Player Matchup

Neith
Neith
Roiblue32
Neith
Level 87
God Stats
14W - 21L
1,767 SR
Queue Stats
139W - 206L
1,422 Elo+
Party 2
Cabrakan
Cabrakan
VislusFrikkie1
Cabrakan
Level 121
God Stats
5W - 2L
1,519 SR
Queue Stats
69W - 75L
1,439 Elo+
Solo
Hercules
Hercules
Zodimus_Prime
Hercules
Level 125
God Stats
10W - 21L
1,382 SR
Queue Stats
403W - 531L
1,411 Elo+
Party 2
Baron Samedi
Baron Samedi
lnnocent09
Baron Samedi
Level 67
God Stats
15W - 9L
1,645 SR
Queue Stats
333W - 310L
1,506 Elo+
Solo
Ao Kuang
Ao Kuang
zombie_sniper422
Ao Kuang
Level 145
God Stats
7W - 8L
1,766 SR
Queue Stats
77W - 95L
1,416 Elo+
Party 2
Team Averages
Level 109
1,616 SR
1,439 Elo+

VS

Team Averages
Level 73
1,448 SR
1,425 Elo+
Morgan Le Fay
Morgan Le Fay
BigSunshine
Morgan Le Fay
Level 76
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 9L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
MaXiMuS-BZH
Erlang Shen
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
130W - 133L
1,456 Elo+
Solo
Hachiman
Hachiman
empaque_pintado
Hachiman
Level 60
God Stats
2W - 4L
1,500 SR
Queue Stats
137W - 151L
1,447 Elo+
Party 1
Geb
Geb
jlgm2006
Geb
Level 61
God Stats
28W - 34L
1,506 SR
Queue Stats
135W - 163L
1,331 Elo+
Party 1
He Bo
He Bo
ro2017ps
He Bo
Level 65
God Stats
4W - 4L
1,233 SR
Queue Stats
217W - 247L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Roiblue32
Neith
13
0 / 1 / 7
7,485
468
6,802
9,285
3,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
11
1 / 2 / 3
7,561
473
3,993
12,423
11,907
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
Zodimus_Prime
Hercules
13
1 / 1 / 1
7,465
467
4,527
12,153
8,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
lnnocent09
Baron Samedi
15
4 / 1 / 2
9,069
567
8,434
7,087
3,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
8 / 1 / 2
10,305
644
8,933
11,212
4,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BigSunshine
Morgan Le Fay
8
1 / 1 / 2
6,260
391
2,108
4,044
1,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
MaXiMuS-BZH
Erlang Shen
14
1 / 2 / 0
8,294
518
10,427
12,959
9,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
12
1 / 2 / 3
6,781
424
7,184
10,403
3,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

11
1 / 3 / 3
7,324
458
3,639
13,409
10,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
ro2017ps
He Bo
13
2 / 6 / 2
7,791
487
7,545
10,937
3,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
14
Kills
6
6
Deaths
14
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BigSunshine
Morgan Le Fay
1
1
2
2
L
Erlang Shen
MaXiMuS-BZH
Erlang Shen
1
2
0
0.5
W
Neith
Roiblue32
Neith
0
1
7
3.5
W
Cabrakan
1
2
3
1.25
W
Hercules
Zodimus_Prime
Hercules
1
1
1
1.5
L
Hachiman
1
2
3
1.25
L
1
3
3
0.83
W
Baron Samedi
lnnocent09
Baron Samedi
4
1
2
5
L
He Bo
ro2017ps
He Bo
2
6
2
0.5
W
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,689
Damage
30,903
52,160
Taken
51,752
31,779
Mitigated
28,538
23,782
Healing
16,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BigSunshine
Morgan Le Fay
2,108
304
0
730
4,044
1,197
0
1,328
2,636
21,710
0
L
Erlang Shen
MaXiMuS-BZH
Erlang Shen
10,427
4,883
0
6,174
12,959
9,946
137
3,869
8,508
0
56,070
W
Neith
Roiblue32
Neith
6,802
2,363
0
3,622
9,285
3,116
332
1,863
7,422
0
37,586
W
Cabrakan
3,993
738
1,592
2,690
12,423
11,907
0
4,016
8,194
21,372
0
W
Hercules
Zodimus_Prime
Hercules
4,527
1,076
0
5,072
12,153
8,878
483
459
11,694
0
37,804
L
Hachiman
7,184
3,798
0
3,819
10,403
3,038
402
4,756
5,475
0
40,701
L
3,639
395
510
2,345
13,409
10,719
0
5,498
7,805
18,746
0
W
Baron Samedi
lnnocent09
Baron Samedi
8,434
965
373
2,130
7,087
3,293
0
4,264
2,823
56,194
0
L
He Bo
ro2017ps
He Bo
7,545
690
0
2,486
10,937
3,638
0
4,758
5,946
42,344
0
W
8,933
3,285
0
8,303
11,212
4,585
40
2,690
8,522
75,482
8,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,885
Gold Earned
36,450
446
Minions Killed
292
0
Camps Cleared
0
1,543,786
Distance Traveled
1,376,827
25
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,260
391
36
2
0
169,651
3
L
Erlang Shen
8,294
518
95
6
0
339,034
5
W
Neith
7,485
468
60
4
0
260,663
4
W
Cabrakan
7,561
473
30
2
0
273,899
7
W
Hercules
7,465
467
87
5
0
331,847
1
L
Hachiman
6,781
424
59
4
0
269,913
1
L
Geb
7,324
458
29
2
0
309,504
5
W
Baron Samedi
9,069
567
122
8
0
328,015
8
L
He Bo
7,791
487
73
5
0
288,725
0
W
Ao Kuang
10,305
644
147
9
0
349,362
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role