Player Matchup

Loki
Loki
CyraxAlpha
Loki
Level 29
God Stats
1W - 1L
1,670 SR
Queue Stats
1W - 2L
1,401 Elo+
Party 1
Tyr
Tyr
HyperVenom7
Tyr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,401 Elo+
Party 1
Danzaburou
Danzaburou
Joe2Point0
Danzaburou
Level 20
God Stats
9W - 7L
1,589 SR
Queue Stats
42W - 64L
1,476 Elo+
Solo
Hades
Hades
MoratoryJoker15
Hades
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,401 Elo+
Party 1
Cthulhu
Cthulhu
Singpao
Cthulhu
Level 24
God Stats
1W - 2L
1,466 SR
Queue Stats
1W - 2L
1,401 Elo+
Party 1
Team Averages
Level 26
1,545 SR
1,416 Elo+

VS

Team Averages
Level 99
1,553 SR
1,539 Elo+
Nu Wa
Nu Wa
Nesshii
Nu Wa
Level 117
God Stats
157W - 121L
1,594 SR
Queue Stats
430W - 463L
1,498 Elo+
Solo
Raijin
Raijin
RxKills
Raijin
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 19L
1,668 Elo+
Party 2
Da Ji
Da Ji
ScottFamilyKilU
Da Ji
Level 148
God Stats
5W - 10L
1,491 SR
Queue Stats
41W - 48L
1,445 Elo+
Party 2
Chaac
Chaac
WarmerSnake
Chaac
Level 49
God Stats
1W - 0L
1,558 SR
Queue Stats
83W - 62L
1,526 Elo+
Solo
Bellona
Bellona
xFinesTxAlphAx7
Bellona
Level 144
God Stats
6W - 5L
1,624 SR
Queue Stats
57W - 49L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 7 / 3
10,436
696
13,154
18,248
5,684
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 6 / 2
9,704
647
3,733
16,674
19,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
Joe2Point0
Danzaburou
15
1 / 12 / 3
9,550
637
9,741
18,048
5,658
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 11 / 7
10,178
679
9,477
24,332
15,150
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Singpao
Cthulhu
17
2 / 7 / 4
10,038
669
12,913
24,010
20,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Nesshii
Nu Wa
20
7 / 2 / 15
12,597
840
12,970
8,827
3,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Raijin
RxKills
Raijin
19
8 / 3 / 24
12,205
814
21,354
10,719
4,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
12 / 3 / 12
12,210
814
25,002
13,348
6,891
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
8 / 1 / 23
11,818
788
6,998
19,640
30,869
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
8 / 0 / 16
12,394
826
17,010
17,564
22,728
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
133
9
Kills
43
43
Deaths
9
19
Assists
90
Player
Kills
Deaths
Assists
KDA
L
4
7
3
0.79
L
1
6
2
0.33
L
Danzaburou
Joe2Point0
Danzaburou
1
12
3
0.21
L
1
11
7
0.41
W
Nu Wa
Nesshii
Nu Wa
7
2
15
7.25
W
Raijin
RxKills
Raijin
8
3
24
6.67
W
12
3
12
6
L
Cthulhu
Singpao
Cthulhu
2
7
4
0.57
W
8
1
23
19.5
W
8
0
16
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,018
Damage
83,334
101,312
Taken
70,098
67,235
Mitigated
68,928
16,619
Healing
15,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,154
3,046
465
2,815
18,248
5,684
0
4,480
13,768
0
26,299
L
3,733
676
182
2,186
16,674
19,906
535
7,015
9,659
0
25,134
L
Danzaburou
Joe2Point0
Danzaburou
9,741
4,915
0
739
18,048
5,658
2,044
8,326
9,722
0
28,752
L
9,477
1,148
1,449
6,104
24,332
15,150
204
8,213
16,119
35,874
0
W
Nu Wa
Nesshii
Nu Wa
12,970
3,534
0
1,289
8,827
3,870
4,873
2,424
6,212
57,734
0
W
Raijin
RxKills
Raijin
21,354
2,177
216
1,411
10,719
4,570
919
3,592
6,929
47,200
0
W
25,002
4,808
0
368
13,348
6,891
1,075
5,582
7,625
0
40,085
L
Cthulhu
Singpao
Cthulhu
12,913
659
1,008
1,671
24,010
20,837
12
7,248
16,762
37,185
0
W
6,998
1,651
222
6,660
19,640
30,869
991
3,430
15,844
134
23,454
W
17,010
4,957
2,392
3,041
17,564
22,728
1,730
6,210
10,628
1,298
34,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,906
Gold Earned
61,224
199
Minions Killed
255
0
Camps Cleared
0
1,259,364
Distance Traveled
1,492,467
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,436
696
29
2
0
294,091
1
L
Tyr
9,704
647
33
2
0
264,833
1
L
Danzaburou
9,550
637
51
3
0
189,877
2
L
Hades
10,178
679
52
3
0
223,375
1
W
Nu Wa
12,597
840
103
7
0
279,969
0
W
Raijin
12,205
814
59
4
0
328,291
2
W
Da Ji
12,210
814
28
2
0
266,872
1
L
Cthulhu
10,038
669
34
2
0
287,188
1
W
Chaac
11,818
788
32
2
0
288,541
0
W
Bellona
12,394
826
33
2
0
328,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role