Player Matchup

Sol
Sol
 
Sol
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
DatMan_Dre
Ravana
Level 128
God Stats
24W - 20L
1,322 SR
Queue Stats
96W - 80L
1,460 Elo+
Solo
Cabrakan
Cabrakan
TheLoneDingle
Cabrakan
Level 128
God Stats
6W - 1L
1,500 SR
Queue Stats
135W - 130L
1,519 Elo+
Solo
Vamana
Vamana
gamerking896
Vamana
Level 79
God Stats
2W - 1L
1,679 SR
Queue Stats
86W - 89L
1,447 Elo+
Solo
Danzaburou
Danzaburou
mvp_100
Danzaburou
Level 87
God Stats
5W - 2L
1,783 SR
Queue Stats
86W - 76L
1,517 Elo+
Solo
Team Averages
Level 110
1,557 SR
1,489 Elo+

VS

Team Averages
Level 97
1,454 SR
1,411 Elo+
Ah Puch
Ah Puch
Chi-omega
Ah Puch
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 54L
1,561 Elo+
Solo
Danzaburou
Danzaburou
Daiganzo
Danzaburou
Level 104
God Stats
17W - 24L
1,432 SR
Queue Stats
131W - 133L
1,364 Elo+
Solo
Zhong Kui
Zhong Kui
TW_TheRedSatsuki
Zhong Kui
Level 92
God Stats
16W - 14L
1,585 SR
Queue Stats
95W - 99L
1,413 Elo+
Solo
Horus
Horus
TheNastyness11
Horus
Level 107
God Stats
4W - 3L
1,451 SR
Queue Stats
129W - 170L
1,357 Elo+
Solo
Nemesis
Nemesis
besoin-hybride
Nemesis
Level 36
God Stats
0W - 5L
1,300 SR
Queue Stats
55W - 69L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
7 / 1 / 7
9,202
575
11,347
8,775
3,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ravana
DatMan_Dre
Ravana
13
3 / 3 / 9
7,997
500
7,498
9,488
3,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cabrakan
TheLoneDingle
Cabrakan
12
2 / 1 / 9
7,310
457
4,800
11,767
11,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vamana
14
2 / 4 / 2
8,292
518
6,072
13,188
9,601
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
mvp_100
Danzaburou
15
5 / 1 / 3
8,559
535
7,020
8,376
2,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Chi-omega
Ah Puch
11
2 / 3 / 1
7,396
462
8,172
9,902
2,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
Daiganzo
Danzaburou
11
1 / 4 / 1
7,379
461
5,864
9,701
2,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
15
6 / 3 / 1
9,220
576
13,909
13,250
8,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 4 / 3
6,913
432
3,845
15,500
7,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 5 / 1
6,852
428
1,877
9,246
3,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
19
Kills
10
10
Deaths
19
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
1
7
10.5
L
Ah Puch
Chi-omega
Ah Puch
2
3
1
0.83
L
Danzaburou
Daiganzo
Danzaburou
1
4
1
0.38
W
Ravana
DatMan_Dre
Ravana
3
3
9
2.5
L
Zhong Kui
6
3
1
2.17
W
Cabrakan
TheLoneDingle
Cabrakan
2
1
9
6.5
L
0
4
3
0.38
L
1
5
1
0.3
W
Vamana
2
4
2
0.75
W
Danzaburou
mvp_100
Danzaburou
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,737
Damage
33,667
51,594
Taken
57,599
30,900
Mitigated
23,691
13,872
Healing
20,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,347
3,214
260
3,040
8,775
3,401
1,977
4,324
4,451
56,175
0
L
Ah Puch
Chi-omega
Ah Puch
8,172
121
99
3,382
9,902
2,335
494
1,922
7,980
46,134
0
L
Danzaburou
Daiganzo
Danzaburou
5,864
2,406
0
2,252
9,701
2,665
300
1,512
7,841
0
32,180
W
Ravana
DatMan_Dre
Ravana
7,498
2,125
0
645
9,488
3,892
97
3,357
6,131
0
43,476
L
Zhong Kui
13,909
966
159
6,199
13,250
8,275
1,256
3,695
9,555
64,378
0
W
Cabrakan
TheLoneDingle
Cabrakan
4,800
540
451
3,432
11,767
11,115
0
3,792
7,975
18,105
0
L
3,845
2,467
2,029
5,213
15,500
7,145
0
5,154
10,346
0
24,116
L
1,877
552
0
1,073
9,246
3,271
120
3,864
5,382
0
24,032
W
Vamana
6,072
3,027
0
1,882
13,188
9,601
49
9,994
3,194
0
45,794
W
Danzaburou
mvp_100
Danzaburou
7,020
1,895
0
4,162
8,376
2,891
658
614
7,762
0
58,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,360
Gold Earned
37,760
419
Minions Killed
349
0
Camps Cleared
0
1,522,294
Distance Traveled
1,439,091
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,202
575
90
6
0
293,817
2
L
Ah Puch
7,396
462
73
5
0
305,424
3
L
Danzaburou
7,379
461
66
4
0
297,888
3
W
Ravana
7,997
500
80
5
0
299,683
6
L
Zhong Kui
9,220
576
124
8
0
270,305
0
W
Cabrakan
7,310
457
32
2
0
303,679
7
L
Horus
6,913
432
32
2
0
295,906
4
L
Nemesis
6,852
428
54
3
0
269,568
0
W
Vamana
8,292
518
108
7
0
328,444
4
W
Danzaburou
8,559
535
109
7
0
296,671
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role