Player Matchup

Neith
Neith
andy-du38
Neith
Level 89
God Stats
11W - 6L
1,612 SR
Queue Stats
373W - 326L
1,505 Elo+
Party 1
The Morrigan
The Morrigan
merguez3800
The Morrigan
Level 104
God Stats
8W - 3L
1,500 SR
Queue Stats
374W - 333L
1,558 Elo+
Party 1
Amaterasu
Amaterasu
pharabons
Amaterasu
Level 86
God Stats
10W - 3L
1,287 SR
Queue Stats
159W - 150L
1,514 Elo+
Party 1
Team Averages
Level 93
1,466 SR
1,526 Elo+

VS

Team Averages
Level 49
1,433 SR
1,356 Elo+
Thoth
Thoth
BeIoweAverage
Thoth
Level 28
God Stats
1W - 0L
1,375 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
F The Banshee
Fenrir
Level 31
God Stats
2W - 4L
1,423 SR
Queue Stats
4W - 9L
1,164 Elo+
Party 2
Fafnir
Fafnir
Fatumbii
Fafnir
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 61L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
andy-du38
Neith
18
8 / 5 / 7
13,686
760
20,011
15,108
6,586
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

The Morrigan
merguez3800
The Morrigan
17
2 / 5 / 10
11,956
664
15,017
10,659
3,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
pharabons
Amaterasu
16
4 / 6 / 8
12,192
677
9,290
20,175
17,060
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 7
13,824
768
18,230
13,383
4,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
6 / 8 / 9
12,852
714
10,207
21,199
9,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fafnir
Fatumbii
Fafnir
16
2 / 4 / 12
12,482
693
9,788
22,632
22,009
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
44
14
Kills
16
16
Deaths
15
25
Assists
28
Player
Kills
Deaths
Assists
KDA
W
8
3
7
3.83
W
6
8
9
1.31
W
Fafnir
Fatumbii
Fafnir
2
4
12
2
L
Neith
andy-du38
Neith
8
5
7
2.3
L
The Morrigan
merguez3800
The Morrigan
2
5
10
1.4
L
Amaterasu
pharabons
Amaterasu
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,318
Damage
38,225
45,942
Taken
57,214
27,341
Mitigated
35,612
10,032
Healing
18,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,230
791
132
2,852
13,383
4,008
772
3,128
10,223
79,357
0
W
10,207
2,173
876
5,599
21,199
9,595
1,781
4,955
16,244
0
37,652
W
Fafnir
Fatumbii
Fafnir
9,788
3,237
728
7,902
22,632
22,009
526
5,931
16,673
33,051
0
L
Neith
andy-du38
Neith
20,011
5,900
0
2,802
15,108
6,586
541
8,354
6,446
0
65,676
L
The Morrigan
merguez3800
The Morrigan
15,017
2,489
0
4,186
10,659
3,695
320
5,414
5,050
44,855
3,365
L
Amaterasu
pharabons
Amaterasu
9,290
3,855
28
3,016
20,175
17,060
0
14,297
5,712
0
17,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,834
Gold Earned
39,158
176
Minions Killed
219
3
Camps Cleared
10
875,910
Distance Traveled
922,428
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
13,824
768
130
7
5
307,961
1
W
Fenrir
12,852
714
50
3
3
308,912
4
W
Fafnir
12,482
693
39
2
2
305,555
1
L
Neith
13,686
760
95
5
2
291,920
0
L
The Morrigan
11,956
664
66
4
0
297,503
2
L
Amaterasu
12,192
677
15
1
1
286,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role