Player Matchup

Artemis
Artemis
IIIOlivierIII
Artemis
Level 68
God Stats
2W - 3L
1,500 SR
Queue Stats
42W - 32L
1,500 Elo+
Party 1
Horus
Horus
Megaknight7542
Horus
Level 146
God Stats
6W - 3L
1,840 SR
Queue Stats
409W - 368L
1,554 Elo+
Party 1
Nemesis
Nemesis
PH0xIT
Nemesis
Level 126
God Stats
5W - 7L
1,295 SR
Queue Stats
182W - 202L
1,482 Elo+
Solo
Zeus
Zeus
THE BiG Po98
Zeus
Level 122
God Stats
0W - 2L
1,439 SR
Queue Stats
458W - 418L
1,517 Elo+
Party 1
Ymir
Ymir
llBandoull
Ymir
Level 104
God Stats
16W - 15L
1,697 SR
Queue Stats
257W - 205L
1,548 Elo+
Party 1
Team Averages
Level 113
1,554 SR
1,520 Elo+

VS

Team Averages
Level 99
1,447 SR
1,419 Elo+
Apollo
Apollo
SacRamenToe
Apollo
Level 67
God Stats
9W - 9L
1,335 SR
Queue Stats
148W - 174L
1,353 Elo+
Party 2
Zeus
Zeus
TheWhyteNinja
Zeus
Level 119
God Stats
9W - 4L
1,471 SR
Queue Stats
76W - 68L
1,457 Elo+
Party 2
Erlang Shen
Erlang Shen
isaac in chains
Erlang Shen
Level 120
God Stats
1W - 2L
1,296 SR
Queue Stats
212W - 227L
1,397 Elo+
Party 2
Achilles
Achilles
lil twizzler 23
Achilles
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 6L
1,396 Elo+
Party 2
Ymir
Ymir
xSHADYxL33CHx
Ymir
Level 122
God Stats
49W - 29L
1,633 SR
Queue Stats
287W - 320L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
11
1 / 1 / 0
6,101
555
3,124
4,814
1,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 2 / 0
5,271
479
2,433
10,054
6,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
PH0xIT
Nemesis
11
0 / 0 / 0
6,239
567
3,967
6,661
3,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 6 / 0
5,490
499
4,624
5,960
1,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 3 / 0
4,894
445
1,642
6,315
2,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
10
0 / 1 / 3
5,732
521
2,437
4,009
978
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
6 / 0 / 4
7,010
637
9,168
4,431
1,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Erlang Shen
isaac in chains
Erlang Shen
12
4 / 0 / 1
6,870
625
3,902
6,511
3,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
11
0 / 0 / 0
5,740
522
3,432
5,376
3,187
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 0 / 6
6,024
548
3,715
6,507
3,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
26
1
Kills
12
12
Deaths
1
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Artemis
1
1
0
1
L
0
2
0
0
L
Nemesis
PH0xIT
Nemesis
0
0
0
0
W
Apollo
0
1
3
1.5
L
0
6
0
0
W
6
0
4
8
W
Erlang Shen
isaac in chains
Erlang Shen
4
0
1
4.5
W
Achilles
0
0
0
0
L
0
3
0
0
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,790
Damage
22,654
33,804
Taken
26,834
15,695
Mitigated
11,810
11,375
Healing
9,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
3,124
1,234
0
2,440
4,814
1,526
136
1,138
3,654
0
41,219
L
2,433
1,185
475
2,869
10,054
6,242
0
5,952
3,854
0
15,925
L
Nemesis
PH0xIT
Nemesis
3,967
1,026
0
4,089
6,661
3,502
223
0
6,661
0
37,151
W
Apollo
2,437
1,579
0
1,374
4,009
978
773
0
4,009
0
34,074
L
4,624
471
0
186
5,960
1,791
0
2,694
3,086
32,818
0
W
9,168
1,131
0
1,198
4,431
1,216
387
2,352
2,079
44,231
0
W
Erlang Shen
isaac in chains
Erlang Shen
3,902
1,369
0
3,561
6,511
3,334
0
1,908
4,603
0
41,225
W
Achilles
3,432
1,187
0
804
5,376
3,187
0
423
4,953
0
34,026
L
1,642
191
0
1,316
6,315
2,634
0
2,522
3,666
24,323
0
W
3,715
759
66
2,939
6,507
3,095
0
1,583
4,924
15,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,995
Gold Earned
31,376
325
Minions Killed
318
0
Camps Cleared
0
1,044,592
Distance Traveled
1,044,112
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,101
555
88
8
0
198,111
2
L
Horus
5,271
479
27
2
0
221,596
2
L
Nemesis
6,239
567
95
9
0
224,474
4
W
Apollo
5,732
521
69
6
0
205,641
5
L
Zeus
5,490
499
69
6
0
191,196
0
W
Zeus
7,010
637
74
7
0
199,030
6
W
Erlang Shen
6,870
625
89
8
0
247,819
2
W
Achilles
5,740
522
59
5
0
203,203
4
L
Ymir
4,894
445
46
4
0
209,215
1
W
Ymir
6,024
548
27
2
0
188,419
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role