Player Matchup

Tiamat
Tiamat
CitifiedAxis901
Tiamat
Level 89
God Stats
5W - 5L
1,494 SR
Queue Stats
154W - 112L
1,608 Elo+
Party 2
Medusa
Medusa
FuzzyStingray21
Medusa
Level 100
God Stats
2W - 7L
1,236 SR
Queue Stats
16W - 20L
1,575 Elo+
Party 2
Hades
Hades
Laffuerty
Hades
Level 129
God Stats
25W - 20L
1,713 SR
Queue Stats
416W - 392L
1,560 Elo+
Solo
Fafnir
Fafnir
RyderxNZ
Fafnir
Level 29
God Stats
3W - 1L
1,833 SR
Queue Stats
22W - 14L
1,820 Elo+
Party 2
Bastet
Bastet
XTrueBerserkerX
Bastet
Level 48
God Stats
5W - 0L
1,751 SR
Queue Stats
30W - 27L
1,613 Elo+
Solo
Team Averages
Level 79
1,606 SR
1,635 Elo+

VS

Team Averages
Level 98
1,612 SR
1,600 Elo+
King Arthur
King Arthur
DamageArthur
King Arthur
Level 159
God Stats
8W - 7L
1,533 SR
Queue Stats
178W - 150L
1,618 Elo+
Party 1
Thanatos
Thanatos
DoubleDrPerky
Thanatos
Level 38
God Stats
2W - 2L
1,702 SR
Queue Stats
55W - 52L
1,567 Elo+
Solo
Merlin
Merlin
Feral Chili
Merlin
Level 120
God Stats
2W - 1L
1,753 SR
Queue Stats
126W - 99L
1,609 Elo+
Party 1
Sol
Sol
Henryjoggin1
Sol
Level 46
God Stats
21W - 18L
1,540 SR
Queue Stats
141W - 109L
1,609 Elo+
Party 1
Horus
Horus
TW15T3DN3RV3
Horus
Level 129
God Stats
1W - 2L
1,532 SR
Queue Stats
202W - 177L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 9
7,973
469
9,686
9,133
4,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 2 / 9
7,977
469
7,183
9,652
3,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hades
Laffuerty
Hades
16
6 / 1 / 5
9,644
567
8,328
15,225
8,655
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fafnir
RyderxNZ
Fafnir
13
3 / 4 / 8
8,462
498
6,586
15,000
13,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
14 / 0 / 7
10,752
632
15,332
10,069
3,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DamageArthur
King Arthur
13
1 / 5 / 3
7,952
468
9,221
18,040
13,096
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
DoubleDrPerky
Thanatos
12
4 / 9 / 2
7,626
449
7,242
15,703
4,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
13
0 / 5 / 1
7,530
443
5,782
9,690
2,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 3 / 4
8,523
501
7,996
9,848
2,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
2 / 3 / 4
7,736
455
6,976
13,873
11,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
22
25
Kills
8
9
Deaths
25
38
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
2
9
2.75
L
King Arthur
DamageArthur
King Arthur
1
5
3
0.5
L
Thanatos
DoubleDrPerky
Thanatos
4
9
2
0.56
L
Merlin
0
5
1
0.1
W
1
2
9
2.75
L
1
3
4
1
W
Hades
Laffuerty
Hades
6
1
5
8.5
W
Fafnir
RyderxNZ
Fafnir
3
4
8
1.75
L
2
3
4
1.33
W
14
0
7
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,115
Damage
37,217
59,079
Taken
67,154
33,760
Mitigated
34,406
22,756
Healing
23,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,686
531
0
2,550
9,133
4,965
355
2,083
7,050
53,636
0
L
King Arthur
DamageArthur
King Arthur
9,221
1,351
0
3,034
18,040
13,096
0
6,879
11,161
0
54,857
L
Thanatos
DoubleDrPerky
Thanatos
7,242
969
0
9,041
15,703
4,143
0
6,055
9,648
0
35,211
L
Merlin
5,782
230
0
1,142
9,690
2,405
0
2,461
7,229
56,885
0
W
7,183
3,622
0
3,793
9,652
3,033
331
2,683
6,969
0
49,722
L
7,996
2,758
0
5,235
9,848
2,915
116
2,291
7,557
75,223
0
W
Hades
Laffuerty
Hades
8,328
560
376
9,868
15,225
8,655
285
1,431
13,794
63,383
0
W
Fafnir
RyderxNZ
Fafnir
6,586
1,731
0
3,823
15,000
13,330
0
5,253
9,747
18,102
0
L
6,976
3,054
874
4,013
13,873
11,847
0
6,914
6,959
0
22,976
W
15,332
4,727
0
2,346
10,069
3,777
537
2,328
7,595
0
78,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,808
Gold Earned
39,367
451
Minions Killed
425
0
Camps Cleared
0
1,641,669
Distance Traveled
1,524,565
31
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,973
469
89
5
0
297,693
5
L
King Arthur
7,952
468
108
6
0
314,022
7
L
Thanatos
7,626
449
49
3
0
306,315
2
L
Merlin
7,530
443
113
7
0
280,133
4
W
Medusa
7,977
469
77
5
0
326,211
2
L
Sol
8,523
501
132
8
0
307,571
1
W
Hades
9,644
567
135
8
0
309,090
7
W
Fafnir
8,462
498
25
1
0
324,607
10
L
Horus
7,736
455
23
1
0
316,524
2
W
Bastet
10,752
632
125
7
0
384,068
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role