Player Matchup

Nemesis
Nemesis
Bechuly
Nemesis
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Terra
Terra
JulenBordonaba
Terra
Level 29
God Stats
1W - 3L
1,255 SR
Queue Stats
117W - 125L
1,386 Elo+
Party 1
Ra
Ra
Laxiron123
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,672 Elo+
Party 1
Neith
Neith
Selnuin
Neith
Level 13
God Stats
4W - 3L
1,619 SR
Queue Stats
17W - 15L
1,709 Elo+
Party 1
Ravana
Ravana
rodalmar82
Ravana
Level 68
God Stats
1W - 2L
1,336 SR
Queue Stats
42W - 40L
1,386 Elo+
Party 1
Team Averages
Level 24
1,442 SR
1,531 Elo+

VS

Team Averages
Level 82
1,606 SR
1,556 Elo+
Danzaburou
Danzaburou
Bradalarrr
Danzaburou
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,533 Elo+
Party 2
Tiamat
Tiamat
DaNkaL1111
Tiamat
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
591W - 652L
1,420 Elo+
Solo
Cu Chulainn
Cu Chulainn
Soren3D
Cu Chulainn
Level 159
God Stats
2W - 3L
1,500 SR
Queue Stats
171W - 140L
1,568 Elo+
Party 3
Fenrir
Fenrir
acidHALO
Fenrir
Level 21
God Stats
2W - 0L
1,705 SR
Queue Stats
41W - 25L
1,703 Elo+
Party 3
Cabrakan
Cabrakan
gtrjamie
Cabrakan
Level 159
God Stats
7W - 13L
1,826 SR
Queue Stats
117W - 108L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bechuly
Nemesis
9
1 / 5 / 2
5,801
483
2,755
8,159
2,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 3 / 1
6,836
570
2,647
11,046
7,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 6 / 2
5,281
440
492
5,786
1,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
Selnuin
Neith
7
0 / 4 / 2
4,882
407
2,895
5,146
1,441
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
rodalmar82
Ravana
9
0 / 5 / 1
5,363
447
3,941
7,796
2,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bradalarrr
Danzaburou
13
3 / 2 / 4
7,653
638
3,562
7,059
2,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
DaNkaL1111
Tiamat
14
5 / 0 / 3
7,965
664
6,174
5,282
3,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
Soren3D
Cu Chulainn
13
3 / 1 / 3
7,597
633
5,143
9,959
6,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
acidHALO
Fenrir
12
9 / 1 / 5
7,933
661
4,258
6,954
2,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cabrakan
gtrjamie
Cabrakan
11
3 / 0 / 4
6,946
579
8,609
7,524
4,668
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
4
Kills
23
23
Deaths
4
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Bechuly
Nemesis
1
5
2
0.4
W
Danzaburou
Bradalarrr
Danzaburou
3
2
4
2.5
W
Tiamat
DaNkaL1111
Tiamat
5
0
3
6.5
L
3
3
1
1.17
L
0
6
2
0.17
L
Neith
Selnuin
Neith
0
4
2
0.25
W
Cu Chulainn
Soren3D
Cu Chulainn
3
1
3
4.5
W
Fenrir
acidHALO
Fenrir
9
1
5
11.5
W
Cabrakan
gtrjamie
Cabrakan
3
0
4
5
L
Ravana
rodalmar82
Ravana
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,730
Damage
27,746
37,933
Taken
36,778
16,065
Mitigated
19,968
6,666
Healing
15,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Bechuly
Nemesis
2,755
929
0
912
8,159
2,844
0
1,763
6,301
0
28,484
W
Danzaburou
Bradalarrr
Danzaburou
3,562
1,531
0
3,896
7,059
2,573
1,306
693
6,366
0
50,631
W
Tiamat
DaNkaL1111
Tiamat
6,174
354
0
2,376
5,282
3,133
770
481
4,801
51,915
0
L
2,647
359
585
2,432
11,046
7,293
0
4,760
6,251
10,697
0
L
492
80
161
433
5,786
1,545
0
4,093
1,693
17,848
0
L
Neith
Selnuin
Neith
2,895
1,005
0
601
5,146
1,441
0
2,416
2,730
0
20,157
W
Cu Chulainn
Soren3D
Cu Chulainn
5,143
473
0
5,206
9,959
6,738
888
250
9,354
5,198
38,810
W
Fenrir
acidHALO
Fenrir
4,258
672
0
1,248
6,954
2,856
0
651
6,243
0
30,304
W
Cabrakan
gtrjamie
Cabrakan
8,609
810
75
2,607
7,524
4,668
176
1,064
6,430
32,471
0
L
Ravana
rodalmar82
Ravana
3,941
769
0
1,542
7,796
2,942
0
2,221
5,246
0
20,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,163
Gold Earned
38,094
182
Minions Killed
394
0
Camps Cleared
0
1,128,329
Distance Traveled
1,197,572
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,801
483
56
5
0
248,687
1
W
Danzaburou
7,653
638
98
8
0
213,248
3
W
Tiamat
7,965
664
98
8
0
222,362
2
L
Terra
6,836
570
12
1
0
229,528
2
L
Ra
5,281
440
31
3
0
209,927
0
L
Neith
4,882
407
37
3
0
186,338
1
W
Cu Chulainn
7,597
633
88
7
0
236,034
2
W
Fenrir
7,933
661
65
5
0
290,508
4
W
Cabrakan
6,946
579
45
4
0
235,420
0
L
Ravana
5,363
447
46
4
0
253,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role