Player Matchup

Artemis
Artemis
 
Artemis
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
The Klutter
Bastet
Level 129
God Stats
0W - 1L
1,246 SR
Queue Stats
14W - 13L
1,518 Elo+
Solo
Ymir
Ymir
UnknownSoldier10
Ymir
Level 127
God Stats
10W - 11L
1,428 SR
Queue Stats
483W - 466L
1,391 Elo+
Solo
Medusa
Medusa
lilbulldog2572
Medusa
Level 88
God Stats
5W - 5L
1,584 SR
Queue Stats
188W - 190L
1,412 Elo+
Solo
Vulcan
Vulcan
lnotagenjimainl
Vulcan
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 11L
1,272 Elo+
Solo
Team Averages
Level 86
1,452 SR
1,419 Elo+

VS

Team Averages
Level 131
1,555 SR
1,475 Elo+
Zeus
Zeus
KeN Da SaMuRaii
Zeus
Level 158
God Stats
3W - 4L
1,435 SR
Queue Stats
275W - 350L
1,429 Elo+
Party 1
Shiva
Shiva
Raijerous
Shiva
Level 103
God Stats
18W - 9L
1,637 SR
Queue Stats
120W - 122L
1,464 Elo+
Solo
Charybdis
Charybdis
TicTheGriot
Charybdis
Level 160
God Stats
4W - 1L
1,500 SR
Queue Stats
400W - 482L
1,395 Elo+
Party 1
Ymir
Ymir
darkmare89_ttv
Ymir
Level 147
God Stats
9W - 17L
1,705 SR
Queue Stats
609W - 692L
1,419 Elo+
Solo
Pele
Pele
knoxvillninja
Pele
Level 88
God Stats
2W - 2L
1,500 SR
Queue Stats
26W - 30L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
0 / 2 / 0
5,486
457
3,630
5,011
1,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bastet
12
3 / 4 / 1
6,401
533
4,443
8,227
2,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 1 / 4
5,816
485
2,855
9,668
5,820
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

9
1 / 2 / 0
5,667
472
5,149
7,047
1,900
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
2 / 2 / 3
6,178
515
4,073
4,843
1,569
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
6,207
517
5,093
6,350
1,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
Raijerous
Shiva
12
3 / 0 / 1
7,086
591
4,313
9,238
6,737
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
TicTheGriot
Charybdis
11
2 / 2 / 3
6,221
518
5,425
5,711
1,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 1 / 3
5,880
490
2,657
8,861
7,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
4 / 1 / 3
6,996
583
3,973
7,394
2,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
7
Kills
11
11
Deaths
8
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
2
0
0
W
2
4
1
0.63
W
Shiva
Raijerous
Shiva
3
0
1
3.5
L
Bastet
3
4
1
0.88
W
Charybdis
TicTheGriot
Charybdis
2
2
3
1.75
L
1
1
4
3
W
0
1
3
1.5
W
4
1
3
5.5
L
1
2
0
0.5
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,150
Damage
21,461
34,796
Taken
37,554
13,153
Mitigated
19,702
9,880
Healing
9,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
3,630
2,008
0
1,790
5,011
1,550
0
0
5,011
0
23,218
W
5,093
1,170
0
1,097
6,350
1,568
532
1,987
4,363
29,268
0
W
Shiva
Raijerous
Shiva
4,313
1,011
42
3,146
9,238
6,737
221
153
9,085
0
37,485
L
Bastet
4,443
883
0
3,465
8,227
2,314
0
1,066
7,161
0
34,000
W
Charybdis
TicTheGriot
Charybdis
5,425
2,497
0
2,290
5,711
1,214
1,084
1,997
3,714
0
31,403
L
2,855
860
165
1,975
9,668
5,820
50
3,358
6,310
16,971
0
W
2,657
723
0
2,114
8,861
7,584
219
701
8,160
16,970
0
W
3,973
883
0
693
7,394
2,599
1,189
2,090
5,304
0
33,527
L
5,149
2,307
122
1,613
7,047
1,900
630
1,845
5,202
0
27,674
L
4,073
2,584
0
750
4,843
1,569
708
1,481
3,362
24,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,548
Gold Earned
32,390
257
Minions Killed
301
0
Camps Cleared
0
1,066,630
Distance Traveled
1,143,480
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,486
457
50
4
0
141,880
2
W
Zeus
6,207
517
53
4
0
203,772
0
W
Shiva
7,086
591
78
7
0
215,241
4
L
Bastet
6,401
533
70
6
0
252,432
4
W
Charybdis
6,221
518
59
5
0
212,840
4
L
Ymir
5,816
485
29
2
0
227,922
0
W
Ymir
5,880
490
34
3
0
225,052
1
W
Pele
6,996
583
77
6
0
286,575
0
L
Medusa
5,667
472
58
5
0
214,447
2
L
Vulcan
6,178
515
50
4
0
229,949
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role