Player Matchup

Tsukuyomi
Tsukuyomi
Ethos-197
Tsukuyomi
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 22L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
Farjin99
Xing Tian
Level 29
God Stats
10W - 13L
1,533 SR
Queue Stats
20W - 42L
1,240 Elo+
Party 1
Merlin
Merlin
ShoKgolate
Merlin
Level 68
God Stats
10W - 10L
1,599 SR
Queue Stats
46W - 74L
1,325 Elo+
Party 1
Team Averages
Level 38
1,544 SR
1,355 Elo+

VS

Team Averages
Level 50
1,556 SR
1,489 Elo+
Danzaburou
Danzaburou
Comerford_96
Danzaburou
Level 85
God Stats
54W - 61L
1,511 SR
Queue Stats
150W - 176L
1,468 Elo+
Solo
Chang'e
Chang'e
Signore-m1
Chang'e
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
oliviergri
Gilgamesh
Level 34
God Stats
0W - 1L
1,656 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Ethos-197
Tsukuyomi
15
7 / 3 / 12
10,629
818
10,923
9,874
3,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Xing Tian
Farjin99
Xing Tian
14
1 / 2 / 19
10,468
805
10,425
18,125
15,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
ShoKgolate
Merlin
17
14 / 2 / 7
12,251
942
22,338
8,160
2,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Comerford_96
Danzaburou
13
4 / 6 / 1
9,038
695
11,138
14,720
3,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
Signore-m1
Chang'e
13
1 / 5 / 4
8,303
639
6,904
13,985
3,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Gilgamesh
oliviergri
Gilgamesh
11
2 / 11 / 2
8,528
656
8,172
19,586
4,362
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
14
22
Kills
7
7
Deaths
22
38
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Comerford_96
Danzaburou
4
6
1
0.75
W
Tsukuyomi
Ethos-197
Tsukuyomi
7
3
12
4.33
W
Xing Tian
Farjin99
Xing Tian
1
2
19
5.25
W
Merlin
ShoKgolate
Merlin
14
2
7
8.75
L
Chang'e
Signore-m1
Chang'e
1
5
4
0.6
L
Gilgamesh
oliviergri
Gilgamesh
2
11
2
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,686
Damage
26,214
36,159
Taken
48,291
20,824
Mitigated
10,580
11,372
Healing
5,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Comerford_96
Danzaburou
11,138
4,958
0
1,279
14,720
3,040
0
11,367
3,353
0
30,433
W
Tsukuyomi
Ethos-197
Tsukuyomi
10,923
3,918
0
1,890
9,874
3,087
1,121
2,139
7,548
0
33,463
W
Xing Tian
Farjin99
Xing Tian
10,425
617
834
6,538
18,125
15,201
454
3,247
13,276
20,291
0
W
Merlin
ShoKgolate
Merlin
22,338
477
0
2,110
8,160
2,536
1,402
1,679
6,437
62,775
0
L
Chang'e
Signore-m1
Chang'e
6,904
716
1,089
2,891
13,985
3,178
0
8,578
5,407
17,512
0
L
Gilgamesh
oliviergri
Gilgamesh
8,172
1,981
0
529
19,586
4,362
0
13,202
6,384
0
22,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,348
Gold Earned
25,869
146
Minions Killed
114
5
Camps Cleared
7
807,638
Distance Traveled
602,951
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,038
695
51
4
5
199,887
1
W
Tsukuyomi
10,629
818
47
4
1
260,692
2
W
Xing Tian
10,468
805
12
1
0
280,357
4
W
Merlin
12,251
942
87
7
4
266,589
2
L
Chang'e
8,303
639
34
3
1
210,920
2
L
Gilgamesh
8,528
656
29
2
1
192,144
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role