Player Matchup

Fenrir
Fenrir
Diamond III
 
Fenrir
Diamond III
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Platinum I
D0ucheMaster
Agni
Platinum I
Level 158
God Stats
8W - 3L
1,886 SR
Queue Stats
75W - 67L
2,013 MMR
Solo
Horus
Horus
Masters
Dorev
Horus
Masters
Level 65
God Stats
4W - 2L
1,923 SR
Queue Stats
243W - 222L
2,108 MMR
Solo
Mulan
Mulan
Diamond IV
ZackFair014
Mulan
Diamond IV
Level 94
God Stats
4W - 5L
1,483 SR
Queue Stats
479W - 486L
2,099 MMR
Solo
Sol
Sol
Platinum II
chihro2066
Sol
Platinum II
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,950 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 94
1,659 SR
1,934 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 132
1,511 SR
2,064 MMR
Nu Wa
Nu Wa
Diamond IV
Graylin1
Nu Wa
Diamond IV
Level 160
God Stats
5W - 6L
1,115 SR
Queue Stats
202W - 184L
2,150 MMR
Solo
Ravana
Ravana
Platinum IV
ItIsYeGerbil
Ravana
Platinum IV
Level 34
God Stats
1W - 1L
1,786 SR
Queue Stats
16W - 7L
2,060 MMR
Solo
Camazotz
Camazotz
Diamond V
Jyrkiboi
Camazotz
Diamond V
Level 160
God Stats
15W - 15L
1,877 SR
Queue Stats
741W - 725L
2,025 MMR
Solo
Jing Wei
Jing Wei
Diamond IV
PizzaBakkerGio
Jing Wei
Diamond IV
Level 150
God Stats
4W - 2L
1,572 SR
Queue Stats
235W - 226L
2,157 MMR
Solo
Sylvanus
Sylvanus
Platinum I
dodoe
Sylvanus
Platinum I
Level 158
God Stats
0W - 3L
1,204 SR
Queue Stats
266W - 248L
1,930 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
5 / 2 / 4
8,979
691
8,612
12,333
4,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
5 / 2 / 4
8,993
692
7,792
6,867
1,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Dorev
Horus
13
1 / 1 / 5
7,918
609
3,940
10,450
5,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 2 / 1
9,208
708
15,010
16,354
14,777
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

15
1 / 0 / 2
8,993
692
3,634
4,737
1,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
ShivaKaliThothMedusa

VS

Bans
BastetCliodhnaHe BoPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Graylin1
Nu Wa
12
1 / 2 / 3
7,067
544
3,794
6,530
2,013
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
8
3 / 6 / 1
6,009
462
4,421
7,505
2,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Camazotz
Jyrkiboi
Camazotz
12
2 / 2 / 1
7,228
556
10,065
19,005
8,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jing Wei
12
1 / 2 / 0
7,412
570
5,690
8,476
2,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
dodoe
Sylvanus
10
0 / 2 / 1
6,051
465
5,005
11,406
8,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
14
Kills
7
7
Deaths
14
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
2
4
3.5
W
5
2
4
3.5
W
Horus
Dorev
Horus
1
1
5
3.5
L
Nu Wa
Graylin1
Nu Wa
1
2
3
1.25
L
Ravana
3
6
1
0.58
L
Camazotz
Jyrkiboi
Camazotz
2
2
1
1.25
L
Jing Wei
1
2
0
0.5
W
2
2
1
1.25
W
1
0
2
2
L
Sylvanus
dodoe
Sylvanus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,988
Damage
28,975
50,741
Taken
52,922
27,982
Mitigated
23,255
25,858
Healing
22,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,612
3,201
0
5,585
12,333
4,953
0
1,833
10,430
0
60,643
W
7,792
947
0
529
6,867
1,989
0
1,580
5,251
61,305
0
W
Horus
Dorev
Horus
3,940
1,183
873
3,919
10,450
5,012
483
2,557
7,495
0
20,580
L
Nu Wa
Graylin1
Nu Wa
3,794
627
0
2,428
6,530
2,013
0
1,421
5,109
55,788
0
L
Ravana
4,421
1,339
0
1,188
7,505
2,343
0
3,218
4,287
0
22,699
L
Camazotz
Jyrkiboi
Camazotz
10,065
4,306
0
10,028
19,005
8,136
0
1,049
17,956
0
44,754
L
Jing Wei
5,690
4,510
0
2,930
8,476
2,479
0
1,678
6,798
0
54,937
W
15,010
4,751
0
11,672
16,354
14,777
0
1,984
13,692
0
64,084
W
3,634
2,104
0
3,280
4,737
1,251
3,271
845
3,892
69,868
0
L
Sylvanus
dodoe
Sylvanus
5,005
1,246
1,161
4,463
11,406
8,284
0
4,226
7,180
14,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,091
Gold Earned
33,767
520
Minions Killed
371
0
Camps Cleared
0
1,400,345
Distance Traveled
1,171,716
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,979
691
100
8
0
327,688
5
W
Agni
8,993
692
115
9
0
289,479
5
W
Horus
7,918
609
26
2
0
285,232
3
L
Nu Wa
7,067
544
103
8
0
208,251
2
L
Ravana
6,009
462
51
4
0
214,463
2
L
Camazotz
7,228
556
84
6
0
246,858
4
L
Jing Wei
7,412
570
114
9
0
242,581
3
W
Mulan
9,208
708
133
10
0
234,492
1
W
Sol
8,993
692
146
11
0
263,454
7
L
Sylvanus
6,051
465
19
1
0
259,563
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role