Player Matchup

He Bo
He Bo
CARVALHO1999
He Bo
Level 149
God Stats
0W - 1L
1,312 SR
Queue Stats
6W - 9L
1,179 Elo+
Party 1
Hercules
Hercules
GATINIL
Hercules
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,530 Elo+
Party 1
Vamana
Vamana
GodRekieska
Vamana
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,598 Elo+
Party 1
Fenrir
Fenrir
IOSU57CRY
Fenrir
Level 154
God Stats
1W - 3L
1,641 SR
Queue Stats
85W - 79L
1,572 Elo+
Party 1
Thor
Thor
Nuke xMONSTERzZ
Thor
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
131W - 112L
1,551 Elo+
Solo
Team Averages
Level 122
1,491 SR
1,486 Elo+

VS

Team Averages
Level 110
1,493 SR
1,516 Elo+
Khepri
Khepri
 
Khepri
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
MRX6in9ine
Ares
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 18L
1,492 Elo+
Solo
He Bo
He Bo
McGregor
He Bo
Level 155
God Stats
4W - 7L
1,294 SR
Queue Stats
630W - 537L
1,543 Elo+
Party 2
Sun Wukong
Sun Wukong
Molti
Sun Wukong
Level 80
God Stats
4W - 1L
1,512 SR
Queue Stats
303W - 258L
1,522 Elo+
Party 2
Agni
Agni
xFASKANx
Agni
Level 40
God Stats
10W - 4L
1,657 SR
Queue Stats
285W - 281L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 6
8,037
731
10,223
10,081
3,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
GATINIL
Hercules
14
1 / 5 / 10
8,045
731
7,482
14,737
17,090
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Vamana
17
8 / 6 / 8
10,250
932
14,377
16,919
18,614
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
IOSU57CRY
Fenrir
14
3 / 6 / 11
9,156
832
8,656
13,006
12,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
5 / 3 / 7
8,330
757
7,864
9,052
5,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
17
4 / 4 / 18
9,990
908
9,170
11,301
11,407
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
9 / 4 / 15
10,699
973
8,503
16,654
20,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
McGregor
He Bo
16
9 / 5 / 10
10,003
909
11,147
10,092
8,311
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sun Wukong
Molti
Sun Wukong
16
3 / 3 / 14
9,491
863
10,091
11,934
16,782
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Agni
14
2 / 4 / 13
8,826
802
12,338
9,815
5,402
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
97
20
Kills
27
27
Deaths
20
42
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
4
4
18
3.25
L
3
7
6
0.86
L
Hercules
GATINIL
Hercules
1
5
10
1.2
L
Vamana
8
6
8
2
L
Fenrir
IOSU57CRY
Fenrir
3
6
11
1.42
W
9
4
15
4.13
W
He Bo
McGregor
He Bo
9
5
10
2.8
W
Sun Wukong
Molti
Sun Wukong
3
3
14
3.33
L
5
3
7
2.83
W
Agni
2
4
13
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,602
Damage
51,249
63,795
Taken
59,796
56,373
Mitigated
62,493
16,005
Healing
13,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
9,170
1,097
1,084
581
11,301
11,407
1,080
1,411
9,501
21,978
0
L
10,223
771
419
971
10,081
3,206
0
7,471
2,610
18,481
0
L
Hercules
GATINIL
Hercules
7,482
1,715
660
3,871
14,737
17,090
0
8,972
5,765
0
16,990
L
Vamana
14,377
7,461
574
3,576
16,919
18,614
0
10,312
6,607
0
26,124
L
Fenrir
IOSU57CRY
Fenrir
8,656
1,575
1,307
1,868
13,006
12,290
0
7,390
5,616
0
11,786
W
8,503
552
0
2,616
16,654
20,591
257
3,175
12,895
12,446
0
W
He Bo
McGregor
He Bo
11,147
1,315
1,401
788
10,092
8,311
641
2,049
7,677
22,132
0
W
Sun Wukong
Molti
Sun Wukong
10,091
1,961
1,121
1,436
11,934
16,782
959
2,911
8,438
0
12,556
L
7,864
1,344
1,148
1,611
9,052
5,173
0
7,013
2,039
0
14,514
W
Agni
12,338
590
1,076
2,992
9,815
5,402
1,210
677
8,946
26,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,818
Gold Earned
49,009
77
Minions Killed
96
0
Camps Cleared
0
965,585
Distance Traveled
1,056,270
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,990
908
29
3
0
196,498
0
L
He Bo
8,037
731
20
2
0
185,383
0
L
Hercules
8,045
731
15
1
0
208,434
0
L
Vamana
10,250
932
21
2
0
199,981
0
L
Fenrir
9,156
832
7
1
0
200,710
0
W
Ares
10,699
973
5
0
0
230,265
0
W
He Bo
10,003
909
30
3
0
185,308
0
W
Sun Wukong
9,491
863
7
1
0
217,491
0
L
Thor
8,330
757
14
1
0
171,077
0
W
Agni
8,826
802
25
2
0
226,708
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role