Player Matchup

Thoth
Thoth
 
Thoth
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
VaguestFilly741
Pele
Level 48
God Stats
20W - 25L
1,216 SR
Queue Stats
157W - 203L
1,270 Elo+
Party 3
Athena
Athena
conair c 360
Athena
Level 57
God Stats
4W - 0L
1,500 SR
Queue Stats
42W - 49L
1,326 Elo+
Party 1
Jing Wei
Jing Wei
melani_-Monza
Jing Wei
Level 49
God Stats
3W - 10L
1,164 SR
Queue Stats
201W - 267L
1,273 Elo+
Party 3
Shiva
Shiva
o TankZzHD
Shiva
Level 48
God Stats
8W - 4L
1,194 SR
Queue Stats
30W - 36L
1,251 Elo+
Party 1
Team Averages
Level 53
1,315 SR
1,324 Elo+

VS

Team Averages
Level 47
1,386 SR
1,396 Elo+
Sun Wukong
Sun Wukong
Erahystos
Sun Wukong
Level 44
God Stats
0W - 2L
1,271 SR
Queue Stats
7W - 10L
1,421 Elo+
Party 2
Fenrir
Fenrir
MaterialGorl254
Fenrir
Level 60
God Stats
0W - 3L
1,233 SR
Queue Stats
273W - 333L
1,311 Elo+
Party 4
Janus
Janus
TTV_Opt1c_zombie
Janus
Level 51
God Stats
6W - 8L
1,421 SR
Queue Stats
447W - 527L
1,320 Elo+
Party 4
Ares
Ares
ZEY Akocom
Ares
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Ullr
Ullr
przemek1977
Ullr
Level 60
God Stats
3W - 4L
1,503 SR
Queue Stats
192W - 222L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
4 / 2 / 2
6,099
610
3,563
4,053
987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 0 / 2
6,383
638
3,329
5,480
2,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
8
0 / 0 / 5
5,560
556
2,884
7,146
3,955
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
melani_-Monza
Jing Wei
9
3 / 2 / 2
5,524
552
5,094
6,620
1,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shiva
11
2 / 1 / 2
6,390
639
4,655
7,049
4,084
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Erahystos
Sun Wukong
8
0 / 4 / 0
4,795
480
1,778
5,357
1,927
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
2 / 0 / 1
5,645
565
3,291
5,978
1,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 3 / 1
6,069
607
1,774
4,727
1,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 1 / 1
4,344
434
1,577
4,822
3,569
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
2 / 4 / 0
4,686
469
3,894
7,926
2,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
12
Kills
5
5
Deaths
12
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
4
2
2
2.5
L
Sun Wukong
Erahystos
Sun Wukong
0
4
0
0
L
2
0
1
2.5
L
1
3
1
0.5
W
3
0
2
4
L
0
1
1
0.5
W
Athena
0
0
5
2.5
W
Jing Wei
melani_-Monza
Jing Wei
3
2
2
2
W
Shiva
2
1
2
3
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,525
Damage
12,314
30,348
Taken
28,810
12,845
Mitigated
10,874
11,409
Healing
4,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
3,563
315
0
1,267
4,053
987
290
1,588
2,465
22,499
0
L
Sun Wukong
Erahystos
Sun Wukong
1,778
54
0
418
5,357
1,927
0
145
5,212
0
15,784
L
3,291
449
0
1,776
5,978
1,822
0
249
5,669
0
24,479
L
1,774
278
0
91
4,727
1,336
825
2,704
2,023
31,391
2,311
W
3,329
875
0
2,434
5,480
2,216
22
365
5,115
0
38,100
L
1,577
238
67
378
4,822
3,569
0
1,612
3,137
9,448
0
W
Athena
2,884
1,116
0
2,412
7,146
3,955
181
860
6,286
12,008
0
W
Jing Wei
melani_-Monza
Jing Wei
5,094
3,227
0
2,731
6,620
1,603
654
405
6,215
0
29,074
W
Shiva
4,655
703
0
2,565
7,049
4,084
404
0
7,049
0
28,521
L
3,894
2,262
0
2,001
7,926
2,220
0
1,737
6,081
0
14,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,956
Gold Earned
25,539
231
Minions Killed
185
0
Camps Cleared
0
1,019,571
Distance Traveled
992,274
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
6,099
610
45
5
0
201,724
0
L
Sun Wukong
4,795
480
37
4
0
196,396
3
L
Fenrir
5,645
565
47
5
0
226,533
1
L
Janus
6,069
607
67
7
0
193,399
2
W
Pele
6,383
638
75
8
0
241,290
5
L
Ares
4,344
434
15
2
0
195,806
2
W
Athena
5,560
556
13
1
0
201,454
3
W
Jing Wei
5,524
552
49
5
0
192,860
5
W
Shiva
6,390
639
49
5
0
182,243
3
L
Ullr
4,686
469
19
2
0
180,140
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role