Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
DrDe1irious
Loki
Level 44
God Stats
5W - 6L
1,364 SR
Queue Stats
51W - 77L
1,388 Elo+
Solo
Artemis
Artemis
Keveffect
Artemis
Level 58
God Stats
11W - 13L
1,466 SR
Queue Stats
126W - 143L
1,394 Elo+
Solo
Ganesha
Ganesha
Str8BakedBeast
Ganesha
Level 75
God Stats
2W - 6L
1,660 SR
Queue Stats
267W - 274L
1,414 Elo+
Solo
Hel
Hel
Youyou_junior
Hel
Level 80
God Stats
6W - 6L
1,255 SR
Queue Stats
46W - 49L
1,387 Elo+
Solo
Team Averages
Level 74
1,449 SR
1,416 Elo+

VS

Team Averages
Level 47
1,427 SR
1,322 Elo+
Cabrakan
Cabrakan
Ajbudd321
Cabrakan
Level 42
God Stats
3W - 5L
1,316 SR
Queue Stats
5W - 9L
1,217 Elo+
Party 1
Hades
Hades
Mer_CuRe_rIC
Hades
Level 33
God Stats
4W - 1L
1,811 SR
Queue Stats
88W - 98L
1,484 Elo+
Solo
Medusa
Medusa
TannerFerris
Medusa
Level 47
God Stats
5W - 9L
1,042 SR
Queue Stats
45W - 60L
1,170 Elo+
Party 1
Jormungandr
Jormungandr
ZeroMuramasa117
Jormungandr
Level 47
God Stats
4W - 5L
1,468 SR
Queue Stats
51W - 62L
1,333 Elo+
Solo
Loki
Loki
xXReaperOfDeathx
Loki
Level 68
God Stats
3W - 6L
1,500 SR
Queue Stats
329W - 319L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
8
1 / 3 / 0
4,989
554
2,226
5,221
2,056
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
2 / 1 / 0
5,042
560
2,394
4,573
1,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
Keveffect
Artemis
8
0 / 1 / 2
4,695
522
3,693
4,337
958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
0 / 2 / 2
4,682
520
1,541
5,626
2,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
1 / 2 / 0
4,603
511
1,264
5,474
1,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Ajbudd321
Cabrakan
8
0 / 1 / 1
4,498
500
1,131
4,026
1,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 1 / 1
6,404
712
3,320
3,846
1,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
8
2 / 1 / 0
5,076
564
3,816
3,850
1,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
ZeroMuramasa117
Jormungandr
11
3 / 0 / 1
6,575
731
3,740
4,217
3,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
2 / 1 / 2
5,467
607
2,387
6,275
1,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
4
Kills
9
9
Deaths
4
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
3
0
0.33
W
Cabrakan
Ajbudd321
Cabrakan
0
1
1
0.5
L
2
1
0
2
L
Artemis
Keveffect
Artemis
0
1
2
1
W
2
1
1
2.5
L
0
2
2
0.5
W
Medusa
2
1
0
2
L
1
2
0
0.5
W
Jormungandr
ZeroMuramasa117
Jormungandr
3
0
1
3.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,118
Damage
14,394
25,231
Taken
22,214
8,068
Mitigated
8,980
6,620
Healing
9,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
2,226
416
0
1,084
5,221
2,056
0
3,006
2,215
0
21,444
W
Cabrakan
Ajbudd321
Cabrakan
1,131
214
0
1,374
4,026
1,613
365
550
3,476
6,377
0
L
2,394
669
0
263
4,573
1,266
0
767
3,806
0
29,406
L
Artemis
Keveffect
Artemis
3,693
338
234
2,580
4,337
958
0
646
3,691
0
26,201
W
3,320
253
23
2,176
3,846
1,656
0
1,011
2,702
43,297
0
L
1,541
24
0
680
5,626
2,433
0
1,132
4,494
10,741
0
W
Medusa
3,816
1,410
0
1,243
3,850
1,050
761
139
3,711
0
30,419
L
1,264
261
0
1,779
5,474
1,355
0
2,640
2,834
23,686
0
W
Jormungandr
ZeroMuramasa117
Jormungandr
3,740
1,638
0
2,142
4,217
3,062
1,267
164
4,053
32,499
0
W
2,387
727
0
2,370
6,275
1,599
48
793
5,467
0
22,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,011
Gold Earned
28,020
230
Minions Killed
297
0
Camps Cleared
0
851,992
Distance Traveled
914,945
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,989
554
46
5
0
144,180
0
W
Cabrakan
4,498
500
15
2
0
190,772
0
L
Loki
5,042
560
66
7
0
213,216
0
L
Artemis
4,695
522
69
8
0
159,875
4
W
Hades
6,404
712
97
11
0
181,827
4
L
Ganesha
4,682
520
6
1
0
155,830
2
W
Medusa
5,076
564
60
7
0
172,956
0
L
Hel
4,603
511
43
5
0
178,891
2
W
Jormungandr
6,575
731
81
9
0
166,064
0
W
Loki
5,467
607
44
5
0
203,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role