Player Matchup

Atlas
Atlas
Tha_Farm_Boy
Atlas
Level 46
God Stats
1W - 3L
1,130 SR
Queue Stats
5W - 15L
1,666 Elo+
Party 1
Charybdis
Charybdis
chip387
Charybdis
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,666 Elo+
Party 1
Tiamat
Tiamat
t8kitIndafAce
Tiamat
Level 38
God Stats
5W - 7L
1,459 SR
Queue Stats
81W - 86L
1,413 Elo+
Party 2
Loki
Loki
xDJ KGFx
Loki
Level 82
God Stats
2W - 1L
1,761 SR
Queue Stats
131W - 118L
1,426 Elo+
Party 2
Jormungandr
Jormungandr
xJELLY KGFx
Jormungandr
Level 49
God Stats
3W - 4L
1,556 SR
Queue Stats
147W - 160L
1,420 Elo+
Party 2
Team Averages
Level 53
1,481 SR
1,518 Elo+

VS

Team Averages
Level 63
1,501 SR
1,396 Elo+
Izanami
Izanami
DeathToShadow
Izanami
Level 84
God Stats
34W - 15L
1,676 SR
Queue Stats
101W - 88L
1,430 Elo+
Party 3
Vulcan
Vulcan
IISTEVENFAZZII
Vulcan
Level 89
God Stats
27W - 18L
1,472 SR
Queue Stats
85W - 72L
1,468 Elo+
Party 3
Susano
Susano
SniperWumpus
Susano
Level 16
God Stats
2W - 1L
1,378 SR
Queue Stats
30W - 24L
1,244 Elo+
Party 3
Ymir
Ymir
TheKrawfish
Ymir
Level 61
God Stats
2W - 2L
1,478 SR
Queue Stats
303W - 331L
1,399 Elo+
Solo
Nemesis
Nemesis
XxDilTonXx
Nemesis
Level 65
God Stats
10W - 3L
1,500 SR
Queue Stats
71W - 57L
1,441 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 9 / 1
5,348
382
2,280
16,720
5,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
chip387
Charybdis
8
1 / 8 / 0
5,503
393
5,850
9,546
1,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 6 / 0
6,134
438
3,974
9,287
3,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Loki
11
2 / 5 / 0
6,841
489
6,720
12,236
2,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
xJELLY KGFx
Jormungandr
12
1 / 4 / 2
7,067
505
5,680
11,637
9,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
17 / 0 / 4
9,529
681
17,140
9,870
3,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
5 / 0 / 7
7,816
558
8,717
5,071
1,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
12
3 / 1 / 7
7,270
519
5,215
8,165
3,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 1 / 17
8,523
609
4,424
12,434
9,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
XxDilTonXx
Nemesis
12
4 / 3 / 3
7,422
530
6,686
9,500
3,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
69
5
Kills
31
32
Deaths
5
3
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Izanami
17
0
4
19
W
5
0
7
8.5
W
Susano
3
1
7
6.5
L
0
9
1
0.06
W
2
1
17
10.5
W
Nemesis
XxDilTonXx
Nemesis
4
3
3
1.83
L
Charybdis
chip387
Charybdis
1
8
0
0.13
L
1
6
0
0.17
L
Loki
2
5
0
0.4
L
Jormungandr
xJELLY KGFx
Jormungandr
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,504
Damage
42,182
59,426
Taken
45,040
22,486
Mitigated
22,091
8,451
Healing
11,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
17,140
10,680
536
4,155
9,870
3,675
2,944
1,545
8,319
0
68,423
W
8,717
1,913
0
1,360
5,071
1,640
298
1,674
3,157
40,189
0
W
Susano
5,215
1,087
0
612
8,165
3,383
340
3,943
4,120
0
26,978
L
2,280
937
16
1,862
16,720
5,879
174
2,677
14,043
17,873
0
W
4,424
1,482
297
2,652
12,434
9,534
890
1,681
10,685
24,263
0
W
Nemesis
XxDilTonXx
Nemesis
6,686
1,829
0
1,399
9,500
3,859
168
2,581
6,825
0
35,788
L
Charybdis
chip387
Charybdis
5,850
2,884
0
1,006
9,546
1,218
238
1,480
8,030
0
27,487
L
3,974
194
162
1,061
9,287
3,530
0
4,171
5,092
21,486
0
L
Loki
6,720
1,287
0
3,154
12,236
2,853
0
2,725
9,408
0
40,466
L
Jormungandr
xJELLY KGFx
Jormungandr
5,680
1,267
0
1,190
11,637
9,006
42
2,210
8,981
35,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,893
Gold Earned
40,560
260
Minions Killed
314
0
Camps Cleared
0
1,273,378
Distance Traveled
1,437,343
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,529
681
119
9
0
268,692
3
W
Vulcan
7,816
558
63
5
0
302,961
8
W
Susano
7,270
519
46
3
0
285,182
2
L
Atlas
5,348
382
23
2
0
252,449
0
W
Ymir
8,523
609
31
2
0
278,990
3
W
Nemesis
7,422
530
55
4
0
301,518
0
L
Charybdis
5,503
393
39
3
0
215,913
0
L
Tiamat
6,134
438
48
3
0
260,003
1
L
Loki
6,841
489
76
5
0
309,323
2
L
Jormungandr
7,067
505
74
5
0
235,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role