Player Matchup

Cthulhu
Cthulhu
BL1NK_K1NG_420
Cthulhu
Level 118
God Stats
6W - 4L
1,865 SR
Queue Stats
59W - 74L
1,426 Elo+
Party 3
Medusa
Medusa
PPPA Peever
Medusa
Level 109
God Stats
37W - 39L
1,689 SR
Queue Stats
398W - 444L
1,533 Elo+
Party 1
Shiva
Shiva
PPPA VirusGb
Shiva
Level 129
God Stats
27W - 21L
1,614 SR
Queue Stats
840W - 894L
1,477 Elo+
Party 1
Cabrakan
Cabrakan
Vanilla_Froyo
Cabrakan
Level 109
God Stats
7W - 7L
1,612 SR
Queue Stats
230W - 244L
1,557 Elo+
Party 3
Chiron
Chiron
lbcarlson69
Chiron
Level 79
God Stats
8W - 5L
1,500 SR
Queue Stats
25W - 25L
1,493 Elo+
Party 3
Team Averages
Level 109
1,656 SR
1,497 Elo+

VS

Team Averages
Level 134
1,492 SR
1,497 Elo+
King Arthur
King Arthur
 
King Arthur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
 
Set
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
IILemur
Sylvanus
Level 157
God Stats
14W - 10L
1,612 SR
Queue Stats
801W - 740L
1,505 Elo+
Solo
Neith
Neith
TwoPiece3232
Neith
Level 115
God Stats
4W - 3L
1,441 SR
Queue Stats
16W - 19L
1,493 Elo+
Party 2
Eset
Eset
Yay100
Eset
Level 124
God Stats
2W - 2L
1,406 SR
Queue Stats
23W - 26L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 10
9,421
554
10,742
12,726
12,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Medusa
16
2 / 3 / 5
9,683
570
6,240
9,986
3,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
6 / 2 / 9
11,070
651
13,551
16,564
13,816
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cabrakan
Vanilla_Froyo
Cabrakan
17
9 / 3 / 0
10,405
612
11,007
13,328
8,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
15
3 / 1 / 10
8,899
523
8,613
7,362
2,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
5 / 6 / 0
8,806
518
12,278
19,098
11,766
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Set
 
Set
13
1 / 3 / 4
7,994
470
4,002
9,656
3,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
IILemur
Sylvanus
12
2 / 4 / 1
7,652
450
7,013
12,999
12,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 6 / 2
7,151
421
7,046
12,050
3,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eset
Yay100
Eset
13
1 / 5 / 3
7,916
466
7,891
9,645
3,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
19
23
Kills
9
9
Deaths
24
34
Assists
10
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
5
6
0
0.83
L
Set
 
Set
1
3
4
1
W
3
0
10
8
L
Sylvanus
IILemur
Sylvanus
2
4
1
0.63
W
Medusa
2
3
5
1.5
W
6
2
9
5.25
L
0
6
2
0.17
W
Cabrakan
Vanilla_Froyo
Cabrakan
9
3
0
3
L
Eset
Yay100
Eset
1
5
3
0.5
W
Chiron
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,153
Damage
38,230
59,966
Taken
63,448
41,057
Mitigated
34,761
20,656
Healing
12,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
12,278
2,009
0
3,312
19,098
11,766
144
3,924
15,174
9,078
49,434
L
Set
 
Set
4,002
2,033
0
622
9,656
3,209
0
2,385
7,271
0
50,607
W
10,742
893
1,330
2,567
12,726
12,431
899
3,825
8,901
47,196
4,866
L
Sylvanus
IILemur
Sylvanus
7,013
1,458
1,350
4,677
12,999
12,847
380
5,939
7,060
30,811
8,800
W
Medusa
6,240
2,280
0
3,398
9,986
3,945
3,310
3,363
6,623
0
55,238
W
13,551
2,492
0
6,241
16,564
13,816
933
4,847
11,717
0
66,329
L
7,046
3,496
0
1,901
12,050
3,435
1,048
5,171
6,879
0
47,946
W
Cabrakan
Vanilla_Froyo
Cabrakan
11,007
2,436
0
2,484
13,328
8,391
51
3,149
10,179
67,705
0
L
Eset
Yay100
Eset
7,891
747
174
675
9,645
3,504
126
3,696
5,949
35,293
0
W
Chiron
8,613
2,921
1,068
3,568
7,362
2,474
3,443
1,936
5,426
0
39,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,478
Gold Earned
39,519
507
Minions Killed
413
0
Camps Cleared
0
1,611,086
Distance Traveled
1,404,717
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,806
518
101
6
0
305,992
5
L
Set
7,994
470
100
6
0
251,878
2
W
Cthulhu
9,421
554
72
4
0
336,554
7
L
Sylvanus
7,652
450
67
4
0
247,429
1
W
Medusa
9,683
570
113
7
0
310,584
3
W
Shiva
11,070
651
130
8
0
320,631
0
L
Neith
7,151
421
87
5
0
290,559
4
W
Cabrakan
10,405
612
105
6
0
320,092
2
L
Eset
7,916
466
58
3
0
308,859
1
W
Chiron
8,899
523
87
5
0
323,225
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role