Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
AbyssalExtract
Pele
Level 56
God Stats
9W - 4L
1,462 SR
Queue Stats
93W - 96L
1,434 Elo+
Party 3
Ymir
Ymir
HerrickKell
Ymir
Level 6
God Stats
2W - 4L
1,400 SR
Queue Stats
7W - 15L
1,500 Elo+
Party 2
Neith
Neith
LX60
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 14L
1,495 Elo+
Party 3
Skadi
Skadi
PatsFan567
Skadi
Level 92
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 21L
1,610 Elo+
Party 2
Team Averages
Level 55
1,472 SR
1,508 Elo+

VS

Team Averages
Level 34
1,483 SR
1,306 Elo+
Gilgamesh
Gilgamesh
BuddyMatt
Gilgamesh
Level 26
God Stats
2W - 4L
1,566 SR
Queue Stats
29W - 48L
1,274 Elo+
Party 1
Da Ji
Da Ji
LonelyGuy696969
Da Ji
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,032 Elo+
Party 1
Hou Yi
Hou Yi
PositiveForHIV
Hou Yi
Level 48
God Stats
2W - 4L
1,503 SR
Queue Stats
102W - 124L
1,392 Elo+
Party 1
Ymir
Ymir
TGFWeaz
Ymir
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
budward42069
Morgan Le Fay
Level 61
God Stats
4W - 4L
1,346 SR
Queue Stats
57W - 81L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
12 / 0 / 3
9,932
764
10,189
9,641
3,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 0 / 1
8,099
623
2,827
3,048
1,750
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
2 / 2 / 10
7,107
547
2,733
10,014
6,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
LX60
Neith
11
6 / 3 / 2
7,519
578
6,782
6,044
2,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Skadi
12
8 / 1 / 5
7,816
601
9,982
6,606
2,126
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BuddyMatt
Gilgamesh
11
1 / 2 / 0
6,064
466
3,028
7,534
5,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 7 / 0
5,505
423
1,281
8,130
2,112
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 5 / 3
6,245
480
7,709
9,367
2,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
TGFWeaz
Ymir
6
0 / 8 / 1
4,467
344
711
8,626
2,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Morgan Le Fay
budward42069
Morgan Le Fay
9
3 / 9 / 1
6,204
477
6,932
11,286
3,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
11
31
Kills
6
6
Deaths
31
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
12
0
3
13.5
W
3
0
1
3.5
L
Gilgamesh
BuddyMatt
Gilgamesh
1
2
0
0.5
W
2
2
10
3.5
W
Neith
LX60
Neith
6
3
2
2.33
L
1
7
0
0.14
W
Skadi
8
1
5
10.5
L
1
5
3
0.5
L
Ymir
TGFWeaz
Ymir
0
8
1
0.06
L
Morgan Le Fay
budward42069
Morgan Le Fay
3
9
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,513
Damage
19,661
35,353
Taken
44,943
17,006
Mitigated
16,577
9,134
Healing
4,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
10,189
6,913
0
2,543
9,641
3,978
0
2,008
7,598
0
84,313
W
2,827
477
0
1,927
3,048
1,750
1,158
0
2,909
0
45,643
L
Gilgamesh
BuddyMatt
Gilgamesh
3,028
651
0
904
7,534
5,609
0
331
6,723
0
21,623
W
2,733
493
0
1,943
10,014
6,752
295
1,790
8,224
10,413
0
W
Neith
LX60
Neith
6,782
3,083
0
496
6,044
2,400
2,493
2,674
3,335
0
34,385
L
1,281
130
0
500
8,130
2,112
0
0
8,110
0
20,758
W
Skadi
9,982
4,228
0
2,225
6,606
2,126
1,387
1,171
5,400
0
38,419
L
7,709
3,274
0
1,762
9,367
2,685
384
1,336
7,745
0
38,956
L
Ymir
TGFWeaz
Ymir
711
220
0
250
8,626
2,845
112
779
7,637
3,411
0
L
Morgan Le Fay
budward42069
Morgan Le Fay
6,932
524
0
1,172
11,286
3,326
0
287
9,670
27,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,473
Gold Earned
28,485
422
Minions Killed
192
0
Camps Cleared
0
1,312,521
Distance Traveled
1,133,529
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,932
764
164
13
0
358,495
0
W
Pele
8,099
623
105
8
0
237,365
3
L
Gilgamesh
6,064
466
47
4
0
263,096
3
W
Ymir
7,107
547
19
1
0
229,143
4
W
Neith
7,519
578
62
5
0
242,473
3
L
Da Ji
5,505
423
39
3
0
209,152
0
W
Skadi
7,816
601
72
6
0
245,045
2
L
Hou Yi
6,245
480
67
5
0
212,317
2
L
Ymir
4,467
344
6
0
0
209,887
0
L
Morgan Le Fay
6,204
477
33
3
0
239,077
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role