Player Matchup

Medusa
Medusa
K0k0pelly
Medusa
Level 103
God Stats
39W - 22L
1,607 SR
Queue Stats
160W - 176L
1,602 Elo+
Party 2
Chaac
Chaac
Pepypie
Chaac
Level 80
God Stats
5W - 2L
1,744 SR
Queue Stats
51W - 72L
1,478 Elo+
Party 2
Zeus
Zeus
candystew
Zeus
Level 85
God Stats
11W - 7L
1,565 SR
Queue Stats
304W - 334L
1,527 Elo+
Solo
Team Averages
Level 89
1,639 SR
1,536 Elo+

VS

Team Averages
Level 96
1,641 SR
1,465 Elo+
Sobek
Sobek
MyDadCutsTrees
Sobek
Level 100
God Stats
4W - 4L
1,715 SR
Queue Stats
42W - 59L
1,428 Elo+
Party 1
Raijin
Raijin
NickleMalone
Raijin
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,505 Elo+
Party 1
Vulcan
Vulcan
Pluvio
Vulcan
Level 127
God Stats
0W - 1L
1,709 SR
Queue Stats
17W - 28L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
K0k0pelly
Medusa
17
5 / 2 / 6
12,201
718
16,762
12,295
4,460
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
Pepypie
Chaac
14
3 / 3 / 7
10,852
638
7,879
18,583
24,621
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Zeus
15
3 / 1 / 7
11,167
657
21,803
10,292
3,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 5
10,803
635
6,550
25,140
33,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
15
1 / 5 / 4
10,340
608
13,251
14,107
5,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
Pluvio
Vulcan
16
5 / 4 / 0
11,831
696
11,705
15,146
6,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
11
Kills
6
6
Deaths
11
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
K0k0pelly
Medusa
5
2
6
4
L
0
2
5
1.25
L
Raijin
1
5
4
0.6
W
Chaac
Pepypie
Chaac
3
3
7
2.17
L
Vulcan
Pluvio
Vulcan
5
4
0
1.25
W
Zeus
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,444
Damage
31,506
41,170
Taken
54,393
32,949
Mitigated
45,021
12,298
Healing
4,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
K0k0pelly
Medusa
16,762
6,111
0
2,653
12,295
4,460
1,395
10,112
2,183
0
70,475
L
6,550
444
0
3,456
25,140
33,446
96
11,005
13,571
18,102
0
L
Raijin
13,251
799
0
0
14,107
5,146
0
4,645
9,162
45,948
0
W
Chaac
Pepypie
Chaac
7,879
1,224
567
6,456
18,583
24,621
572
11,935
5,699
61
19,242
L
Vulcan
Pluvio
Vulcan
11,705
1,931
0
590
15,146
6,429
80
5,370
9,502
59,194
0
W
Zeus
21,803
2,926
0
2,622
10,292
3,868
895
9,711
581
51,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,220
Gold Earned
32,974
202
Minions Killed
166
7
Camps Cleared
6
964,059
Distance Traveled
893,996
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,201
718
118
7
2
318,261
4
L
Sobek
10,803
635
16
1
1
328,332
4
L
Raijin
10,340
608
55
3
3
263,862
4
W
Chaac
10,852
638
13
1
1
337,493
5
L
Vulcan
11,831
696
95
6
2
301,802
3
W
Zeus
11,167
657
71
4
4
308,305
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role