Player Matchup

Ne Zha
Ne Zha
Gotouh02
Ne Zha
Level 27
God Stats
0W - 2L
1,385 SR
Queue Stats
52W - 68L
1,417 Elo+
Party 2
Chaac
Chaac
HllmPauI
Chaac
Level 68
God Stats
0W - 2L
1,232 SR
Queue Stats
93W - 87L
1,483 Elo+
Party 3
Merlin
Merlin
SchrisllexX
Merlin
Level 121
God Stats
0W - 1L
1,581 SR
Queue Stats
121W - 132L
1,454 Elo+
Party 2
Cupid
Cupid
TheKnotSea3
Cupid
Level 16
God Stats
1W - 1L
1,487 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
TheLighterDark
Sylvanus
Level 81
God Stats
0W - 5L
1,254 SR
Queue Stats
125W - 128L
1,392 Elo+
Solo
Team Averages
Level 63
1,388 SR
1,449 Elo+

VS

Team Averages
Level 57
1,553 SR
1,404 Elo+
Sol
Sol
Dollfacextine
Sol
Level 48
God Stats
6W - 7L
1,614 SR
Queue Stats
185W - 195L
1,386 Elo+
Party 4
Fenrir
Fenrir
FIN4LITY
Fenrir
Level 37
God Stats
3W - 1L
1,500 SR
Queue Stats
78W - 100L
1,400 Elo+
Party 1
Medusa
Medusa
FunDysfunctional
Medusa
Level 64
God Stats
5W - 1L
1,548 SR
Queue Stats
111W - 133L
1,351 Elo+
Party 1
Shiva
Shiva
NationalRaider
Shiva
Level 69
God Stats
20W - 17L
1,605 SR
Queue Stats
160W - 163L
1,461 Elo+
Solo
Kuzenbo
Kuzenbo
Stevethebeast10
Kuzenbo
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
287W - 286L
1,424 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Gotouh02
Ne Zha
14
2 / 10 / 2
8,554
428
6,528
18,576
6,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
HllmPauI
Chaac
18
9 / 6 / 1
11,352
568
14,341
20,873
15,061
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
18
4 / 4 / 3
10,864
543
13,173
11,149
5,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 8 / 0
8,372
419
4,103
11,656
3,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
12
1 / 7 / 6
8,439
422
5,966
19,217
18,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 5
10,265
513
6,101
13,629
3,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
FIN4LITY
Fenrir
18
7 / 5 / 6
11,433
572
8,359
16,610
6,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
13 / 2 / 6
12,542
627
17,495
13,251
5,257
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
8 / 6 / 4
11,551
578
15,192
20,617
15,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
4 / 0 / 9
10,405
520
7,657
13,963
18,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
64
16
Kills
34
35
Deaths
16
12
Assists
30
Player
Kills
Deaths
Assists
KDA
W
2
3
5
1.5
W
Fenrir
FIN4LITY
Fenrir
7
5
6
2
W
13
2
6
8
L
Ne Zha
Gotouh02
Ne Zha
2
10
2
0.3
L
Chaac
HllmPauI
Chaac
9
6
1
1.58
W
8
6
4
1.67
L
Merlin
4
4
3
1.38
W
4
0
9
8.5
L
0
8
0
0
L
Sylvanus
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,111
Damage
54,804
81,471
Taken
78,070
48,845
Mitigated
49,292
14,644
Healing
29,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,101
1,623
0
5,852
13,629
3,981
478
5,023
8,606
64,428
0
W
Fenrir
FIN4LITY
Fenrir
8,359
3,297
0
6,152
16,610
6,439
29
2,646
13,964
0
74,963
W
17,495
10,049
0
5,822
13,251
5,257
3,401
2,220
11,031
0
94,715
L
Ne Zha
Gotouh02
Ne Zha
6,528
2,201
0
1,732
18,576
6,721
0
2,241
16,335
0
60,219
L
Chaac
HllmPauI
Chaac
14,341
3,422
0
6,273
20,873
15,061
0
1,030
19,843
0
74,198
W
15,192
3,745
160
9,469
20,617
15,473
334
4,702
15,915
0
61,719
L
Merlin
13,173
254
0
1,000
11,149
5,070
0
3,059
8,090
76,743
0
W
7,657
2,977
0
2,085
13,963
18,142
99
4,548
9,415
32,229
6,468
L
4,103
3,132
42
1,722
11,656
3,827
2,265
1,758
9,898
0
37,303
L
Sylvanus
5,966
2,114
1,045
2,830
19,217
18,166
74
5,023
14,194
31,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,581
Gold Earned
56,196
477
Minions Killed
518
0
Camps Cleared
0
1,592,491
Distance Traveled
1,875,843
4
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,265
513
125
6
0
373,753
8
W
Fenrir
11,433
572
113
6
0
391,449
1
W
Medusa
12,542
627
147
7
0
365,692
2
L
Ne Zha
8,554
428
74
4
0
343,611
2
L
Chaac
11,352
568
143
7
0
359,392
1
W
Shiva
11,551
578
82
4
0
348,953
3
L
Merlin
10,864
543
145
7
0
360,949
0
W
Kuzenbo
10,405
520
51
3
0
395,996
9
L
Cupid
8,372
419
77
4
0
286,500
0
L
Sylvanus
8,439
422
38
2
0
242,039
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role