Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
BillyBustInside
Guan Yu
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
202W - 90L
1,836 Elo+
Party 3
Merlin
Merlin
DaveyBiden
Merlin
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 18L
2,033 Elo+
Party 3
Ravana
Ravana
ElephantMeatPete
Ravana
Level 107
God Stats
1W - 0L
1,897 SR
Queue Stats
178W - 125L
1,780 Elo+
Party 3
Neith
Neith
FullofJuice
Neith
Level 100
God Stats
5W - 2L
1,882 SR
Queue Stats
435W - 257L
1,752 Elo+
Party 3
Team Averages
Level 73
1,656 SR
1,780 Elo+

VS

Team Averages
Level 62
1,604 SR
1,572 Elo+
King Arthur
King Arthur
Arkantos93
King Arthur
Level 158
God Stats
8W - 9L
1,553 SR
Queue Stats
58W - 54L
1,512 Elo+
Party 2
Jing Wei
Jing Wei
BowDownToPutin
Jing Wei
Level 27
God Stats
4W - 3L
2,106 SR
Queue Stats
36W - 17L
1,753 Elo+
Party 2
Scylla
Scylla
DominoGhost
Scylla
Level 58
God Stats
0W - 2L
1,396 SR
Queue Stats
6W - 8L
1,425 Elo+
Party 1
Cthulhu
Cthulhu
Krispyish
Cthulhu
Level 40
God Stats
0W - 2L
1,231 SR
Queue Stats
10W - 12L
1,441 Elo+
Party 1
Gilgamesh
Gilgamesh
NOTstalinn
Gilgamesh
Level 28
God Stats
1W - 1L
1,735 SR
Queue Stats
31W - 17L
1,731 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
2 / 0 / 3
5,178
575
2,377
4,745
1,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
1 / 0 / 5
5,087
565
2,648
6,865
3,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
DaveyBiden
Merlin
10
0 / 0 / 0
5,588
621
1,579
3,789
1,311
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 1 / 6
5,607
623
5,477
3,857
1,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
6 / 0 / 4
6,386
710
5,319
4,329
1,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Arkantos93
King Arthur
8
0 / 0 / 0
4,746
527
558
3,253
2,495
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jing Wei
9
1 / 2 / 0
5,047
561
4,317
5,368
1,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
6
0 / 6 / 0
4,111
457
2,314
5,965
1,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Krispyish
Cthulhu
7
0 / 2 / 0
4,630
514
3,240
6,595
2,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
NOTstalinn
Gilgamesh
8
0 / 2 / 0
4,746
527
2,634
6,030
4,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
1
11
Kills
1
1
Deaths
12
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
0
3
3.5
L
King Arthur
Arkantos93
King Arthur
0
0
0
0
W
1
0
5
3.5
L
Jing Wei
1
2
0
0.5
W
Merlin
DaveyBiden
Merlin
0
0
0
0
L
Scylla
0
6
0
0
W
2
1
6
5
W
6
0
4
8
L
Cthulhu
Krispyish
Cthulhu
0
2
0
0
L
Gilgamesh
NOTstalinn
Gilgamesh
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,400
Damage
13,063
23,585
Taken
27,211
9,618
Mitigated
11,154
11,632
Healing
6,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
2,377
785
0
2,925
4,745
1,348
0
1,683
3,062
0
20,479
L
King Arthur
Arkantos93
King Arthur
558
0
0
1,329
3,253
2,495
0
1,369
1,884
0
17,297
W
2,648
481
894
2,843
6,865
3,476
0
2,097
4,529
0
13,003
L
Jing Wei
4,317
2,889
0
1,536
5,368
1,043
0
0
5,368
0
35,560
W
Merlin
DaveyBiden
Merlin
1,579
113
0
2,397
3,789
1,311
81
0
3,789
24,379
0
L
Scylla
2,314
307
0
0
5,965
1,052
854
0
5,965
15,279
0
W
5,477
1,637
0
611
3,857
1,843
0
460
3,397
0
31,170
W
5,319
3,109
0
1,962
4,329
1,640
0
1,314
3,015
0
36,152
L
Cthulhu
Krispyish
Cthulhu
3,240
332
85
2,330
6,595
2,155
0
0
6,595
8,057
0
L
Gilgamesh
NOTstalinn
Gilgamesh
2,634
1,147
0
1,187
6,030
4,409
0
210
5,820
0
26,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,846
Gold Earned
23,280
240
Minions Killed
188
0
Camps Cleared
0
987,706
Distance Traveled
853,039
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,178
575
42
5
0
200,963
3
L
King Arthur
4,746
527
40
4
0
135,881
2
W
Guan Yu
5,087
565
19
2
0
223,217
0
L
Jing Wei
5,047
561
72
8
0
183,743
2
W
Merlin
5,588
621
57
6
0
148,357
4
L
Scylla
4,111
457
20
2
0
153,833
0
W
Ravana
5,607
623
60
7
0
224,039
1
W
Neith
6,386
710
62
7
0
191,130
1
L
Cthulhu
4,630
514
5
1
0
179,661
2
L
Gilgamesh
4,746
527
51
6
0
199,921
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role