Player Matchup

Sun Wukong
Sun Wukong
Acqte
Sun Wukong
Level 69
God Stats
2W - 2L
1,442 SR
Queue Stats
4W - 7L
1,448 Elo+
Solo
Ravana
Ravana
C4ptainCharisma
Ravana
Level 156
God Stats
4W - 2L
1,782 SR
Queue Stats
133W - 122L
1,500 Elo+
Solo
Osiris
Osiris
PS_DragonLord
Osiris
Level 157
God Stats
10W - 8L
1,652 SR
Queue Stats
296W - 283L
1,527 Elo+
Solo
Janus
Janus
XLordTengenX
Janus
Level 156
God Stats
1W - 3L
1,420 SR
Queue Stats
127W - 119L
1,632 Elo+
Party 1
Izanami
Izanami
pbgEden
Izanami
Level 126
God Stats
4W - 3L
1,353 SR
Queue Stats
19W - 18L
1,558 Elo+
Party 1
Team Averages
Level 133
1,530 SR
1,533 Elo+

VS

Team Averages
Level 128
1,474 SR
1,587 Elo+
Chronos
Chronos
ELARRUINA_RACHAS
Chronos
Level 155
God Stats
2W - 3L
1,449 SR
Queue Stats
274W - 267L
1,535 Elo+
Party 2
Ymir
Ymir
EddyCisneros4716
Ymir
Level 103
God Stats
9W - 7L
1,358 SR
Queue Stats
373W - 360L
1,525 Elo+
Party 2
Heimdallr
Heimdallr
Fer_Gamer15
Heimdallr
Level 133
God Stats
0W - 3L
1,297 SR
Queue Stats
181W - 195L
1,563 Elo+
Party 2
Susano
Susano
firedice69
Susano
Level 106
God Stats
5W - 2L
1,735 SR
Queue Stats
44W - 36L
1,768 Elo+
Solo
Jormungandr
Jormungandr
itzBenGaMeZ
Jormungandr
Level 142
God Stats
10W - 8L
1,531 SR
Queue Stats
309W - 306L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Acqte
Sun Wukong
16
0 / 2 / 1
9,083
534
4,660
10,691
5,531
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 0 / 5
9,568
563
8,363
7,289
2,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 0 / 7
8,698
512
5,837
17,036
17,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
2 / 1 / 5
9,902
582
8,169
7,500
2,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
pbgEden
Izanami
16
6 / 1 / 1
9,612
565
9,306
11,499
3,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 0
8,577
505
5,863
10,930
3,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 1 / 0
5,768
339
1,038
5,736
2,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Fer_Gamer15
Heimdallr
11
1 / 4 / 1
7,589
446
8,178
11,579
2,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Susano
firedice69
Susano
10
0 / 1 / 0
6,505
383
4,091
7,361
2,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jormungandr
itzBenGaMeZ
Jormungandr
14
2 / 3 / 0
8,981
528
9,121
13,927
8,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
13
Kills
4
4
Deaths
13
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Acqte
Sun Wukong
0
2
1
0.25
W
3
0
5
5.5
L
1
4
0
0.25
L
0
1
0
0
L
Heimdallr
Fer_Gamer15
Heimdallr
1
4
1
0.38
W
2
0
7
5.5
W
2
1
5
4.5
L
Susano
firedice69
Susano
0
1
0
0
L
Jormungandr
itzBenGaMeZ
Jormungandr
2
3
0
0.67
W
Izanami
pbgEden
Izanami
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,335
Damage
28,291
54,015
Taken
49,533
31,720
Mitigated
19,855
20,609
Healing
10,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Acqte
Sun Wukong
4,660
620
0
3,345
10,691
5,531
702
4,055
6,636
0
58,477
W
8,363
2,399
0
3,184
7,289
2,805
1,167
3,302
3,987
0
67,335
L
5,863
2,364
0
3,479
10,930
3,632
0
3,784
7,146
61,844
5,459
L
1,038
386
273
1,559
5,736
2,702
0
0
5,736
4,460
0
L
Heimdallr
Fer_Gamer15
Heimdallr
8,178
4,827
0
1,878
11,579
2,941
0
1,249
10,330
0
46,750
W
5,837
1,682
1,933
5,249
17,036
17,772
71
2,903
14,133
0
19,625
W
8,169
752
0
2,386
7,500
2,119
2,034
4,247
3,253
76,404
0
L
Susano
firedice69
Susano
4,091
216
0
2,118
7,361
2,047
0
1,504
5,857
0
29,266
L
Jormungandr
itzBenGaMeZ
Jormungandr
9,121
4,000
0
1,125
13,927
8,533
0
1,632
12,295
64,530
0
W
Izanami
pbgEden
Izanami
9,306
7,362
0
4,512
11,499
3,493
2,117
977
10,305
0
73,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,863
Gold Earned
37,420
544
Minions Killed
406
0
Camps Cleared
0
1,806,108
Distance Traveled
1,340,861
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,083
534
134
8
0
322,987
0
W
Ravana
9,568
563
125
7
0
371,201
4
L
Chronos
8,577
505
145
9
0
308,655
1
L
Ymir
5,768
339
5
0
0
151,937
3
L
Heimdallr
7,589
446
73
4
0
292,302
0
W
Osiris
8,698
512
21
1
0
393,282
3
W
Janus
9,902
582
140
8
0
363,861
5
L
Susano
6,505
383
48
3
0
307,269
2
L
Jormungandr
8,981
528
135
8
0
280,698
1
W
Izanami
9,612
565
124
7
0
354,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role