Player Matchup

Zeus
Zeus
 
Zeus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
CAROLALOLA
Danzaburou
Level 41
God Stats
3W - 1L
1,448 SR
Queue Stats
110W - 130L
1,319 Elo+
Party 1
Pele
Pele
Celsopodes
Pele
Level 69
God Stats
35W - 26L
1,476 SR
Queue Stats
224W - 226L
1,405 Elo+
Party 1
Chaac
Chaac
Elvis jesuino
Chaac
Level 146
God Stats
5W - 7L
1,405 SR
Queue Stats
330W - 361L
1,412 Elo+
Solo
Cerberus
Cerberus
PBalada_SEP
Cerberus
Level 79
God Stats
16W - 9L
1,586 SR
Queue Stats
260W - 256L
1,420 Elo+
Solo
Team Averages
Level 92
1,483 SR
1,411 Elo+

VS

Team Averages
Level 44
1,439 SR
1,227 Elo+
Neith
Neith
CiladaMaster69
Neith
Level 16
God Stats
0W - 2L
1,282 SR
Queue Stats
0W - 16L
922 Elo+
Party 2
Merlin
Merlin
Constant3951
Merlin
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 68L
1,284 Elo+
Party 2
Shiva
Shiva
NightwingBr_11
Shiva
Level 89
God Stats
1W - 2L
1,770 SR
Queue Stats
33W - 46L
1,335 Elo+
Solo
Sobek
Sobek
SobekEduardo
Sobek
Level 21
God Stats
1W - 6L
1,285 SR
Queue Stats
1W - 9L
1,200 Elo+
Party 2
Awilix
Awilix
Will96Knob
Awilix
Level 47
God Stats
39W - 31L
1,358 SR
Queue Stats
151W - 205L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
3 / 1 / 1
6,957
535
7,770
7,056
2,237
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
CAROLALOLA
Danzaburou
11
0 / 1 / 2
6,914
532
3,198
5,888
1,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 2 / 0
7,056
543
5,426
9,917
3,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 1 / 2
7,018
540
7,015
7,789
5,857
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cerberus
PBalada_SEP
Cerberus
10
1 / 0 / 2
6,452
496
3,643
7,781
5,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
5,803
446
1,808
4,187
1,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Merlin
11
1 / 3 / 0
6,606
508
3,174
7,639
2,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
2 / 2 / 1
6,140
472
4,904
11,699
8,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 2 / 1
5,858
451
4,812
10,311
8,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
Will96Knob
Awilix
13
2 / 1 / 1
7,048
542
5,755
8,322
2,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
9
8
Kills
5
5
Deaths
9
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
1
1
3.5
W
Danzaburou
CAROLALOLA
Danzaburou
0
1
2
1
W
3
2
0
1.5
L
0
1
1
0.5
L
Merlin
1
3
0
0.33
W
1
1
2
2
L
2
2
1
1.25
W
Cerberus
PBalada_SEP
Cerberus
1
0
2
2
L
0
2
1
0.25
L
Awilix
Will96Knob
Awilix
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,052
Damage
20,453
38,431
Taken
42,158
18,802
Mitigated
24,012
15,835
Healing
13,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
7,770
1,158
0
3,906
7,056
2,237
201
545
6,511
40,830
0
W
Danzaburou
CAROLALOLA
Danzaburou
3,198
555
0
3,583
5,888
1,715
538
0
5,888
0
44,127
W
5,426
1,184
0
717
9,917
3,006
0
1,104
8,780
0
43,985
L
1,808
424
0
442
4,187
1,383
0
524
3,663
0
22,635
L
Merlin
3,174
378
49
1,729
7,639
2,471
0
3,147
4,492
37,085
0
W
7,015
2,139
0
4,478
7,789
5,857
433
4,033
3,192
0
36,284
L
4,904
529
76
2,321
11,699
8,437
0
6,697
5,002
0
18,531
W
Cerberus
PBalada_SEP
Cerberus
3,643
157
0
3,151
7,781
5,987
0
1,707
6,074
23,632
0
L
4,812
809
11
4,605
10,311
8,798
0
0
10,311
21,024
0
L
Awilix
Will96Knob
Awilix
5,755
2,215
0
4,498
8,322
2,923
0
1,045
7,277
0
49,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,397
Gold Earned
31,455
359
Minions Killed
291
0
Camps Cleared
0
1,235,253
Distance Traveled
1,134,194
31
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,957
535
66
5
0
218,767
7
W
Danzaburou
6,914
532
78
6
0
236,904
8
W
Pele
7,056
543
92
7
0
276,079
6
L
Neith
5,803
446
48
4
0
179,200
0
L
Merlin
6,606
508
83
6
0
216,614
1
W
Chaac
7,018
540
67
5
0
237,228
5
L
Shiva
6,140
472
34
3
0
238,568
3
W
Cerberus
6,452
496
56
4
0
266,275
5
L
Sobek
5,858
451
47
4
0
206,886
1
L
Awilix
7,048
542
79
6
0
292,926
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role