Player Matchup

Sol
Sol
 
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
 
Artio
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
LGICoffee
Ullr
Level 99
God Stats
4W - 1L
1,792 SR
Queue Stats
278W - 269L
1,485 Elo+
Party 2
Bellona
Bellona
MoonlitGarbage
Bellona
Level 99
God Stats
3W - 2L
1,444 SR
Queue Stats
22W - 37L
1,350 Elo+
Solo
Danzaburou
Danzaburou
linkxzelda
Danzaburou
Level 41
God Stats
20W - 19L
1,500 SR
Queue Stats
35W - 45L
1,377 Elo+
Party 1
Team Averages
Level 94
1,547 SR
1,442 Elo+

VS

Team Averages
Level 90
1,621 SR
1,474 Elo+
Artemis
Artemis
JESUSF33TZ
Artemis
Level 108
God Stats
9W - 11L
1,697 SR
Queue Stats
189W - 211L
1,397 Elo+
Solo
Cu Chulainn
Cu Chulainn
Rianzinhou
Cu Chulainn
Level 109
God Stats
1W - 2L
1,328 SR
Queue Stats
124W - 106L
1,518 Elo+
Solo
Sol
Sol
SinusRelief
Sol
Level 103
God Stats
10W - 8L
1,623 SR
Queue Stats
75W - 87L
1,483 Elo+
Solo
Yemoja
Yemoja
kai444
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Eset
Eset
knightNinja4574
Eset
Level 127
God Stats
20W - 17L
1,956 SR
Queue Stats
189W - 237L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 0 / 4
5,502
917
4,311
3,060
898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Artio
 
Artio
9
1 / 1 / 2
5,070
845
1,477
6,185
4,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
12
3 / 0 / 1
6,088
1,015
3,410
3,820
1,353
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 2 / 4
5,166
861
1,989
6,433
5,866
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
linkxzelda
Danzaburou
10
1 / 0 / 4
5,328
888
3,404
4,569
1,544
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JESUSF33TZ
Artemis
10
1 / 0 / 1
4,918
820
5,230
4,515
1,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Cu Chulainn
Rianzinhou
Cu Chulainn
9
0 / 3 / 2
4,705
784
3,437
6,352
3,309
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 2 / 0
5,037
840
4,054
4,254
1,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Yemoja
kai444
Yemoja
7
0 / 3 / 0
4,360
727
385
3,503
1,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 1 / 0
4,265
711
1,068
1,850
473
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
8
Kills
1
3
Deaths
9
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
4
4
W
Artio
 
Artio
1
1
2
2
L
Artemis
JESUSF33TZ
Artemis
1
0
1
1.5
W
Ullr
3
0
1
3.5
W
1
2
4
1.5
L
Cu Chulainn
Rianzinhou
Cu Chulainn
0
3
2
0.33
L
0
2
0
0
L
Yemoja
kai444
Yemoja
0
3
0
0
L
0
1
0
0
W
Danzaburou
linkxzelda
Danzaburou
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,591
Damage
14,174
24,067
Taken
20,474
13,785
Mitigated
7,655
6,075
Healing
4,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,311
1,735
0
1,856
3,060
898
2,218
727
2,333
15,392
0
W
Artio
 
Artio
1,477
130
402
1,030
6,185
4,124
0
1,268
4,917
6,393
0
L
Artemis
JESUSF33TZ
Artemis
5,230
1,797
0
1,185
4,515
1,435
0
1,107
3,408
0
13,712
W
Ullr
3,410
1,482
0
693
3,820
1,353
364
1,276
2,544
0
18,738
W
1,989
698
725
949
6,433
5,866
143
1,386
5,047
0
6,235
L
Cu Chulainn
Rianzinhou
Cu Chulainn
3,437
840
0
327
6,352
3,309
0
2,548
3,804
0
11,743
L
4,054
359
0
1,728
4,254
1,253
0
466
3,788
21,252
0
L
Yemoja
kai444
Yemoja
385
209
420
308
3,503
1,185
40
1,034
2,469
1,632
0
L
1,068
36
89
427
1,850
473
0
633
1,217
1,972
0
W
Danzaburou
linkxzelda
Danzaburou
3,404
1,064
0
420
4,569
1,544
572
850
3,719
0
13,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,154
Gold Earned
23,285
111
Minions Killed
73
0
Camps Cleared
0
624,727
Distance Traveled
467,167
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,502
917
26
4
0
122,073
5
W
Artio
5,070
845
9
2
0
131,579
0
L
Artemis
4,918
820
16
3
0
113,715
0
W
Ullr
6,088
1,015
44
7
0
125,134
1
W
Bellona
5,166
861
11
2
0
127,230
1
L
Cu Chulainn
4,705
784
14
2
0
124,884
0
L
Sol
5,037
840
33
6
0
126,408
2
L
Yemoja
4,360
727
1
0
0
51,029
1
L
Eset
4,265
711
9
2
0
51,131
0
W
Danzaburou
5,328
888
21
4
0
118,711
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role