Player Matchup

Achilles
Achilles
BouncyBiscuit
Achilles
Level 121
God Stats
27W - 22L
1,677 SR
Queue Stats
298W - 296L
1,551 Elo+
Party 1
Ares
Ares
Trevwahh
Ares
Level 79
God Stats
6W - 3L
1,261 SR
Queue Stats
147W - 140L
1,542 Elo+
Party 1
Agni
Agni
Universe1ys
Agni
Level 26
God Stats
5W - 1L
1,823 SR
Queue Stats
95W - 95L
1,538 Elo+
Solo
Awilix
Awilix
Vera Victus
Awilix
Level 128
God Stats
0W - 4L
1,195 SR
Queue Stats
275W - 267L
1,556 Elo+
Party 1
Heimdallr
Heimdallr
jrdc305
Heimdallr
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,529 Elo+
Solo
Team Averages
Level 95
1,491 SR
1,543 Elo+

VS

Team Averages
Level 97
1,730 SR
1,763 Elo+
Set
Set
Ciccles
Set
Level 129
God Stats
6W - 0L
1,862 SR
Queue Stats
98W - 42L
1,789 Elo+
Party 2
Olorun
Olorun
DestroPixel
Olorun
Level 129
God Stats
5W - 3L
1,500 SR
Queue Stats
268W - 236L
1,596 Elo+
Solo
Baron Samedi
Baron Samedi
GuardiansCanMage
Baron Samedi
Level 18
God Stats
36W - 6L
2,069 SR
Queue Stats
100W - 33L
1,884 Elo+
Party 2
Hercules
Hercules
Spirit-Glow
Hercules
Level 66
God Stats
8W - 4L
1,576 SR
Queue Stats
108W - 57L
1,742 Elo+
Party 2
Hou Yi
Hou Yi
UpTillSunrise
Hou Yi
Level 145
God Stats
7W - 4L
1,641 SR
Queue Stats
143W - 56L
1,805 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BouncyBiscuit
Achilles
12
0 / 2 / 2
6,440
644
4,501
8,745
7,819
Ares
12
0 / 7 / 1
6,206
621
5,922
12,331
9,027
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 5 / 1
6,830
683
4,801
8,438
2,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
12
1 / 4 / 1
6,503
650
5,247
10,762
3,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
jrdc305
Heimdallr
12
0 / 5 / 1
6,552
655
3,266
8,078
4,003
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
15
6 / 1 / 7
8,758
876
6,540
8,055
6,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
15
3 / 0 / 9
8,082
808
6,171
5,966
2,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
GuardiansCanMage
Baron Samedi
15
2 / 0 / 12
8,025
803
7,767
5,476
5,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
Spirit-Glow
Hercules
14
1 / 1 / 15
7,746
775
7,212
12,816
13,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
11 / 0 / 10
9,375
938
14,500
6,179
2,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
76
2
Kills
23
23
Deaths
2
6
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Achilles
BouncyBiscuit
Achilles
0
2
2
0.5
W
Set
6
1
7
9.5
W
Olorun
3
0
9
7.5
W
Baron Samedi
GuardiansCanMage
Baron Samedi
2
0
12
8
W
Hercules
Spirit-Glow
Hercules
1
1
15
8.5
L
Ares
0
7
1
0.07
L
1
5
1
0.3
W
11
0
10
16
L
Awilix
1
4
1
0.38
L
Heimdallr
jrdc305
Heimdallr
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,737
Damage
42,190
48,354
Taken
38,492
26,512
Mitigated
30,229
3,663
Healing
18,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BouncyBiscuit
Achilles
4,501
284
0
1,145
8,745
7,819
0
3,039
5,294
2,992
11,629
W
Set
6,540
2,694
0
1,458
8,055
6,427
2,683
2,172
5,796
0
21,482
W
Olorun
6,171
3,210
527
3,469
5,966
2,351
2,316
1,906
3,953
24,259
0
W
Baron Samedi
GuardiansCanMage
Baron Samedi
7,767
656
994
3,275
5,476
5,367
904
1,784
3,561
24,139
0
W
Hercules
Spirit-Glow
Hercules
7,212
1,702
437
5,328
12,816
13,535
580
2,773
9,896
3,878
15,268
L
Ares
5,922
326
0
626
12,331
9,027
0
2,841
9,012
10,896
0
L
4,801
417
0
500
8,438
2,173
0
2,578
5,580
18,382
0
W
14,500
8,953
0
2,646
6,179
2,549
1,441
3,115
3,031
0
33,177
L
Awilix
5,247
1,408
0
765
10,762
3,490
0
3,699
6,903
0
18,042
L
Heimdallr
jrdc305
Heimdallr
3,266
1,389
0
627
8,078
4,003
269
2,042
5,724
0
18,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,531
Gold Earned
41,986
123
Minions Killed
201
0
Camps Cleared
0
862,030
Distance Traveled
1,073,963
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,440
644
19
2
0
164,204
0
W
Set
8,758
876
35
4
0
263,770
0
W
Olorun
8,082
808
39
4
0
190,614
0
W
Baron Samedi
8,025
803
39
4
0
202,366
1
W
Hercules
7,746
775
35
4
0
208,898
2
L
Ares
6,206
621
14
1
0
199,114
1
L
Agni
6,830
683
38
4
0
177,852
1
W
Hou Yi
9,375
938
53
5
0
208,315
2
L
Awilix
6,503
650
16
2
0
174,067
1
L
Heimdallr
6,552
655
36
4
0
146,793
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role