Player Matchup

Thoth
Thoth
Gold IV
 
Thoth
Gold IV
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver I
Jechak
Sylvanus
Silver I
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 152L
1,113 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
SixPoint
Cu Chulainn
Silver II
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 43L
1,325 MMR
Solo
Rama
Rama
Gold IV
iRoyaI
Rama
Gold IV
Level 125
God Stats
3W - 3L
1,517 SR
Queue Stats
182W - 179L
1,267 MMR
Solo
Bastet
Bastet
Silver II
mrbeardface
Bastet
Silver II
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 41L
1,174 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 123
1,503 SR
1,276 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,460 SR
1,233 MMR
Xing Tian
Xing Tian
Silver V
Aprilthoughts
Xing Tian
Silver V
Level 128
God Stats
8W - 6L
1,847 SR
Queue Stats
22W - 24L
1,265 MMR
Solo
Janus
Janus
Silver II
AshenPele
Janus
Silver II
Level 158
God Stats
3W - 7L
1,109 SR
Queue Stats
107W - 111L
1,104 MMR
Solo
Neith
Neith
Gold V
Eggberts
Neith
Gold V
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 52L
1,319 MMR
Solo
Achilles
Achilles
Silver I
HarolAcSpeed
Achilles
Silver I
Level 160
God Stats
3W - 12L
1,553 SR
Queue Stats
142W - 160L
1,215 MMR
Solo
King Arthur
King Arthur
Silver I
Murpx
King Arthur
Silver I
Level 129
God Stats
0W - 2L
1,293 SR
Queue Stats
60W - 69L
1,263 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
20
5 / 9 / 8
16,878
456
29,999
20,807
7,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
Jechak
Sylvanus
20
4 / 4 / 14
17,053
461
10,236
34,575
57,723
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cu Chulainn
SixPoint
Cu Chulainn
20
6 / 7 / 11
18,716
506
36,618
54,467
67,200
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
iRoyaI
Rama
20
7 / 9 / 8
19,232
520
41,069
48,135
18,202
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
20
6 / 8 / 8
17,197
465
13,534
40,388
15,213
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AtlasSetShivaGilgamesh

VS

Bans
TsukuyomiCliodhnaHe BoPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Aprilthoughts
Xing Tian
20
1 / 4 / 18
14,648
396
20,686
46,632
64,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
AshenPele
Janus
20
7 / 9 / 9
17,556
474
31,252
22,970
7,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Eggberts
Neith
20
11 / 4 / 8
18,458
499
40,124
35,493
19,423
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
HarolAcSpeed
Achilles
20
12 / 6 / 4
17,680
478
25,830
33,441
31,088
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Murpx
King Arthur
20
5 / 5 / 19
17,083
462
30,032
43,115
66,021
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
94
28
Kills
36
37
Deaths
28
49
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
5
9
8
1
L
Xing Tian
Aprilthoughts
Xing Tian
1
4
18
2.5
L
Janus
AshenPele
Janus
7
9
9
1.28
L
Neith
Eggberts
Neith
11
4
8
3.75
L
Achilles
HarolAcSpeed
Achilles
12
6
4
2.33
W
Sylvanus
Jechak
Sylvanus
4
4
14
2.75
L
King Arthur
Murpx
King Arthur
5
5
19
2.9
W
Cu Chulainn
SixPoint
Cu Chulainn
6
7
11
1.64
W
Rama
iRoyaI
Rama
7
9
8
1.22
W
Bastet
6
8
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

131,456
Damage
147,924
198,372
Taken
181,651
165,718
Mitigated
188,963
66,326
Healing
35,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
29,999
885
0
1,056
20,807
7,380
0
7,388
13,419
130,363
0
L
Xing Tian
Aprilthoughts
Xing Tian
20,686
1,322
0
9,028
46,632
64,859
145
8,347
38,285
64,033
5,085
L
Janus
AshenPele
Janus
31,252
1,216
0
275
22,970
7,572
981
11,982
10,988
136,458
0
L
Neith
Eggberts
Neith
40,124
16,800
0
13,135
35,493
19,423
1,331
14,010
21,483
0
198,075
L
Achilles
HarolAcSpeed
Achilles
25,830
8,608
0
6,522
33,441
31,088
490
7,626
25,815
0
151,390
W
Sylvanus
Jechak
Sylvanus
10,236
1,166
6,849
10,379
34,575
57,723
493
11,692
22,883
39,232
0
L
King Arthur
Murpx
King Arthur
30,032
2,625
0
6,124
43,115
66,021
292
8,853
34,262
1,122
122,326
W
Cu Chulainn
SixPoint
Cu Chulainn
36,618
4,076
298
5,534
54,467
67,200
1,812
12,221
42,246
21,124
123,376
W
Rama
iRoyaI
Rama
41,069
34,084
0
24,471
48,135
18,202
4,572
13,409
34,726
0
189,939
W
Bastet
13,534
4,677
0
17,739
40,388
15,213
1,355
11,453
28,935
0
102,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

89,076
Gold Earned
85,425
866
Minions Killed
922
0
Camps Cleared
0
3,118,882
Distance Traveled
3,384,713
38
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
16,878
456
202
5
0
651,265
5
L
Xing Tian
14,648
396
65
2
0
733,138
13
L
Janus
17,556
474
235
6
0
724,072
13
L
Neith
18,458
499
241
7
0
633,620
5
L
Achilles
17,680
478
175
5
0
618,858
6
W
Sylvanus
17,053
461
56
2
0
626,435
8
L
King Arthur
17,083
462
206
6
0
675,025
5
W
Cu Chulainn
18,716
506
226
6
0
637,108
13
W
Rama
19,232
520
251
7
0
541,612
3
W
Bastet
17,197
465
131
4
0
662,462
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role