Player Matchup

Kuzenbo
Kuzenbo
ALUCARD RM5
Kuzenbo
Level 120
God Stats
3W - 3L
1,671 SR
Queue Stats
174W - 199L
1,478 Elo+
Solo
Medusa
Medusa
Amyroo
Medusa
Level 119
God Stats
1W - 4L
1,283 SR
Queue Stats
216W - 225L
1,452 Elo+
Solo
Janus
Janus
KSA0
Janus
Level 29
God Stats
1W - 1L
1,298 SR
Queue Stats
67W - 70L
1,506 Elo+
Solo
Sylvanus
Sylvanus
LewisMcLauchlan
Sylvanus
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
187W - 183L
1,444 Elo+
Party 2
Heimdallr
Heimdallr
Toothlessjarl6
Heimdallr
Level 41
God Stats
2W - 1L
1,706 SR
Queue Stats
76W - 88L
1,491 Elo+
Party 2
Team Averages
Level 78
1,492 SR
1,474 Elo+

VS

Team Averages
Level 63
1,529 SR
1,405 Elo+
Merlin
Merlin
Grinam
Merlin
Level 115
God Stats
0W - 1L
1,581 SR
Queue Stats
92W - 99L
1,512 Elo+
Party 1
Bacchus
Bacchus
Patheas00
Bacchus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 38L
1,335 Elo+
Solo
Ra
Ra
Sowinsiu
Ra
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 35L
1,487 Elo+
Solo
Serqet
Serqet
Svidnoslava
Serqet
Level 142
God Stats
2W - 1L
1,564 SR
Queue Stats
179W - 188L
1,502 Elo+
Party 1
Arachne
Arachne
absio
Arachne
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,191 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ALUCARD RM5
Kuzenbo
14
1 / 4 / 16
8,593
781
4,767
10,525
11,258
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Medusa
Amyroo
Medusa
17
9 / 3 / 11
10,539
958
15,424
9,452
3,740
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
KSA0
Janus
17
9 / 3 / 12
10,525
957
11,500
7,024
2,513
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
15
1 / 2 / 18
9,470
861
5,677
12,540
10,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Toothlessjarl6
Heimdallr
15
7 / 3 / 16
9,327
848
8,206
9,542
4,018
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Grinam
Merlin
17
6 / 5 / 6
9,939
904
9,084
7,337
2,564
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Patheas00
Bacchus
16
2 / 4 / 10
9,197
836
8,012
10,946
12,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 4 / 4
7,312
665
8,807
7,350
2,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Serqet
12
3 / 7 / 9
7,787
708
6,185
9,097
5,120
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
absio
Arachne
13
3 / 7 / 7
7,800
709
6,735
13,983
6,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
51
27
Kills
15
15
Deaths
27
73
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
ALUCARD RM5
Kuzenbo
1
4
16
2.25
W
Medusa
Amyroo
Medusa
9
3
11
4.83
L
Merlin
Grinam
Merlin
6
5
6
1.8
W
Janus
KSA0
Janus
9
3
12
5
W
Sylvanus
1
2
18
5
L
Bacchus
Patheas00
Bacchus
2
4
10
1.75
L
1
4
4
0.75
L
Serqet
3
7
9
1.07
W
Heimdallr
Toothlessjarl6
Heimdallr
7
3
16
5
L
Arachne
absio
Arachne
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,574
Damage
38,823
49,083
Taken
48,713
31,571
Mitigated
29,433
15,374
Healing
9,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
ALUCARD RM5
Kuzenbo
4,767
1,674
190
833
10,525
11,258
576
4,537
5,961
9,093
0
W
Medusa
Amyroo
Medusa
15,424
5,161
1,612
1,503
9,452
3,740
1,857
5,589
3,272
0
31,866
L
Merlin
Grinam
Merlin
9,084
1,153
117
164
7,337
2,564
0
2,746
4,591
24,362
0
W
Janus
KSA0
Janus
11,500
224
330
683
7,024
2,513
753
5,343
1,501
31,166
0
W
Sylvanus
5,677
1,238
4,189
5,444
12,540
10,042
460
6,271
5,987
13,579
0
L
Bacchus
Patheas00
Bacchus
8,012
339
358
1,639
10,946
12,878
0
6,469
4,477
17,750
0
L
8,807
203
2,401
1,587
7,350
2,367
0
3,806
3,541
25,435
0
L
Serqet
6,185
424
1,071
467
9,097
5,120
0
4,531
4,566
0
6,482
W
Heimdallr
Toothlessjarl6
Heimdallr
8,206
1,951
31
559
9,542
4,018
2,022
4,163
4,734
0
22,446
L
Arachne
absio
Arachne
6,735
3,636
574
1,216
13,983
6,504
0
4,392
9,591
0
10,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,454
Gold Earned
42,035
138
Minions Killed
117
0
Camps Cleared
0
1,005,596
Distance Traveled
934,935
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,593
781
12
1
0
194,473
0
W
Medusa
10,539
958
41
4
0
205,403
0
L
Merlin
9,939
904
36
3
0
162,309
0
W
Janus
10,525
957
53
5
0
203,397
0
W
Sylvanus
9,470
861
14
1
0
206,174
0
L
Bacchus
9,197
836
25
2
0
213,966
1
L
Ra
7,312
665
32
3
0
201,342
0
L
Serqet
7,787
708
10
1
0
149,376
1
W
Heimdallr
9,327
848
18
2
0
196,149
0
L
Arachne
7,800
709
14
1
0
207,942
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role