Player Matchup

Merlin
Merlin
Gold III
Curel-NBTH
Merlin
Gold III
Level 128
God Stats
22W - 27L
1,509 SR
Queue Stats
283W - 273L
1,516 MMR
Party 1
Achilles
Achilles
Gold IV
Landeau_x
Achilles
Gold IV
Level 128
God Stats
13W - 12L
1,497 SR
Queue Stats
69W - 69L
1,526 MMR
Party 1
Anhur
Anhur
Gold V
PApolos
Anhur
Gold V
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,548 MMR
Solo
Thanatos
Thanatos
Gold III
VooDooMoMaJuJu
Thanatos
Gold III
Level 137
God Stats
91W - 80L
1,666 SR
Queue Stats
267W - 269L
1,517 MMR
Solo
Amaterasu
Amaterasu
Gold III
call933
Amaterasu
Gold III
Level 123
God Stats
11W - 6L
1,873 SR
Queue Stats
156W - 170L
1,548 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,609 SR
1,531 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,502 SR
1,537 MMR
Atlas
Atlas
Gold IV
 
Atlas
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Da Ji
Da Ji
Gold IV
Cukcyl
Da Ji
Gold IV
Level 103
God Stats
7W - 7L
1,482 SR
Queue Stats
49W - 49L
1,469 MMR
Party 3
Hades
Hades
Gold IV
Sacks242
Hades
Gold IV
Level 148
God Stats
44W - 36L
1,536 SR
Queue Stats
307W - 318L
1,555 MMR
Party 2
Neith
Neith
Silver I
Witt0008
Neith
Silver I
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,527 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold II
iNyuuz
Morgan Le Fay
Gold II
Level 100
God Stats
4W - 6L
1,493 SR
Queue Stats
53W - 49L
1,636 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Curel-NBTH
Merlin
19
3 / 0 / 10
12,329
536
16,584
10,669
3,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Achilles
Landeau_x
Achilles
17
5 / 3 / 13
11,014
479
12,187
20,933
27,932
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
PApolos
Anhur
20
8 / 0 / 4
14,959
650
12,823
14,154
5,785
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
19
3 / 5 / 7
12,194
530
13,403
21,689
12,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Amaterasu
call933
Amaterasu
20
4 / 0 / 9
13,908
605
14,975
30,915
26,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
BakasuraZeusLokiShiva

VS

Bans
ArtioBastetCliodhnaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
1 / 4 / 2
9,441
410
8,381
21,632
17,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Da Ji
Cukcyl
Da Ji
17
3 / 7 / 2
10,286
447
13,328
20,925
7,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
Sacks242
Hades
17
0 / 4 / 2
10,028
436
11,920
17,693
12,104
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
Witt0008
Neith
16
1 / 4 / 3
10,284
447
7,585
14,370
4,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Morgan Le Fay
iNyuuz
Morgan Le Fay
18
3 / 5 / 3
11,013
479
15,734
17,198
7,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
20
23
Kills
8
8
Deaths
24
43
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
4
2
0.5
L
Da Ji
Cukcyl
Da Ji
3
7
2
0.57
W
Merlin
Curel-NBTH
Merlin
3
0
10
8
W
Achilles
Landeau_x
Achilles
5
3
13
3.83
W
Anhur
PApolos
Anhur
8
0
4
10
L
Hades
Sacks242
Hades
0
4
2
0.25
W
Thanatos
3
5
7
1.3
L
Neith
Witt0008
Neith
1
4
3
0.63
W
Amaterasu
call933
Amaterasu
4
0
9
8.5
L
Morgan Le Fay
iNyuuz
Morgan Le Fay
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,972
Damage
56,948
98,360
Taken
91,818
76,252
Mitigated
49,398
56,526
Healing
27,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
8,381
2,943
445
3,254
21,632
17,978
0
5,079
16,239
32,074
0
L
Da Ji
Cukcyl
Da Ji
13,328
2,301
0
6,263
20,925
7,536
0
3,384
17,397
0
79,763
W
Merlin
Curel-NBTH
Merlin
16,584
698
274
5,164
10,669
3,923
982
5,833
4,614
87,064
0
W
Achilles
Landeau_x
Achilles
12,187
1,817
0
1,348
20,933
27,932
170
8,547
11,646
6,318
38,169
W
Anhur
PApolos
Anhur
12,823
9,342
0
9,894
14,154
5,785
2,084
4,525
9,519
0
130,950
L
Hades
Sacks242
Hades
11,920
2,334
538
9,441
17,693
12,104
522
1,271
16,383
82,438
0
W
Thanatos
13,403
3,412
0
20,715
21,689
12,015
8
7,894
13,571
0
104,075
L
Neith
Witt0008
Neith
7,585
2,025
0
4,425
14,370
4,549
0
2,575
11,665
0
70,895
W
Amaterasu
call933
Amaterasu
14,975
7,949
0
19,131
30,915
26,597
2,315
10,369
20,461
0
105,348
L
Morgan Le Fay
iNyuuz
Morgan Le Fay
15,734
1,204
0
3,502
17,198
7,231
0
5,250
11,578
81,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,404
Gold Earned
51,052
760
Minions Killed
617
0
Camps Cleared
0
2,328,657
Distance Traveled
2,062,246
25
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,441
410
33
1
0
433,886
6
L
Da Ji
10,286
447
111
5
0
425,256
0
W
Merlin
12,329
536
162
7
0
453,520
12
W
Achilles
11,014
479
46
2
0
447,800
1
W
Anhur
14,959
650
210
9
0
437,997
8
L
Hades
10,028
436
185
8
0
384,025
6
W
Thanatos
12,194
530
144
6
0
500,681
0
L
Neith
10,284
447
131
6
0
403,454
8
W
Amaterasu
13,908
605
198
9
0
488,659
4
L
Morgan Le Fay
11,013
479
157
7
0
415,625
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role