,440
8,564
3,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
Majeek1
Thor
12
0 / 1 / 4
6,796
523
4,699
10,937
3,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
XxARTIxX
Hercules
12
5 / 0 / 5
7,796
600
8,446
11,398
11,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
saitro
Ao Kuang
12
2 / 3 / 4
7,011
539
8,813
11,742
7,049
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Clacsito
Horus
9
1 / 4 / 1
6,017
463
2,701
13,295
6,580
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sobek
Jericohm
Sobek
11
1 / 3 / 3
6,634
510
8,845
13,933
13,351
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
13
0 / 2 / 0
7,275
560
3,125
7,709
1,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 4 / 2
5,813
447
6,611
8,693
3,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 2 / 2
6,474
498
6,078
8,644
2,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
15
Kills
5
5
Deaths
15
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Cholito115
Danzaburou
3
0
0
3
L
Horus
Clacsito
Horus
1
4
1
0.38
W
Olorun
Crimzon89
Olorun
5
1
6
8
L
Sobek
Jericohm
Sobek
1
3
3
0.83
W
Thor
Majeek1
Thor
0
1
4
2
L
Jing Wei
0
2
0
0
L
1
4
2
0.5
W
Hercules
XxARTIxX
Hercules
5
0
5
7.5
L
2
2
2
1.5
W
Ao Kuang
saitro
Ao Kuang
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,486
Damage
27,360
48,678
Taken
52,274
27,357
Mitigated
27,201
21,647
Healing
20,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Cholito115
Danzaburou
6,088
3,176
0
3,682
6,037
2,165
442
0
6,037
0
60,292
L
Horus
Clacsito
Horus
2,701
1,599
1,885
4,626
13,295
6,580
0
5,352
7,943
0
11,582
W
Olorun
Crimzon89
Olorun
10,440
4,872
799
5,069
8,564
3,206
1,596
2,778
5,786
53,260
4,982
L
Sobek
Jericohm
Sobek
8,845
1,005
167
5,882
13,933
13,351
0
7,514
6,419
39,079
0
W
Thor
Majeek1
Thor
4,699
1,250
0
3,915
10,937
3,904
0
3,096
7,841
0
41,809
L
Jing Wei
3,125
2,547
0
3,046
7,709
1,319
0
0
7,709
0
52,621
L
6,611
1,890
0
2,242
8,693
3,219
310
3,385
5,308
26,755
2,628
W
Hercules
XxARTIxX
Hercules
8,446
2,118
0
3,986
11,398
11,033
0
4,115
7,283
0
21,834
L
6,078
1,078
0
2,248
8,644
2,732
0
2,501
6,143
0
32,216
W
Ao Kuang
saitro
Ao Kuang
8,813
2,209
0
4,196
11,742
7,049
0
5,231
6,511
33,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,514
Gold Earned
32,213
358
Minions Killed
311
0
Camps Cleared
0
1,345,529
Distance Traveled
1,345,688
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,590
661
113
9
0
255,206
4
L
Horus
6,017
463
25
2
0
280,463
3
W
Olorun
8,321
640
104
8
0
259,203
1
L
Sobek
6,634
510
66
5
0
279,268
3
W
Thor
6,796
523
82
6
0
288,293
0
L
Jing Wei
7,275
560
113
9
0
255,867
3
L
Sol
5,813
447
49
4
0
249,873
2
W
Hercules
7,796
600
15
1
0
283,478
2
L
Loki
6,474
498
58
4
0
280,217
4
W
Ao Kuang
7,011
539
44
3
0
259,349
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role