Player Matchup

Hercules
Hercules
CowcowPops
Hercules
Level 65
God Stats
1W - 1L
1,715 SR
Queue Stats
121W - 118L
1,523 Elo+
Party 1
Horus
Horus
NyanCatInLove
Horus
Level 74
God Stats
5W - 9L
1,594 SR
Queue Stats
232W - 243L
1,523 Elo+
Party 1
Ah Puch
Ah Puch
damndaniel21420
Ah Puch
Level 109
God Stats
1W - 1L
1,616 SR
Queue Stats
40W - 50L
1,411 Elo+
Solo
Team Averages
Level 83
1,642 SR
1,485 Elo+

VS

Team Averages
Level 54
1,632 SR
1,495 Elo+
Mulan
Mulan
JohannIV
Mulan
Level 46
God Stats
6W - 1L
1,817 SR
Queue Stats
51W - 40L
1,524 Elo+
Party 2
Nu Wa
Nu Wa
PapazoiD
Nu Wa
Level 77
God Stats
10W - 10L
1,230 SR
Queue Stats
149W - 174L
1,357 Elo+
Solo
Chiron
Chiron
TboKamp01
Chiron
Level 39
God Stats
3W - 0L
1,848 SR
Queue Stats
54W - 35L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CowcowPops
Hercules
15
1 / 6 / 9
11,222
591
8,504
21,942
30,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
4 / 6 / 6
11,751
618
7,050
22,319
25,859
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
5 / 5 / 4
13,456
708
21,120
16,392
5,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
JohannIV
Mulan
16
0 / 5 / 13
11,785
620
4,219
13,682
11,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
PapazoiD
Nu Wa
19
12 / 5 / 5
14,316
753
21,996
14,017
5,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
TboKamp01
Chiron
20
5 / 0 / 11
13,823
728
25,670
15,399
5,766
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
46
10
Kills
17
17
Deaths
10
19
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hercules
CowcowPops
Hercules
1
6
9
0.92
W
Mulan
JohannIV
Mulan
0
5
13
1.3
L
4
6
6
1.17
W
Nu Wa
PapazoiD
Nu Wa
12
5
5
2.9
W
Chiron
TboKamp01
Chiron
5
0
11
10.5
L
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,674
Damage
51,885
60,653
Taken
43,098
61,289
Mitigated
22,800
16,255
Healing
8,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
CowcowPops
Hercules
8,504
1,611
0
5,562
21,942
30,113
308
8,546
12,546
0
28,060
W
Mulan
JohannIV
Mulan
4,219
740
467
1,042
13,682
11,750
94
8,608
4,723
1,014
8,828
L
7,050
3,281
4,304
4,572
22,319
25,859
210
7,630
13,939
0
18,252
W
Nu Wa
PapazoiD
Nu Wa
21,996
5,168
0
242
14,017
5,284
1,641
5,370
8,422
50,961
0
W
Chiron
TboKamp01
Chiron
25,670
10,687
2,161
4,519
15,399
5,766
1,841
7,702
7,405
0
96,014
L
21,120
201
0
1,817
16,392
5,317
88
4,967
11,096
97,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,429
Gold Earned
39,924
219
Minions Killed
250
5
Camps Cleared
9
941,383
Distance Traveled
938,407
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,222
591
38
2
1
302,462
1
W
Mulan
11,785
620
9
0
2
291,379
1
L
Horus
11,751
618
22
1
1
331,436
0
W
Nu Wa
14,316
753
96
5
1
300,835
3
W
Chiron
13,823
728
145
8
6
346,193
4
L
Ah Puch
13,456
708
159
8
3
307,485
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role