Player Matchup

Merlin
Merlin
 
Merlin
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Ace786
Thor
Level 128
God Stats
2W - 1L
1,716 SR
Queue Stats
82W - 75L
1,528 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Eurekaor
Kumbhakarna
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 102L
1,512 Elo+
Solo
Medusa
Medusa
WhateverevetahW
Medusa
Level 123
God Stats
2W - 3L
1,565 SR
Queue Stats
67W - 60L
1,587 Elo+
Solo
Shiva
Shiva
pabloskyp70
Shiva
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,793 Elo+
Solo
Team Averages
Level 124
1,556 SR
1,584 Elo+

VS

Team Averages
Level 131
1,517 SR
1,515 Elo+
Ymir
Ymir
 
Ymir
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Finishhim
Zhong Kui
Level 141
God Stats
2W - 0L
1,839 SR
Queue Stats
25W - 18L
1,552 Elo+
Solo
Mercury
Mercury
iNSPIRE21
Mercury
Level 78
God Stats
3W - 3L
1,180 SR
Queue Stats
75W - 75L
1,476 Elo+
Solo
Zeus
Zeus
yorui41
Zeus
Level 158
God Stats
4W - 4L
1,471 SR
Queue Stats
248W - 250L
1,531 Elo+
Solo
Neith
Neith
Ðrich
Neith
Level 160
God Stats
2W - 1L
1,593 SR
Queue Stats
159W - 147L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
3 / 5 / 2
9,919
496
7,867
12,059
4,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
Ace786
Thor
15
3 / 8 / 1
9,418
471
9,590
17,898
6,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kumbhakarna
Eurekaor
Kumbhakarna
13
3 / 7 / 1
8,472
424
4,552
22,233
24,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
2 / 10 / 5
10,190
510
10,541
17,159
5,004
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
2 / 6 / 1
9,645
482
7,597
19,106
19,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
17
4 / 1 / 19
11,548
577
7,339
13,781
15,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
Finishhim
Zhong Kui
20
9 / 0 / 5
12,955
648
14,107
13,913
13,852
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mercury
iNSPIRE21
Mercury
20
8 / 2 / 7
12,434
622
9,980
14,130
5,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
yorui41
Zeus
18
5 / 6 / 3
11,508
575
13,384
9,870
3,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Neith
Ðrich
Neith
18
10 / 4 / 10
12,132
607
22,148
13,557
5,475
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
80
13
Kills
36
36
Deaths
13
10
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
5
2
0.8
W
Ymir
 
Ymir
4
1
19
13.5
L
Thor
Ace786
Thor
3
8
1
0.44
L
Kumbhakarna
Eurekaor
Kumbhakarna
3
7
1
0.5
W
Zhong Kui
Finishhim
Zhong Kui
9
0
5
11.5
L
2
10
5
0.45
W
Mercury
iNSPIRE21
Mercury
8
2
7
5.75
L
2
6
1
0.42
W
Zeus
yorui41
Zeus
5
6
3
1.08
W
Neith
Ðrich
Neith
10
4
10
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,147
Damage
66,958
88,455
Taken
65,251
60,273
Mitigated
44,697
12,501
Healing
17,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,867
233
0
1,107
12,059
4,716
0
5,029
7,030
64,135
0
W
Ymir
 
Ymir
7,339
2,102
0
2,137
13,781
15,617
48
3,690
10,053
24,544
4,442
L
Thor
Ace786
Thor
9,590
1,868
0
2,851
17,898
6,264
0
8,908
8,990
0
55,810
L
Kumbhakarna
Eurekaor
Kumbhakarna
4,552
790
34
4,316
22,233
24,799
0
6,923
14,624
27,900
0
W
Zhong Kui
Finishhim
Zhong Kui
14,107
1,217
0
8,135
13,913
13,852
1,782
1,072
12,565
94,072
0
L
10,541
4,548
0
1,393
17,159
5,004
406
4,540
12,619
0
79,291
W
Mercury
iNSPIRE21
Mercury
9,980
3,609
0
1,550
14,130
5,902
1,158
2,557
11,387
0
97,109
L
7,597
480
243
2,557
19,106
19,490
0
9,015
10,091
0
67,541
W
Zeus
yorui41
Zeus
13,384
1,726
0
1,140
9,870
3,851
1,720
1,723
8,074
86,656
0
W
Neith
Ðrich
Neith
22,148
9,163
0
4,043
13,557
5,475
727
3,377
10,140
0
85,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,644
Gold Earned
60,577
543
Minions Killed
645
0
Camps Cleared
0
1,785,702
Distance Traveled
1,932,695
22
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,919
496
140
7
0
356,972
3
W
Ymir
11,548
577
43
2
0
396,096
5
L
Thor
9,418
471
90
5
0
355,676
3
L
Kumbhakarna
8,472
424
30
2
0
361,316
7
W
Zhong Kui
12,955
648
185
9
0
354,361
5
L
Medusa
10,190
510
144
7
0
342,290
6
W
Mercury
12,434
622
128
6
0
483,835
7
L
Shiva
9,645
482
139
7
0
369,448
3
W
Zeus
11,508
575
160
8
0
356,276
9
W
Neith
12,132
607
129
6
0
342,127
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role