Player Matchup

King Arthur
King Arthur
AC_PoxY
King Arthur
Level 104
God Stats
2W - 5L
1,339 SR
Queue Stats
222W - 218L
1,518 Elo+
Party 1
Ganesha
Ganesha
Agux2222
Ganesha
Level 147
God Stats
19W - 18L
1,517 SR
Queue Stats
220W - 226L
1,530 Elo+
Party 1
Hou Yi
Hou Yi
Chuuckin
Hou Yi
Level 160
God Stats
5W - 5L
1,547 SR
Queue Stats
347W - 261L
1,623 Elo+
Party 3
Tiamat
Tiamat
Nekomoi
Tiamat
Level 160
God Stats
0W - 2L
1,294 SR
Queue Stats
327W - 279L
1,538 Elo+
Party 3
Ullr
Ullr
Nyuzinho
Ullr
Level 160
God Stats
4W - 4L
1,646 SR
Queue Stats
460W - 396L
1,486 Elo+
Party 3
Team Averages
Level 146
1,469 SR
1,539 Elo+

VS

Team Averages
Level 113
1,503 SR
1,601 Elo+
Anhur
Anhur
ARTHUR A101
Anhur
Level 129
God Stats
3W - 4L
1,404 SR
Queue Stats
702W - 697L
1,484 Elo+
Solo
Gilgamesh
Gilgamesh
HercDow
Gilgamesh
Level 104
God Stats
2W - 1L
1,579 SR
Queue Stats
24W - 17L
1,584 Elo+
Solo
Ymir
Ymir
Salas00
Ymir
Level 118
God Stats
3W - 5L
1,415 SR
Queue Stats
211W - 193L
1,498 Elo+
Solo
Susano
Susano
SexyDarquis
Susano
Level 149
God Stats
20W - 7L
1,619 SR
Queue Stats
174W - 81L
1,718 Elo+
Party 2
Janus
Janus
ÐarkzGƒx
Janus
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 6L
1,720 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AC_PoxY
King Arthur
15
2 / 7 / 1
9,103
535
7,199
18,379
16,847
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ganesha
Agux2222
Ganesha
12
1 / 3 / 6
8,162
480
5,321
13,776
14,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hou Yi
Chuuckin
Hou Yi
15
5 / 6 / 0
9,400
553
10,351
14,613
3,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Nekomoi
Tiamat
14
1 / 5 / 2
8,007
471
7,618
12,427
7,556
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
14
1 / 4 / 0
8,073
475
3,636
9,310
3,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 4
9,107
536
9,462
10,352
3,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
HercDow
Gilgamesh
16
6 / 0 / 6
10,155
597
10,445
12,249
12,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mace

Mace

+10
Physical Power

Ymir
Salas00
Ymir
14
0 / 3 / 13
8,515
501
6,859
13,922
15,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Susano
17
12 / 3 / 4
10,614
624
15,764
12,675
4,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
16
4 / 2 / 7
9,956
586
8,761
9,632
3,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
59
10
Kills
25
25
Deaths
10
9
Assists
34
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AC_PoxY
King Arthur
2
7
1
0.36
W
3
2
4
2.5
L
Ganesha
Agux2222
Ganesha
1
3
6
1.33
L
Hou Yi
Chuuckin
Hou Yi
5
6
0
0.83
W
Gilgamesh
HercDow
Gilgamesh
6
0
6
9
L
Tiamat
Nekomoi
Tiamat
1
5
2
0.4
L
Ullr
1
4
0
0.25
W
Ymir
Salas00
Ymir
0
3
13
2.17
W
Susano
12
3
4
4.67
W
Janus
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,125
Damage
51,291
68,505
Taken
58,830
46,157
Mitigated
39,589
16,055
Healing
14,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AC_PoxY
King Arthur
7,199
1,415
0
1,186
18,379
16,847
0
4,966
13,030
135
55,844
W
9,462
5,016
0
5,282
10,352
3,137
690
2,041
8,311
0
59,428
L
Ganesha
Agux2222
Ganesha
5,321
588
665
2,399
13,776
14,956
203
3,370
10,244
19,134
0
L
Hou Yi
Chuuckin
Hou Yi
10,351
5,069
0
4,392
14,613
3,724
0
2,200
12,411
0
61,080
W
Gilgamesh
HercDow
Gilgamesh
10,445
3,154
0
5,341
12,249
12,956
674
1,536
10,713
5,423
60,863
L
Tiamat
Nekomoi
Tiamat
7,618
879
62
4,280
12,427
7,556
173
4,128
8,165
54,819
0
L
Ullr
3,636
1,136
0
3,071
9,310
3,074
0
1,765
7,521
0
53,215
W
Ymir
Salas00
Ymir
6,859
1,502
0
951
13,922
15,791
186
3,869
10,053
35,659
0
W
Susano
15,764
5,613
0
449
12,675
4,339
0
2,761
9,914
0
64,685
W
Janus
8,761
1,162
122
2,241
9,632
3,366
0
2,867
6,765
87,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,745
Gold Earned
48,347
471
Minions Killed
533
0
Camps Cleared
0
1,571,957
Distance Traveled
1,693,687
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,103
535
126
7
0
307,945
4
W
Anhur
9,107
536
98
6
0
296,789
0
L
Ganesha
8,162
480
7
0
0
352,548
6
L
Hou Yi
9,400
553
126
7
0
265,266
3
W
Gilgamesh
10,155
597
134
8
0
371,569
6
L
Tiamat
8,007
471
99
6
0
326,164
6
L
Ullr
8,073
475
113
7
0
320,034
1
W
Ymir
8,515
501
48
3
0
306,185
6
W
Susano
10,614
624
91
5
0
362,656
2
W
Janus
9,956
586
162
10
0
356,488
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role