Player Matchup

Anhur
Anhur
CatchThisAxe
Anhur
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,500 Elo+
Party 4
Chaac
Chaac
Onslaught66
Chaac
Level 108
God Stats
8W - 6L
1,395 SR
Queue Stats
143W - 179L
1,450 Elo+
Party 4
Baron Samedi
Baron Samedi
Smok3r4lyfe
Baron Samedi
Level 28
God Stats
17W - 16L
1,673 SR
Queue Stats
181W - 194L
1,498 Elo+
Party 1
Sylvanus
Sylvanus
peencrimper
Sylvanus
Level 61
God Stats
16W - 14L
1,510 SR
Queue Stats
71W - 76L
1,440 Elo+
Party 4
Hun Batz
Hun Batz
xMustxrdx
Hun Batz
Level 107
God Stats
3W - 2L
1,375 SR
Queue Stats
519W - 519L
1,533 Elo+
Party 1
Team Averages
Level 61
1,491 SR
1,484 Elo+

VS

Team Averages
Level 61
1,453 SR
1,328 Elo+
Cthulhu
Cthulhu
BjornVlakenhoss
Cthulhu
Level 87
God Stats
1W - 3L
1,500 SR
Queue Stats
452W - 433L
1,506 Elo+
Party 3
Skadi
Skadi
SnockTheRock
Skadi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,021 Elo+
Party 2
Chaac
Chaac
ggh1h
Chaac
Level 101
God Stats
14W - 21L
1,263 SR
Queue Stats
158W - 158L
1,399 Elo+
Party 3
Ra
Ra
mateo105410
Ra
Level 46
God Stats
4W - 3L
1,500 SR
Queue Stats
69W - 84L
1,316 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ringwraithdeath
Tsukuyomi
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 21L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
17 / 0 / 2
11,535
679
16,929
13,211
5,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
0 / 2 / 5
9,611
565
9,747
16,282
17,364
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
Smok3r4lyfe
Baron Samedi
15
4 / 3 / 4
9,414
554
4,752
9,539
4,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
peencrimper
Sylvanus
14
1 / 4 / 19
8,511
501
10,228
15,741
13,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hun Batz
xMustxrdx
Hun Batz
16
7 / 2 / 7
9,626
566
9,294
12,411
4,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 0
9,389
552
9,090
14,263
12,548
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
2 / 11 / 5
7,557
445
9,355
12,489
1,884
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
ggh1h
Chaac
12
4 / 7 / 6
8,005
471
10,903
23,365
9,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 3 / 3
8,790
517
5,631
7,832
2,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
ringwraithdeath
Tsukuyomi
13
2 / 6 / 2
7,779
458
8,108
13,594
3,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
27
29
Kills
11
11
Deaths
29
37
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
17
0
2
18
W
0
2
5
1.25
W
Baron Samedi
Smok3r4lyfe
Baron Samedi
4
3
4
2
L
2
11
5
0.41
L
Chaac
ggh1h
Chaac
4
7
6
1
L
2
3
3
1.17
W
Sylvanus
peencrimper
Sylvanus
1
4
19
2.63
L
Tsukuyomi
ringwraithdeath
Tsukuyomi
2
6
2
0.5
W
Hun Batz
xMustxrdx
Hun Batz
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,950
Damage
43,087
67,184
Taken
71,543
44,954
Mitigated
29,980
29,265
Healing
17,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,090
1,094
0
4,720
14,263
12,548
282
303
13,960
68,552
0
W
16,929
8,698
0
8,325
13,211
5,155
1,214
331
12,822
0
87,253
W
9,747
3,272
0
7,762
16,282
17,364
870
8,896
7,298
0
64,443
W
Baron Samedi
Smok3r4lyfe
Baron Samedi
4,752
262
51
2,540
9,539
4,876
427
2,019
7,170
55,961
0
L
9,355
4,986
0
659
12,489
1,884
136
3,486
9,003
0
21,200
L
Chaac
ggh1h
Chaac
10,903
4,259
0
6,127
23,365
9,613
111
4,842
18,523
0
36,410
L
5,631
611
506
2,601
7,832
2,101
116
1,713
6,119
60,403
0
W
Sylvanus
peencrimper
Sylvanus
10,228
3,088
1,982
4,817
15,741
13,203
517
1,457
14,238
28,807
11,271
L
Tsukuyomi
ringwraithdeath
Tsukuyomi
8,108
1,708
0
2,768
13,594
3,834
147
3,412
10,182
0
38,573
W
Hun Batz
xMustxrdx
Hun Batz
9,294
1,721
0
3,788
12,411
4,356
0
1,408
10,935
0
52,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,697
Gold Earned
41,520
535
Minions Killed
400
0
Camps Cleared
0
1,658,673
Distance Traveled
1,589,275
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,389
552
148
9
0
279,499
1
W
Anhur
11,535
679
137
8
0
324,134
2
W
Chaac
9,611
565
147
9
0
335,691
1
W
Baron Samedi
9,414
554
127
7
0
301,880
0
L
Skadi
7,557
445
38
2
0
295,722
0
L
Chaac
8,005
471
39
2
0
322,846
3
L
Ra
8,790
517
112
7
0
339,575
7
W
Sylvanus
8,511
501
50
3
0
307,519
0
L
Tsukuyomi
7,779
458
63
4
0
351,633
1
W
Hun Batz
9,626
566
74
4
0
389,449
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role