Player Matchup

Hun Batz
Hun Batz
Nosquick
Hun Batz
Level 147
God Stats
0W - 1L
1,782 SR
Queue Stats
48W - 33L
1,632 Elo+
Party 2
Nox
Nox
Quantus1
Nox
Level 121
God Stats
7W - 8L
1,524 SR
Queue Stats
258W - 271L
1,459 Elo+
Solo
Xing Tian
Xing Tian
Syllvian
Xing Tian
Level 108
God Stats
1W - 1L
1,695 SR
Queue Stats
35W - 16L
1,761 Elo+
Party 2
Tiamat
Tiamat
th4tguyy0ukn0w
Tiamat
Level 157
God Stats
0W - 2L
1,810 SR
Queue Stats
59W - 41L
1,574 Elo+
Party 2
Hercules
Hercules
yoρρ
Hercules
Level 154
God Stats
1W - 1L
1,715 SR
Queue Stats
38W - 33L
1,638 Elo+
Party 2
Team Averages
Level 137
1,705 SR
1,613 Elo+

VS

Team Averages
Level 144
1,655 SR
1,563 Elo+
Chernobog
Chernobog
Beowulfy
Chernobog
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Hera
Hera
MajsterStefan
Hera
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 31L
1,657 Elo+
Party 1
Sol
Sol
jongehond
Sol
Level 157
God Stats
12W - 3L
1,941 SR
Queue Stats
426W - 438L
1,492 Elo+
Solo
Kuzenbo
Kuzenbo
kamilos285
Kuzenbo
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 48L
1,580 Elo+
Party 1
Khepri
Khepri
sheep27
Khepri
Level 125
God Stats
3W - 2L
1,834 SR
Queue Stats
301W - 279L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Nosquick
Hun Batz
18
8 / 6 / 10
11,392
712
20,571
18,337
8,131
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
7 / 1 / 9
11,832
740
11,151
10,844
5,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
Syllvian
Xing Tian
17
0 / 4 / 11
10,961
685
8,385
20,316
26,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
2 / 4 / 13
10,211
638
13,881
16,508
23,906
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
yoρρ
Hercules
16
5 / 5 / 9
11,273
705
16,411
20,138
21,358
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Beowulfy
Chernobog
18
4 / 5 / 9
11,313
707
7,954
11,473
5,490
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
5 / 5 / 7
11,624
727
17,919
11,569
5,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

20
6 / 4 / 6
12,308
769
22,769
14,876
7,039
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kuzenbo
kamilos285
Kuzenbo
17
3 / 4 / 10
11,176
699
7,918
22,574
29,104
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Khepri
sheep27
Khepri
18
2 / 4 / 10
11,702
731
9,565
20,667
29,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
62
22
Kills
20
20
Deaths
22
52
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Beowulfy
Chernobog
4
5
9
1.7
W
5
5
7
1.7
L
Hun Batz
Nosquick
Hun Batz
8
6
10
2.17
L
7
1
9
11.5
L
Xing Tian
Syllvian
Xing Tian
0
4
11
1.38
W
6
4
6
2.25
W
Kuzenbo
kamilos285
Kuzenbo
3
4
10
2
W
Khepri
sheep27
Khepri
2
4
10
1.75
L
2
4
13
2.13
L
Hercules
yoρρ
Hercules
5
5
9
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,399
Damage
66,125
86,143
Taken
81,159
85,443
Mitigated
76,231
37,028
Healing
18,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Beowulfy
Chernobog
7,954
4,044
354
898
11,473
5,490
714
5,251
6,222
0
22,055
W
17,919
3,657
706
724
11,569
5,152
538
4,619
6,950
33,947
0
L
Hun Batz
Nosquick
Hun Batz
20,571
7,789
1,942
7,041
18,337
8,131
1,217
14,212
4,125
0
39,450
L
11,151
998
2,246
2,573
10,844
5,341
1,163
8,258
2,586
31,590
0
L
Xing Tian
Syllvian
Xing Tian
8,385
182
3,133
5,536
20,316
26,707
718
11,202
9,114
18,173
0
W
22,769
6,529
464
3,942
14,876
7,039
3,760
6,358
8,518
62,940
0
W
Kuzenbo
kamilos285
Kuzenbo
7,918
2,873
2,677
4,707
22,574
29,104
87
9,234
13,340
12,305
0
W
Khepri
sheep27
Khepri
9,565
453
0
3,987
20,667
29,446
91
7,955
12,712
18,591
0
L
13,881
741
1,291
4,707
16,508
23,906
543
10,741
5,767
33,435
0
L
Hercules
yoρρ
Hercules
16,411
3,244
1,144
7,415
20,138
21,358
1,088
13,758
6,380
0
27,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,669
Gold Earned
58,123
166
Minions Killed
160
0
Camps Cleared
0
1,570,926
Distance Traveled
1,550,487
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
11,313
707
33
2
0
282,027
0
W
Hera
11,624
727
46
3
0
299,493
2
L
Hun Batz
11,392
712
48
3
0
314,198
0
L
Nox
11,832
740
46
3
0
325,254
2
L
Xing Tian
10,961
685
15
1
0
340,007
1
W
Sol
12,308
769
67
4
0
322,172
0
W
Kuzenbo
11,176
699
4
0
0
340,947
2
W
Khepri
11,702
731
10
1
0
305,848
4
L
Tiamat
10,211
638
33
2
0
288,631
1
L
Hercules
11,273
705
24
2
0
302,836
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role