Player Matchup

Agni
Agni
CheaterFlair
Agni
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,427 Elo+
Solo
Medusa
Medusa
Dastariel
Medusa
Level 29
God Stats
2W - 1L
1,724 SR
Queue Stats
75W - 76L
1,595 Elo+
Party 1
Hel
Hel
ShamyTheWolf
Hel
Level 146
God Stats
10W - 10L
1,457 SR
Queue Stats
354W - 378L
1,593 Elo+
Party 1
Cthulhu
Cthulhu
WETPLATAPUS
Cthulhu
Level 17
God Stats
0W - 1L
1,542 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
kwarsda35
Ares
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,554 Elo+
Solo
Team Averages
Level 47
1,545 SR
1,534 Elo+

VS

Team Averages
Level 75
1,636 SR
1,453 Elo+
King Arthur
King Arthur
 
King Arthur
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
AriumMelodia
Aphrodite
Level 129
God Stats
2W - 0L
1,859 SR
Queue Stats
6W - 6L
1,309 Elo+
Party 2
Bellona
Bellona
FTG-BRUH-
Bellona
Level 29
God Stats
1W - 0L
1,820 SR
Queue Stats
22W - 23L
1,629 Elo+
Solo
Artio
Artio
LittleSchlav420
Artio
Level 160
God Stats
4W - 1L
1,500 SR
Queue Stats
335W - 355L
1,519 Elo+
Solo
Hades
Hades
PB n JUSTICE
Hades
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,309 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 12
10,208
729
15,901
12,692
5,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
Dastariel
Medusa
19
10 / 5 / 9
11,421
816
31,612
15,994
8,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
4 / 2 / 15
10,504
750
15,221
16,561
9,384
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
WETPLATAPUS
Cthulhu
16
2 / 4 / 12
9,481
677
12,051
16,205
13,738
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ares
15
1 / 4 / 14
9,184
656
7,685
15,217
19,779
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
18
8 / 6 / 8
11,533
824
18,887
25,575
24,695
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Aphrodite
AriumMelodia
Aphrodite
18
3 / 3 / 11
10,710
765
18,036
18,955
13,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bellona
FTG-BRUH-
Bellona
19
6 / 2 / 9
11,109
794
17,700
21,571
30,810
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
2 / 3 / 15
11,546
825
9,818
24,676
32,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
1 / 6 / 7
9,300
664
4,101
14,963
13,155
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
70
20
Kills
20
20
Deaths
20
62
Assists
50
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
8
6
8
2
W
Aphrodite
AriumMelodia
Aphrodite
3
3
11
2.83
L
3
5
12
1.8
L
Medusa
Dastariel
Medusa
10
5
9
2.9
W
Bellona
FTG-BRUH-
Bellona
6
2
9
5.25
W
2
3
15
3.17
W
1
6
7
0.75
L
4
2
15
5.75
L
Cthulhu
WETPLATAPUS
Cthulhu
2
4
12
2
L
Ares
1
4
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,470
Damage
68,542
76,669
Taken
105,740
56,683
Mitigated
114,926
32,582
Healing
49,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
18,887
1,869
873
4,528
25,575
24,695
486
10,673
14,902
0
29,029
W
Aphrodite
AriumMelodia
Aphrodite
18,036
458
11,569
10,686
18,955
13,770
568
11,337
7,618
47,791
0
L
15,901
988
555
2,728
12,692
5,667
343
5,180
7,321
35,486
0
L
Medusa
Dastariel
Medusa
31,612
14,051
2,269
2,525
15,994
8,115
76
5,134
10,602
0
41,224
W
Bellona
FTG-BRUH-
Bellona
17,700
1,990
1,369
2,797
21,571
30,810
1,307
10,911
10,660
0
26,078
W
9,818
194
7,334
7,809
24,676
32,496
314
10,441
14,235
23,365
0
W
4,101
871
1,504
1,104
14,963
13,155
1,535
7,496
7,467
9,739
0
L
15,221
1,214
11,075
8,786
16,561
9,384
897
6,632
9,721
28,342
0
L
Cthulhu
WETPLATAPUS
Cthulhu
12,051
257
596
2,807
16,205
13,738
498
8,202
7,722
24,684
0
L
Ares
7,685
226
0
1,241
15,217
19,779
0
6,807
8,210
9,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,798
Gold Earned
54,198
127
Minions Killed
139
0
Camps Cleared
0
1,272,773
Distance Traveled
1,365,332
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,533
824
24
2
0
255,985
0
W
Aphrodite
10,710
765
56
4
0
300,949
5
L
Agni
10,208
729
44
3
0
243,614
3
L
Medusa
11,421
816
20
1
0
250,490
0
W
Bellona
11,109
794
14
1
0
292,375
0
W
Artio
11,546
825
31
2
0
295,315
3
W
Hades
9,300
664
14
1
0
220,708
0
L
Hel
10,504
750
34
2
0
288,388
1
L
Cthulhu
9,481
677
27
2
0
283,318
2
L
Ares
9,184
656
2
0
0
206,963
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role