Player Matchup

Tyr
Tyr
 
Tyr
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
MarioIvanov
Sobek
Level 42
God Stats
5W - 4L
1,848 SR
Queue Stats
61W - 84L
1,347 Elo+
Solo
Hera
Hera
arlagi
Hera
Level 84
God Stats
3W - 1L
1,240 SR
Queue Stats
167W - 157L
1,501 Elo+
Solo
Hun Batz
Hun Batz
killer-beast366
Hun Batz
Level 89
God Stats
1W - 2L
1,059 SR
Queue Stats
216W - 223L
1,358 Elo+
Solo
Team Averages
Level 96
1,430 SR
1,441 Elo+

VS

Team Averages
Level 89
1,411 SR
1,461 Elo+
Horus
Horus
JFKsrearmirror
Horus
Level 97
God Stats
7W - 11L
1,513 SR
Queue Stats
208W - 213L
1,440 Elo+
Solo
Ne Zha
Ne Zha
SawZ_Meduza
Ne Zha
Level 86
God Stats
2W - 7L
1,072 SR
Queue Stats
70W - 50L
1,440 Elo+
Solo
The Morrigan
The Morrigan
Sinister_SirenX
The Morrigan
Level 119
God Stats
22W - 25L
1,511 SR
Queue Stats
177W - 186L
1,433 Elo+
Solo
Ares
Ares
TommyQ03_
Ares
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
Ugur-Cobi
Izanami
Level 80
God Stats
21W - 24L
1,459 SR
Queue Stats
38W - 46L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
2 / 1 / 0
8,189
585
10,807
13,104
10,690
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
 
Baron Samedi
12
5 / 4 / 3
7,248
518
8,561
9,553
3,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 3 / 3
6,679
477
3,149
15,717
13,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hera
arlagi
Hera
14
5 / 3 / 4
8,470
605
8,304
7,152
2,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
13
3 / 3 / 7
7,877
563
4,098
8,143
2,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
7,255
518
6,136
14,463
8,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
14
6 / 4 / 3
8,350
596
6,135
13,145
4,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
Sinister_SirenX
The Morrigan
14
5 / 4 / 3
8,404
600
5,043
8,394
2,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ares
9
0 / 3 / 0
5,977
427
3,381
10,403
6,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Ugur-Cobi
Izanami
14
2 / 2 / 4
7,996
571
9,715
7,723
2,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
24
15
Kills
14
14
Deaths
15
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
1
0
2
W
Baron Samedi
 
Baron Samedi
5
4
3
1.63
L
1
2
0
0.5
W
0
3
3
0.5
L
Ne Zha
6
4
3
1.88
L
The Morrigan
Sinister_SirenX
The Morrigan
5
4
3
1.63
L
Ares
0
3
0
0
L
Izanami
Ugur-Cobi
Izanami
2
2
4
2
W
Hera
arlagi
Hera
5
3
4
2.33
W
Hun Batz
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,919
Damage
30,410
53,669
Taken
54,128
32,375
Mitigated
25,232
17,924
Healing
11,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
10,807
1,232
0
6,501
13,104
10,690
81
0
12,438
10,410
46,730
W
Baron Samedi
 
Baron Samedi
8,561
420
1,059
3,120
9,553
3,817
42
1,656
7,857
30,330
0
L
6,136
2,516
166
5,101
14,463
8,253
0
2,988
11,429
0
38,722
W
3,149
586
0
5,138
15,717
13,238
0
3,013
12,704
19,438
0
L
Ne Zha
6,135
2,774
0
1,653
13,145
4,656
0
2,362
10,637
0
55,401
L
The Morrigan
Sinister_SirenX
The Morrigan
5,043
1,134
0
1,312
8,394
2,997
0
4,658
3,507
47,276
5,006
L
Ares
3,381
60
0
576
10,403
6,677
44
6,252
3,903
18,464
0
L
Izanami
Ugur-Cobi
Izanami
9,715
7,141
0
2,742
7,723
2,649
0
4,445
2,944
0
55,833
W
Hera
arlagi
Hera
8,304
1,864
0
1,141
7,152
2,251
0
3,212
3,940
57,819
0
W
Hun Batz
4,098
481
0
965
8,143
2,379
0
1,596
6,523
0
44,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,463
Gold Earned
37,982
386
Minions Killed
398
0
Camps Cleared
0
1,305,992
Distance Traveled
1,254,007
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,189
585
109
8
0
256,909
2
W
Baron Samedi
7,248
518
54
4
0
243,575
2
L
Horus
7,255
518
88
6
0
269,090
5
W
Sobek
6,679
477
31
2
0
251,184
1
L
Ne Zha
8,350
596
93
7
0
292,100
0
L
The Morrigan
8,404
600
101
7
0
251,193
4
L
Ares
5,977
427
20
1
0
258,272
2
L
Izanami
7,996
571
96
7
0
183,352
2
W
Hera
8,470
605
113
8
0
269,539
4
W
Hun Batz
7,877
563
79
6
0
284,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role