Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Mant1s9
Bellona
Level 100
God Stats
1W - 3L
1,181 SR
Queue Stats
84W - 76L
1,526 Elo+
Party 1
Eset
Eset
ShadowVioIet
Eset
Level 127
God Stats
2W - 3L
1,624 SR
Queue Stats
142W - 143L
1,532 Elo+
Party 2
Charybdis
Charybdis
ShadowofAzra
Charybdis
Level 155
God Stats
1W - 3L
1,431 SR
Queue Stats
138W - 141L
1,498 Elo+
Party 2
Zeus
Zeus
ShieldBoiMonty
Zeus
Level 135
God Stats
8W - 11L
1,424 SR
Queue Stats
414W - 418L
1,532 Elo+
Party 1
Team Averages
Level 125
1,432 SR
1,518 Elo+

VS

Team Averages
Level 105
1,612 SR
1,425 Elo+
Atlas
Atlas
Diehardamerican
Atlas
Level 105
God Stats
1W - 0L
1,727 SR
Queue Stats
159W - 177L
1,483 Elo+
Solo
Artio
Artio
Jaketoocomp
Artio
Level 108
God Stats
2W - 2L
1,807 SR
Queue Stats
76W - 54L
1,563 Elo+
Solo
Eset
Eset
bnm989
Eset
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 8L
1,233 Elo+
Solo
Medusa
Medusa
gosafule
Medusa
Level 117
God Stats
20W - 15L
1,528 SR
Queue Stats
201W - 201L
1,516 Elo+
Solo
Ne Zha
Ne Zha
shadowfadewolf
Ne Zha
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 35L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
5
0 / 2 / 0
3,121
624
1,435
2,968
1,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
Mant1s9
Bellona
6
0 / 0 / 0
3,490
698
597
1,682
882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

4
0 / 1 / 0
3,035
607
261
2,018
302
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
ShadowofAzra
Charybdis
1
0 / 0 / 0
2,412
482
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
1 / 1 / 0
3,434
687
897
1,646
467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 0
3,573
715
287
1,376
540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 0 / 1
4,042
808
1,400
2,933
1,417
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Eset
bnm989
Eset
6
0 / 0 / 1
3,569
714
1,337
1,684
375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Medusa
gosafule
Medusa
6
0 / 0 / 1
3,357
671
591
861
198
Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
2 / 1 / 0
3,777
755
810
2,489
645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
7
1
Kills
4
4
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
0
0
W
1
0
0
1
W
1
0
1
1.5
L
Bellona
Mant1s9
Bellona
0
0
0
0
L
0
1
0
0
L
Charybdis
ShadowofAzra
Charybdis
0
0
0
0
L
1
1
0
1
W
Eset
bnm989
Eset
0
0
1
0.5
W
Medusa
gosafule
Medusa
0
0
1
0.5
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,190
Damage
4,425
8,314
Taken
9,343
3,176
Mitigated
3,175
1,845
Healing
3,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
1,435
142
0
322
2,968
1,525
0
1,400
1,568
10,305
0
W
287
122
0
567
1,376
540
0
217
1,159
6,114
0
W
1,400
350
0
1,814
2,933
1,417
0
1,260
1,498
14,126
0
L
Bellona
Mant1s9
Bellona
597
79
0
644
1,682
882
0
256
1,426
0
16,025
L
261
104
88
291
2,018
302
0
287
1,731
7,512
0
L
Charybdis
ShadowofAzra
Charybdis
0
0
0
0
0
0
0
0
0
0
0
L
897
147
0
500
1,646
467
0
1,081
565
14,559
0
W
Eset
bnm989
Eset
1,337
305
0
151
1,684
375
0
402
1,282
14,724
0
W
Medusa
gosafule
Medusa
591
374
0
309
861
198
465
44
817
0
18,187
W
810
488
0
160
2,489
645
0
495
1,994
0
12,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,492
Gold Earned
18,318
118
Minions Killed
149
0
Camps Cleared
0
352,515
Distance Traveled
505,501
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,121
624
23
5
0
85,735
0
W
Atlas
3,573
715
12
2
0
100,354
1
W
Artio
4,042
808
34
7
0
91,275
1
L
Bellona
3,490
698
45
9
0
110,054
1
L
Eset
3,035
607
17
3
0
71,524
2
L
Charybdis
2,412
482
0
0
0
0
0
L
Zeus
3,434
687
33
7
0
85,202
1
W
Eset
3,569
714
36
7
0
97,379
0
W
Medusa
3,357
671
32
6
0
92,924
2
W
Ne Zha
3,777
755
35
7
0
123,569
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role