Player Matchup

Pele
Pele
Atlanticoast
Pele
Level 85
God Stats
3W - 4L
1,802 SR
Queue Stats
125W - 127L
1,531 Elo+
Party 3
Discordia
Discordia
Juiceman8675
Discordia
Level 104
God Stats
6W - 3L
1,843 SR
Queue Stats
23W - 39L
1,453 Elo+
Party 3
Cthulhu
Cthulhu
KingWrobl24
Cthulhu
Level 23
God Stats
5W - 11L
1,425 SR
Queue Stats
31W - 51L
1,427 Elo+
Party 3
Horus
Horus
PotbelliedParrot
Horus
Level 27
God Stats
11W - 10L
1,634 SR
Queue Stats
43W - 45L
1,516 Elo+
Party 3
Ares
Ares
stasandco
Ares
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,449 Elo+
Party 3
Team Averages
Level 52
1,641 SR
1,475 Elo+

VS

Team Averages
Level 51
1,556 SR
1,456 Elo+
Ravana
Ravana
MiddlingSlinky0
Ravana
Level 46
God Stats
14W - 14L
1,476 SR
Queue Stats
136W - 131L
1,483 Elo+
Party 2
Gilgamesh
Gilgamesh
MrGodofAll
Gilgamesh
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
42W - 39L
1,459 Elo+
Party 1
Sylvanus
Sylvanus
TBDDBT5
Sylvanus
Level 26
God Stats
15W - 9L
1,538 SR
Queue Stats
65W - 72L
1,432 Elo+
Party 2
Geb
Geb
THENERDFIGHTER53
Geb
Level 100
God Stats
14W - 7L
1,548 SR
Queue Stats
94W - 93L
1,437 Elo+
Party 2
Xbalanque
Xbalanque
Talimus
Xbalanque
Level 55
God Stats
1W - 2L
1,715 SR
Queue Stats
76W - 60L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 1
6,159
616
5,651
7,598
1,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Discordia
Juiceman8675
Discordia
10
0 / 1 / 1
5,454
545
2,909
2,614
589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
KingWrobl24
Cthulhu
7
0 / 3 / 0
4,459
446
2,032
6,877
2,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
1 / 2 / 1
4,423
442
2,498
6,345
2,325
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ares
8
1 / 3 / 4
4,991
499
1,719
6,366
3,192
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 3
6,259
626
5,325
5,347
1,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
MrGodofAll
Gilgamesh
10
3 / 4 / 1
6,256
626
2,960
6,656
2,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sylvanus
TBDDBT5
Sylvanus
10
0 / 1 / 2
5,909
591
2,543
5,632
2,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
4 / 0 / 1
6,162
616
3,285
6,377
5,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
Talimus
Xbalanque
9
1 / 1 / 3
5,549
555
5,479
5,426
1,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
7
Kills
11
11
Deaths
7
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
5
2
1
2.75
L
Discordia
Juiceman8675
Discordia
0
1
1
0.5
L
Cthulhu
KingWrobl24
Cthulhu
0
3
0
0
W
3
1
3
4.5
W
Gilgamesh
MrGodofAll
Gilgamesh
3
4
1
0.88
L
1
2
1
0.75
W
Sylvanus
TBDDBT5
Sylvanus
0
1
2
1
W
4
0
1
4.5
W
Xbalanque
Talimus
Xbalanque
1
1
3
2.5
L
Ares
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,809
Damage
19,592
29,800
Taken
29,438
10,452
Mitigated
13,322
4,913
Healing
11,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,651
1,988
0
1,617
7,598
1,826
0
423
7,138
0
36,749
L
Discordia
Juiceman8675
Discordia
2,909
210
74
304
2,614
589
0
1,460
1,154
33,025
0
L
Cthulhu
KingWrobl24
Cthulhu
2,032
368
0
696
6,877
2,520
0
1,241
5,636
11,441
0
W
5,325
1,913
0
2,048
5,347
1,735
0
1,140
4,207
0
28,033
W
Gilgamesh
MrGodofAll
Gilgamesh
2,960
1,298
0
1,602
6,656
2,730
0
901
5,755
0
19,960
L
2,498
1,443
317
1,635
6,345
2,325
0
2,412
3,933
0
13,582
W
Sylvanus
TBDDBT5
Sylvanus
2,543
290
258
2,332
5,632
2,324
0
2,366
3,266
26,554
6,906
W
3,285
773
275
2,532
6,377
5,123
0
865
5,512
13,096
3,635
W
Xbalanque
Talimus
Xbalanque
5,479
1,984
0
2,438
5,426
1,410
190
1,388
4,038
0
35,179
L
Ares
1,719
342
0
270
6,366
3,192
0
0
6,143
7,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,486
Gold Earned
30,135
189
Minions Killed
260
0
Camps Cleared
0
965,839
Distance Traveled
946,525
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,159
616
63
6
0
218,169
3
L
Discordia
5,454
545
69
7
0
189,459
3
L
Cthulhu
4,459
446
21
2
0
195,191
0
W
Ravana
6,259
626
65
7
0
197,102
6
W
Gilgamesh
6,256
626
46
5
0
190,381
1
L
Horus
4,423
442
22
2
0
194,641
2
W
Sylvanus
5,909
591
67
7
0
172,305
4
W
Geb
6,162
616
19
2
0
209,496
2
W
Xbalanque
5,549
555
63
6
0
177,241
0
L
Ares
4,991
499
14
1
0
168,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role