Player Matchup

Tyr
Tyr
Disounts
Tyr
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,479 Elo+
Party 3
Kali
Kali
LilyBusters
Kali
Level 137
God Stats
12W - 7L
1,726 SR
Queue Stats
85W - 39L
1,677 Elo+
Party 2
Bacchus
Bacchus
Nooby-Neeb
Bacchus
Level 125
God Stats
1W - 0L
1,531 SR
Queue Stats
9W - 6L
1,468 Elo+
Party 3
Rama
Rama
sillyguy24
Rama
Level 13
God Stats
6W - 3L
1,574 SR
Queue Stats
26W - 11L
1,635 Elo+
Party 2
Hera
Hera
wazzupfoosmurf
Hera
Level 13
God Stats
3W - 2L
1,457 SR
Queue Stats
28W - 5L
1,724 Elo+
Party 2
Team Averages
Level 63
1,558 SR
1,597 Elo+

VS

Team Averages
Level 45
1,487 SR
1,454 Elo+
Bellona
Bellona
Chexti
Bellona
Level 82
God Stats
3W - 2L
1,758 SR
Queue Stats
79W - 83L
1,438 Elo+
Party 1
Eset
Eset
Hcom3
Eset
Level 18
God Stats
2W - 5L
1,500 SR
Queue Stats
127W - 110L
1,438 Elo+
Party 1
Hercules
Hercules
WindigoPlays
Hercules
Level 98
God Stats
5W - 11L
1,241 SR
Queue Stats
122W - 103L
1,438 Elo+
Party 1
Anhur
Anhur
XereCosValdina
Anhur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ra
Ra
loveburger015
Ra
Level 20
God Stats
2W - 5L
1,436 SR
Queue Stats
10W - 18L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 11
6,847
685
3,170
8,158
7,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
9 / 2 / 9
8,638
864
8,476
9,511
4,394
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bacchus
Nooby-Neeb
Bacchus
13
1 / 3 / 12
7,368
737
5,871
9,962
12,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
6 / 0 / 11
8,519
852
9,779
6,835
2,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
8 / 0 / 13
8,466
847
19,636
4,452
1,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Chexti
Bellona
12
1 / 5 / 4
6,858
686
6,768
11,346
12,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Eset
Hcom3
Eset
12
0 / 4 / 5
6,605
661
4,528
7,292
2,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
WindigoPlays
Hercules
15
6 / 3 / 1
7,964
796
7,886
14,955
10,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 5 / 3
6,428
643
2,403
10,910
3,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 7 / 3
6,728
673
4,354
7,562
2,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
24
24
Kills
8
8
Deaths
24
56
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bellona
Chexti
Bellona
1
5
4
0.6
W
0
3
11
1.83
L
Eset
Hcom3
Eset
0
4
5
0.63
W
9
2
9
6.75
W
Bacchus
Nooby-Neeb
Bacchus
1
3
12
2.33
L
Hercules
WindigoPlays
Hercules
6
3
1
2.17
L
0
5
3
0.3
L
1
7
3
0.36
W
6
0
11
11.5
W
8
0
13
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,932
Damage
25,939
38,918
Taken
52,065
28,484
Mitigated
30,781
9,840
Healing
11,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Chexti
Bellona
6,768
1,456
612
1,390
11,346
12,003
0
5,218
5,791
0
12,120
W
3,170
637
0
922
8,158
7,444
508
2,103
5,546
0
7,513
L
Eset
Hcom3
Eset
4,528
346
1,651
843
7,292
2,554
0
2,310
4,893
13,381
0
W
8,476
3,193
257
4,900
9,511
4,394
551
2,222
6,989
0
24,143
W
Bacchus
Nooby-Neeb
Bacchus
5,871
836
654
2,142
9,962
12,588
155
1,696
7,805
14,294
0
L
Hercules
WindigoPlays
Hercules
7,886
2,385
0
4,876
14,955
10,439
0
6,382
8,191
0
16,986
L
2,403
781
0
1,265
10,910
3,371
0
7,021
3,515
0
18,147
L
4,354
330
892
407
7,562
2,414
0
3,602
3,840
13,218
0
W
9,779
6,240
0
750
6,835
2,556
892
916
5,657
0
34,554
W
19,636
2,220
0
215
4,452
1,502
610
783
3,537
35,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,838
Gold Earned
34,583
179
Minions Killed
118
0
Camps Cleared
0
1,021,489
Distance Traveled
922,775
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,858
686
18
2
0
183,832
1
W
Tyr
6,847
685
12
1
0
221,520
0
L
Eset
6,605
661
22
2
0
186,920
0
W
Kali
8,638
864
35
4
0
181,144
0
W
Bacchus
7,368
737
17
2
0
210,388
4
L
Hercules
7,964
796
27
3
0
208,685
0
L
Anhur
6,428
643
28
3
0
180,427
1
L
Ra
6,728
673
23
2
0
162,911
0
W
Rama
8,519
852
58
6
0
191,900
0
W
Hera
8,466
847
57
6
0
216,537
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role