Player Matchup

Da Ji
Da Ji
Guitarmonkey04
Da Ji
Level 81
God Stats
3W - 0L
1,500 SR
Queue Stats
11W - 11L
1,106 Elo+
Solo
Athena
Athena
Hiper_BR
Athena
Level 109
God Stats
5W - 3L
1,382 SR
Queue Stats
70W - 63L
1,324 Elo+
Party 1
Bellona
Bellona
InfinitySmite
Bellona
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 18L
1,500 Elo+
Party 1
Chiron
Chiron
The OLY Crew
Chiron
Level 113
God Stats
7W - 3L
1,509 SR
Queue Stats
111W - 123L
1,389 Elo+
Solo
Sol
Sol
X SPARK05 X
Sol
Level 81
God Stats
12W - 11L
1,531 SR
Queue Stats
223W - 218L
1,441 Elo+
Solo
Team Averages
Level 77
1,484 SR
1,352 Elo+

VS

Team Averages
Level 65
1,520 SR
1,364 Elo+
Pele
Pele
Bushido Jet
Pele
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 88L
1,279 Elo+
Solo
Chaac
Chaac
Demyno
Chaac
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Bellona
Bellona
My Flirtation
Bellona
Level 74
God Stats
21W - 21L
1,539 SR
Queue Stats
442W - 444L
1,325 Elo+
Solo
Izanami
Izanami
TLGD Cilderf
Izanami
Level 41
God Stats
21W - 21L
1,494 SR
Queue Stats
276W - 328L
1,346 Elo+
Solo
Olorun
Olorun
jeremychad
Olorun
Level 86
God Stats
23W - 13L
1,566 SR
Queue Stats
285W - 316L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
5,358
447
2,688
6,554
2,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
Hiper_BR
Athena
10
1 / 0 / 11
6,737
561
4,493
9,458
8,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bellona
12
3 / 0 / 4
6,937
578
6,738
9,080
8,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chiron
14
8 / 0 / 3
8,160
680
9,335
8,856
3,378
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
7 / 3 / 2
7,368
614
8,428
5,888
1,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
5,897
491
5,021
9,566
2,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chaac
Demyno
Chaac
10
0 / 2 / 0
5,505
459
7,361
10,025
5,345
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
8
2 / 5 / 2
6,033
503
4,305
12,019
8,669
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
TLGD Cilderf
Izanami
10
1 / 4 / 4
6,618
552
5,445
7,980
2,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
jeremychad
Olorun
9
0 / 5 / 0
5,452
454
4,646
8,731
3,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
19
Kills
5
5
Deaths
19
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
L
Chaac
Demyno
Chaac
0
2
0
0
W
0
2
2
0.5
W
Athena
Hiper_BR
Athena
1
0
11
6.5
W
Bellona
3
0
4
5
L
Bellona
2
5
2
0.6
L
Izanami
TLGD Cilderf
Izanami
1
4
4
0.75
W
Chiron
8
0
3
9.5
W
7
3
2
2.67
L
Olorun
jeremychad
Olorun
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,682
Damage
26,778
39,836
Taken
48,321
22,771
Mitigated
22,407
16,477
Healing
15,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,021
1,338
0
4,258
9,566
2,836
0
1,532
8,034
0
31,928
L
Chaac
Demyno
Chaac
7,361
1,994
0
2,846
10,025
5,345
202
1,712
8,313
0
29,386
W
2,688
372
0
1,422
6,554
2,144
100
406
6,148
0
18,472
W
Athena
Hiper_BR
Athena
4,493
1,188
0
3,850
9,458
8,056
396
1,058
8,400
16,850
0
W
Bellona
6,738
3,263
0
4,769
9,080
8,079
213
304
8,776
0
36,733
L
Bellona
4,305
1,545
986
2,167
12,019
8,669
0
3,930
8,089
0
21,572
L
Izanami
TLGD Cilderf
Izanami
5,445
4,028
0
2,080
7,980
2,368
183
4,771
3,209
0
41,874
W
Chiron
9,335
3,259
304
3,567
8,856
3,378
90
2,233
6,623
0
58,858
W
8,428
4,274
0
2,565
5,888
1,114
1,264
0
5,888
35,349
0
L
Olorun
jeremychad
Olorun
4,646
2,182
45
3,142
8,731
3,189
282
976
7,755
28,476
5,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,560
Gold Earned
29,505
312
Minions Killed
299
0
Camps Cleared
0
1,150,627
Distance Traveled
1,102,470
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,897
491
58
5
0
268,524
1
L
Chaac
5,505
459
61
5
0
227,209
0
W
Da Ji
5,358
447
40
3
0
225,522
8
W
Athena
6,737
561
29
2
0
256,518
6
W
Bellona
6,937
578
73
6
0
225,377
0
L
Bellona
6,033
503
25
2
0
218,792
3
L
Izanami
6,618
552
85
7
0
194,834
1
W
Chiron
8,160
680
104
9
0
229,314
1
W
Sol
7,368
614
66
6
0
213,896
3
L
Olorun
5,452
454
70
6
0
193,111
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role