Player Matchup

Thor
Thor
EduArDMessa
Thor
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,713 Elo+
Party 2
Achilles
Achilles
ElRompeTelitas
Achilles
Level 36
God Stats
13W - 24L
1,426 SR
Queue Stats
79W - 90L
1,423 Elo+
Party 2
Anhur
Anhur
ISWEARIF
Anhur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,397 Elo+
Party 3
Ganesha
Ganesha
Natesclubhouse
Ganesha
Level 76
God Stats
9W - 7L
1,701 SR
Queue Stats
121W - 107L
1,556 Elo+
Party 3
Vulcan
Vulcan
axeelnicolas
Vulcan
Level 66
God Stats
1W - 2L
1,683 SR
Queue Stats
101W - 131L
1,396 Elo+
Party 2
Team Averages
Level 58
1,562 SR
1,497 Elo+

VS

Team Averages
Level 26
1,452 SR
1,270 Elo+
Bastet
Bastet
CPD1ROGUE
Bastet
Level 64
God Stats
4W - 3L
1,559 SR
Queue Stats
318W - 370L
1,331 Elo+
Party 1
Izanami
Izanami
CaramelMan20
Izanami
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
21W - 27L
1,275 Elo+
Party 1
Skadi
Skadi
Decarbonized
Skadi
Level 26
God Stats
7W - 8L
1,531 SR
Queue Stats
173W - 199L
1,182 Elo+
Party 1
Thoth
Thoth
Jackowitz
Thoth
Level 23
God Stats
13W - 23L
1,389 SR
Queue Stats
233W - 290L
1,307 Elo+
Party 1
Bellona
Bellona
PorpoiseVEVO
Bellona
Level 6
God Stats
3W - 1L
1,281 SR
Queue Stats
6W - 10L
1,253 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,903
490
2,506
7,017
2,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Achilles
12
5 / 0 / 0
6,764
676
2,660
5,661
4,520
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
ISWEARIF
Anhur
4
0 / 4 / 0
3,967
397
226
3,374
173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
0 / 1 / 1
4,919
492
1,882
8,227
3,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
8
1 / 3 / 0
5,247
525
4,312
5,244
1,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
CPD1ROGUE
Bastet
10
4 / 0 / 2
5,666
567
5,939
6,419
1,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
CaramelMan20
Izanami
9
2 / 0 / 2
5,770
577
2,057
2,769
801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
3 / 0 / 3
5,633
563
4,165
3,923
1,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
Jackowitz
Thoth
9
2 / 1 / 3
5,503
550
4,787
5,975
1,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
PorpoiseVEVO
Bellona
8
0 / 5 / 0
5,026
503
1,832
5,409
3,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
6
Kills
11
11
Deaths
6
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bastet
CPD1ROGUE
Bastet
4
0
2
5
W
Izanami
CaramelMan20
Izanami
2
0
2
3
W
3
0
3
4.5
L
0
3
1
0.17
L
Achilles
5
0
0
5
L
Anhur
ISWEARIF
Anhur
0
4
0
0
W
Thoth
Jackowitz
Thoth
2
1
3
3.5
L
0
1
1
0.5
W
Bellona
PorpoiseVEVO
Bellona
0
5
0
0
L
Vulcan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,586
Damage
18,780
29,523
Taken
24,495
12,305
Mitigated
9,111
10,207
Healing
8,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
CPD1ROGUE
Bastet
5,939
1,677
0
3,006
6,419
1,779
0
1,975
4,444
0
20,553
W
Izanami
CaramelMan20
Izanami
2,057
1,073
0
631
2,769
801
3,048
256
2,513
0
27,263
W
4,165
1,791
127
1,200
3,923
1,147
1,637
170
3,753
0
29,795
L
2,506
179
0
2,864
7,017
2,243
0
1,778
5,239
0
21,280
L
Achilles
2,660
852
0
1,727
5,661
4,520
228
658
4,822
0
36,153
L
Anhur
ISWEARIF
Anhur
226
226
0
369
3,374
173
0
0
3,374
0
3,882
W
Thoth
Jackowitz
Thoth
4,787
685
0
2,930
5,975
1,545
0
3,793
2,182
27,570
0
L
1,882
138
135
3,482
8,227
3,807
0
796
7,431
19,417
0
W
Bellona
PorpoiseVEVO
Bellona
1,832
600
0
257
5,409
3,839
381
0
5,409
0
19,290
L
Vulcan
4,312
1,642
0
1,630
5,244
1,562
109
1,555
3,689
26,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,800
Gold Earned
27,598
226
Minions Killed
262
0
Camps Cleared
0
829,955
Distance Traveled
971,110
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
5,666
567
34
3
0
240,617
0
W
Izanami
5,770
577
70
7
0
184,639
0
W
Skadi
5,633
563
44
4
0
186,613
0
L
Thor
4,903
490
46
5
0
184,168
0
L
Achilles
6,764
676
89
9
0
194,675
0
L
Anhur
3,967
397
10
1
0
65,500
0
W
Thoth
5,503
550
62
6
0
186,722
0
L
Ganesha
4,919
492
27
3
0
190,610
1
W
Bellona
5,026
503
52
5
0
172,519
0
L
Vulcan
5,247
525
54
5
0
195,002
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role