Player Matchup

Chiron
Chiron
Platinum V
Mehaa
Chiron
Platinum V
Level 126
God Stats
0W - 5L
1,235 SR
Queue Stats
280W - 291L
1,707 MMR
Solo
Horus
Horus
Gold I
SantiHasTheHerp
Horus
Gold I
Level 109
God Stats
3W - 1L
2,011 SR
Queue Stats
87W - 90L
1,645 MMR
Party 1
Da Ji
Da Ji
Gold I
faithuprising
Da Ji
Gold I
Level 147
God Stats
36W - 32L
1,525 SR
Queue Stats
554W - 548L
1,672 MMR
Solo
Chronos
Chronos
Platinum V
monkaaaaa
Chronos
Platinum V
Level 105
God Stats
0W - 1L
1,695 SR
Queue Stats
86W - 88L
1,691 MMR
Party 1
Odin
Odin
Gold III
Éstige
Odin
Gold III
Level 142
God Stats
5W - 8L
1,582 SR
Queue Stats
38W - 39L
1,707 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 126
1,609 SR
1,684 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 131
1,655 SR
1,693 MMR
Sobek
Sobek
Gold III
AbusedLuck
Sobek
Gold III
Level 146
God Stats
3W - 3L
1,698 SR
Queue Stats
122W - 111L
1,647 MMR
Solo
Sol
Sol
Gold III
Rëvo
Sol
Gold III
Level 160
God Stats
15W - 5L
1,649 SR
Queue Stats
318W - 318L
1,639 MMR
Solo
Ullr
Ullr
Gold II
TeachersNearUwu
Ullr
Gold II
Level 129
God Stats
3W - 0L
1,576 SR
Queue Stats
58W - 50L
1,650 MMR
Solo
He Bo
He Bo
Platinum II
iChefZay
He Bo
Platinum II
Level 107
God Stats
4W - 0L
1,854 SR
Queue Stats
202W - 169L
1,875 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
thechillpenguin
Gilgamesh
Gold II
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 94L
1,654 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Mehaa
Chiron
20
2 / 3 / 8
13,146
487
13,748
14,327
7,406
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 3 / 5
11,401
422
6,971
33,782
49,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
4 / 8 / 6
10,949
406
10,447
21,454
10,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
monkaaaaa
Chronos
19
0 / 8 / 4
11,520
427
12,026
21,914
9,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Odin
Éstige
Odin
18
7 / 3 / 3
12,699
470
14,785
22,326
34,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
BastetThothBellonaAwilix

VS

Bans
ArachneAtlasSusanoKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
19
2 / 3 / 9
12,139
450
11,709
16,623
19,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sol
Rëvo
Sol
20
3 / 5 / 11
15,181
562
22,468
19,734
9,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
10 / 1 / 3
16,456
609
22,330
19,821
8,598
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
iChefZay
He Bo
20
7 / 2 / 5
15,201
563
16,280
14,301
11,045
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
thechillpenguin
Gilgamesh
20
3 / 6 / 8
16,413
608
20,692
27,728
33,025
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
61
17
Kills
25
25
Deaths
17
26
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Sobek
2
3
9
2.17
L
Chiron
Mehaa
Chiron
2
3
8
2
W
Sol
Rëvo
Sol
3
5
11
1.7
L
4
3
5
2.17
W
10
1
3
11.5
L
4
8
6
0.88
W
He Bo
iChefZay
He Bo
7
2
5
4.75
L
Chronos
monkaaaaa
Chronos
0
8
4
0.25
W
Gilgamesh
thechillpenguin
Gilgamesh
3
6
8
1.17
L
Odin
Éstige
Odin
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,977
Damage
93,479
113,803
Taken
98,207
111,688
Mitigated
81,789
22,869
Healing
28,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
11,709
372
0
6,752
16,623
19,565
0
2,907
13,583
36,264
0
L
Chiron
Mehaa
Chiron
13,748
3,467
1,751
4,732
14,327
7,406
0
6,153
8,091
0
120,785
W
Sol
Rëvo
Sol
22,468
9,189
0
7,605
19,734
9,556
3,127
3,290
16,400
126,910
18,164
L
6,971
2,384
820
5,428
33,782
49,601
0
16,810
16,309
0
30,245
W
22,330
9,752
0
6,155
19,821
8,598
7,923
3,169
16,376
0
166,731
L
10,447
2,435
0
801
21,454
10,390
0
7,908
13,324
0
61,785
W
He Bo
iChefZay
He Bo
16,280
735
0
2,305
14,301
11,045
796
2,786
11,151
130,682
0
L
Chronos
monkaaaaa
Chronos
12,026
5,110
0
4,199
21,914
9,966
0
11,471
10,372
89,561
0
W
Gilgamesh
thechillpenguin
Gilgamesh
20,692
4,757
0
5,741
27,728
33,025
4,165
1,077
25,708
13,038
102,341
L
Odin
Éstige
Odin
14,785
2,452
0
5,138
22,326
34,325
0
7,097
15,114
420
66,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,715
Gold Earned
75,390
642
Minions Killed
818
0
Camps Cleared
0
2,475,149
Distance Traveled
2,759,476
42
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,139
450
45
2
0
560,637
4
L
Chiron
13,146
487
231
9
0
508,658
12
W
Sol
15,181
562
183
7
0
515,256
2
L
Horus
11,401
422
34
1
0
543,844
6
W
Ullr
16,456
609
230
9
0
573,043
14
L
Da Ji
10,949
406
89
3
0
440,416
11
W
He Bo
15,201
563
164
6
0
608,292
10
L
Chronos
11,520
427
150
6
0
474,620
8
W
Gilgamesh
16,413
608
196
7
0
502,248
7
L
Odin
12,699
470
138
5
0
507,611
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role