Player Matchup

Hun Batz
Hun Batz
Diamond I
 
Hun Batz
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Diamond IV
Gαel
Bacchus
Diamond IV
Level 154
God Stats
9W - 9L
1,778 SR
Queue Stats
145W - 130L
2,269 MMR
Party 1
Cthulhu
Cthulhu
Diamond III
Jaca99
Cthulhu
Diamond III
Level 154
God Stats
18W - 23L
1,628 SR
Queue Stats
276W - 260L
2,244 MMR
Solo
Medusa
Medusa
Diamond I
Wingmaus
Medusa
Diamond I
Level 160
God Stats
9W - 2L
1,799 SR
Queue Stats
123W - 102L
2,450 MMR
Solo
Tiamat
Tiamat
Masters
iPort
Tiamat
Masters
Level 160
God Stats
29W - 21L
1,766 SR
Queue Stats
627W - 565L
2,794 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 158
1,694 SR
2,252 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 137
1,498 SR
2,440 MMR
Ullr
Ullr
Masters
BentYourNanOver
Ullr
Masters
Level 89
God Stats
25W - 20L
1,653 SR
Queue Stats
103W - 78L
2,585 MMR
Solo
Aphrodite
Aphrodite
Masters
BigBriffa
Aphrodite
Masters
Level 121
God Stats
1W - 2L
1,194 SR
Queue Stats
946W - 917L
2,620 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
h3ad99
Sun Wukong
Diamond II
Level 160
God Stats
3W - 5L
1,702 SR
Queue Stats
252W - 253L
2,493 MMR
Solo
Eset
Eset
Diamond IV
lankyblondeboy
Eset
Diamond IV
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 82L
2,176 MMR
Solo
Chiron
Chiron
Diamond I
leonard205
Chiron
Diamond I
Level 156
God Stats
1W - 5L
1,441 SR
Queue Stats
314W - 299L
2,328 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
20
7 / 2 / 9
12,868
613
12,500
21,058
9,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Gαel
Bacchus
16
1 / 1 / 12
11,048
526
10,328
20,360
34,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
Jaca99
Cthulhu
19
1 / 3 / 5
12,799
609
18,164
22,011
28,143
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
Wingmaus
Medusa
20
10 / 4 / 6
13,773
656
23,549
23,236
11,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
iPort
Tiamat
20
7 / 3 / 3
13,694
652
21,439
12,055
8,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AgniShivaBellona

VS

Bans
ThothAtlasBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 5
10,101
481
13,020
17,701
4,331
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
BigBriffa
Aphrodite
18
3 / 4 / 6
11,205
534
16,144
22,834
8,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
h3ad99
Sun Wukong
18
3 / 5 / 3
11,367
541
12,164
23,290
18,444
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 5 / 3
10,230
487
6,194
22,447
25,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Chiron
leonard205
Chiron
17
4 / 6 / 2
10,919
520
12,814
20,170
5,532
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
32
26
Kills
13
13
Deaths
26
35
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
7
2
9
5.75
L
0
6
5
0.42
L
Aphrodite
BigBriffa
Aphrodite
3
4
6
1.5
W
Bacchus
Gαel
Bacchus
1
1
12
7
W
Cthulhu
Jaca99
Cthulhu
1
3
5
1.17
W
Medusa
Wingmaus
Medusa
10
4
6
3.25
L
Sun Wukong
h3ad99
Sun Wukong
3
5
3
0.9
W
Tiamat
iPort
Tiamat
7
3
3
2.83
L
3
5
3
0.9
L
Chiron
leonard205
Chiron
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,980
Damage
60,336
98,720
Taken
106,442
91,829
Mitigated
62,044
35,802
Healing
29,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
12,500
3,420
0
8,871
21,058
9,825
1,194
5,071
15,987
0
97,209
L
13,020
4,399
0
445
17,701
4,331
0
8,144
9,557
0
86,584
L
Aphrodite
BigBriffa
Aphrodite
16,144
2,750
4,425
8,615
22,834
8,398
0
12,845
9,989
99,376
0
W
Bacchus
Gαel
Bacchus
10,328
1,597
0
4,301
20,360
34,339
665
5,237
14,851
27,518
7,160
W
Cthulhu
Jaca99
Cthulhu
18,164
1,216
1,600
6,298
22,011
28,143
660
5,503
16,508
93,092
0
W
Medusa
Wingmaus
Medusa
23,549
11,113
0
10,865
23,236
11,127
7,822
6,685
16,203
0
125,650
L
Sun Wukong
h3ad99
Sun Wukong
12,164
2,244
0
7,290
23,290
18,444
325
11,769
11,521
0
77,602
W
Tiamat
iPort
Tiamat
21,439
2,198
53
3,814
12,055
8,395
1,807
3,141
8,914
112,586
0
L
6,194
1,049
860
2,691
22,447
25,339
0
8,362
14,085
26,375
0
L
Chiron
leonard205
Chiron
12,814
6,005
362
4,650
20,170
5,532
1,132
8,123
12,017
0
85,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,182
Gold Earned
53,822
724
Minions Killed
675
0
Camps Cleared
0
2,178,297
Distance Traveled
2,065,777
27
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,868
613
139
7
0
472,416
7
L
Ullr
10,101
481
150
7
0
409,013
8
L
Aphrodite
11,205
534
166
8
0
445,969
3
W
Bacchus
11,048
526
32
2
0
440,952
7
W
Cthulhu
12,799
609
189
9
0
417,872
8
W
Medusa
13,773
656
163
8
0
410,890
3
L
Sun Wukong
11,367
541
145
7
0
420,971
3
W
Tiamat
13,694
652
201
10
0
436,167
2
L
Eset
10,230
487
42
2
0
400,499
5
L
Chiron
10,919
520
172
8
0
389,325
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role