Player Matchup

Horus
Horus
Gacco
Horus
Level 137
God Stats
1W - 2L
1,480 SR
Queue Stats
47W - 41L
1,482 Elo+
Party 1
Sol
Sol
Rawits
Sol
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,499 Elo+
Party 1
Scylla
Scylla
Shantal16
Scylla
Level 158
God Stats
14W - 8L
1,818 SR
Queue Stats
261W - 308L
1,496 Elo+
Solo
Agni
Agni
Stephenoide
Agni
Level 127
God Stats
0W - 1L
1,341 SR
Queue Stats
15W - 19L
1,475 Elo+
Party 1
Geb
Geb
StreamFallen
Geb
Level 160
God Stats
1W - 5L
1,563 SR
Queue Stats
343W - 349L
1,463 Elo+
Solo
Team Averages
Level 142
1,540 SR
1,483 Elo+

VS

Team Averages
Level 91
1,466 SR
1,464 Elo+
Bacchus
Bacchus
DJ Catnip
Bacchus
Level 108
God Stats
5W - 4L
1,824 SR
Queue Stats
205W - 208L
1,450 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DruidaDeCiudad
Ah Muzen Cab
Level 126
God Stats
1W - 1L
1,287 SR
Queue Stats
21W - 32L
1,452 Elo+
Solo
Arachne
Arachne
ItsAppa
Arachne
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,525 Elo+
Party 2
Ra
Ra
JohnnyGoldmane
Ra
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 63L
1,437 Elo+
Party 2
Geb
Geb
STORM x JD
Geb
Level 66
God Stats
1W - 1L
1,219 SR
Queue Stats
78W - 99L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Gacco
Horus
17
1 / 2 / 13
10,402
612
8,892
22,291
26,675
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
Rawits
Sol
19
4 / 4 / 9
11,496
676
18,605
16,252
7,213
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
Shantal16
Scylla
19
5 / 2 / 9
11,640
685
20,739
11,084
5,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
5 / 3 / 8
11,788
693
18,288
12,327
5,613
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 5 / 11
10,493
617
11,357
31,926
24,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DJ Catnip
Bacchus
19
4 / 1 / 9
12,723
748
17,182
21,895
29,627
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
DruidaDeCiudad
Ah Muzen Cab
19
3 / 2 / 8
11,416
672
22,075
17,154
10,322
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
ItsAppa
Arachne
17
6 / 8 / 6
11,647
685
14,255
19,966
11,627
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
1 / 4 / 11
12,300
724
16,450
15,873
10,248
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
2 / 2 / 10
12,129
713
14,786
24,034
30,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
60
17
Kills
16
16
Deaths
17
50
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DJ Catnip
Bacchus
4
1
9
8.5
W
Ah Muzen Cab
DruidaDeCiudad
Ah Muzen Cab
3
2
8
3.5
L
Horus
Gacco
Horus
1
2
13
3.75
W
Arachne
ItsAppa
Arachne
6
8
6
1.13
W
1
4
11
1.63
L
Sol
Rawits
Sol
4
4
9
2.13
W
2
2
10
3.5
L
Scylla
Shantal16
Scylla
5
2
9
4.75
L
5
3
8
3
L
2
5
11
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,881
Damage
84,748
93,880
Taken
98,922
69,207
Mitigated
92,713
51,047
Healing
49,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DJ Catnip
Bacchus
17,182
1,749
6,127
7,713
21,895
29,627
565
12,802
8,503
27,070
0
W
Ah Muzen Cab
DruidaDeCiudad
Ah Muzen Cab
22,075
11,072
1,218
8,286
17,154
10,322
2,936
12,165
4,714
0
49,319
L
Horus
Gacco
Horus
8,892
4,364
8,883
9,180
22,291
26,675
592
11,187
11,104
0
13,313
W
Arachne
ItsAppa
Arachne
14,255
9,818
1,587
4,503
19,966
11,627
0
14,812
4,692
0
18,908
W
16,450
2,324
8,388
3,642
15,873
10,248
1,898
11,310
4,385
58,730
0
L
Sol
Rawits
Sol
18,605
5,734
5,019
6,063
16,252
7,213
2,781
10,001
6,251
37,878
0
W
14,786
726
3,376
4,871
24,034
30,889
78
16,852
6,634
24,634
0
L
Scylla
Shantal16
Scylla
20,739
963
2,828
1,807
11,084
5,077
853
7,005
4,079
49,469
0
L
18,288
1,036
2,981
2,455
12,327
5,613
829
7,088
5,239
38,475
0
L
11,357
822
1,484
10,347
31,926
24,629
671
13,137
18,789
21,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,819
Gold Earned
60,215
232
Minions Killed
169
0
Camps Cleared
0
1,520,075
Distance Traveled
1,625,221
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,723
748
12
1
0
353,357
0
W
Ah Muzen Cab
11,416
672
26
2
0
333,750
4
L
Horus
10,402
612
13
1
0
327,078
1
W
Arachne
11,647
685
7
0
0
299,181
0
W
Ra
12,300
724
116
7
0
297,605
1
L
Sol
11,496
676
66
4
0
323,728
0
W
Geb
12,129
713
8
0
0
341,328
1
L
Scylla
11,640
685
72
4
0
295,558
0
L
Agni
11,788
693
61
4
0
310,279
0
L
Geb
10,493
617
20
1
0
263,432
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role