Player Matchup

Izanami
Izanami
JoshThePanda
Izanami
Level 56
God Stats
54W - 52L
1,564 SR
Queue Stats
88W - 94L
1,517 Elo+
Party 2
Da Ji
Da Ji
OhhYaKnow
Da Ji
Level 108
God Stats
35W - 23L
1,551 SR
Queue Stats
282W - 267L
1,516 Elo+
Party 2
Fafnir
Fafnir
P13GUY
Fafnir
Level 86
God Stats
14W - 14L
1,630 SR
Queue Stats
319W - 289L
1,513 Elo+
Party 2
Shiva
Shiva
Proteus03
Shiva
Level 66
God Stats
9W - 8L
1,635 SR
Queue Stats
81W - 76L
1,555 Elo+
Party 2
Zhong Kui
Zhong Kui
tieguy100
Zhong Kui
Level 86
God Stats
14W - 10L
1,702 SR
Queue Stats
113W - 79L
1,581 Elo+
Solo
Team Averages
Level 80
1,616 SR
1,536 Elo+

VS

Team Averages
Level 96
1,606 SR
1,652 Elo+
Ao Kuang
Ao Kuang
Christian273637
Ao Kuang
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,867 Elo+
Party 1
Neith
Neith
Jose220929
Neith
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,729 Elo+
Party 1
Thor
Thor
ProfitTaker
Thor
Level 138
God Stats
7W - 18L
1,789 SR
Queue Stats
428W - 446L
1,545 Elo+
Solo
Erlang Shen
Erlang Shen
RarePara
Erlang Shen
Level 65
God Stats
3W - 4L
1,490 SR
Queue Stats
123W - 98L
1,569 Elo+
Solo
Nu Wa
Nu Wa
Shadowspire45
Nu Wa
Level 140
God Stats
10W - 7L
1,753 SR
Queue Stats
302W - 301L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JoshThePanda
Izanami
15
4 / 0 / 0
8,865
682
2,780
5,239
1,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Da Ji
OhhYaKnow
Da Ji
14
4 / 3 / 3
8,232
633
4,127
10,139
3,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
P13GUY
Fafnir
12
1 / 0 / 6
7,887
607
2,973
8,912
6,977
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shiva
Proteus03
Shiva
15
3 / 1 / 0
8,843
680
8,396
9,272
5,915
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Zhong Kui
tieguy100
Zhong Kui
14
3 / 2 / 2
7,998
615
9,435
9,682
6,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
14
5 / 5 / 1
7,851
604
8,611
13,435
4,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
11
0 / 2 / 0
6,315
486
932
3,696
1,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
0 / 4 / 1
6,145
473
2,749
9,744
3,756
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Erlang Shen
RarePara
Erlang Shen
12
1 / 1 / 1
6,646
511
4,307
9,335
8,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 4 / 3
6,376
490
7,078
6,457
1,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
15
Kills
6
6
Deaths
16
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
5
5
1
1.1
L
Neith
0
2
0
0
W
Izanami
JoshThePanda
Izanami
4
0
0
4
W
Da Ji
OhhYaKnow
Da Ji
4
3
3
1.83
W
Fafnir
P13GUY
Fafnir
1
0
6
4
L
0
4
1
0.13
W
Shiva
Proteus03
Shiva
3
1
0
3
L
Erlang Shen
RarePara
Erlang Shen
1
1
1
1.5
L
0
4
3
0.38
W
Zhong Kui
tieguy100
Zhong Kui
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,711
Damage
23,677
43,244
Taken
42,667
25,146
Mitigated
19,999
15,098
Healing
9,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
8,611
2,253
0
3,951
13,435
4,833
0
5,521
7,914
52,400
0
L
Neith
932
49
0
670
3,696
1,140
0
182
3,514
0
41,894
W
Izanami
JoshThePanda
Izanami
2,780
874
0
2,165
5,239
1,875
244
412
4,797
0
74,116
W
Da Ji
OhhYaKnow
Da Ji
4,127
898
0
1,120
10,139
3,688
0
3,638
6,383
0
54,059
W
Fafnir
P13GUY
Fafnir
2,973
642
1,776
2,803
8,912
6,977
0
2,451
5,430
12,787
8,958
L
2,749
353
0
1,206
9,744
3,756
423
2,092
7,017
0
32,520
W
Shiva
Proteus03
Shiva
8,396
2,110
0
4,541
9,272
5,915
187
2,544
6,705
0
57,426
L
Erlang Shen
RarePara
Erlang Shen
4,307
1,708
0
2,563
9,335
8,545
0
0
9,335
0
35,376
L
7,078
1,014
0
1,325
6,457
1,725
91
3,033
3,424
35,342
0
W
Zhong Kui
tieguy100
Zhong Kui
9,435
2,531
0
2,693
9,682
6,691
930
6,071
3,395
57,748
8,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,825
Gold Earned
33,333
541
Minions Killed
396
0
Camps Cleared
0
1,313,050
Distance Traveled
1,223,860
23
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,851
604
87
7
0
255,589
1
L
Neith
6,315
486
93
7
0
205,453
0
W
Izanami
8,865
682
154
12
0
263,739
3
W
Da Ji
8,232
633
94
7
0
268,845
5
W
Fafnir
7,887
607
35
3
0
293,011
5
L
Thor
6,145
473
61
5
0
220,984
3
W
Shiva
8,843
680
132
10
0
259,262
5
L
Erlang Shen
6,646
511
80
6
0
293,853
0
L
Nu Wa
6,376
490
75
6
0
247,981
4
W
Zhong Kui
7,998
615
126
10
0
228,193
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role