Player Matchup

Apollo
Apollo
Diamond IV
 
Apollo
Diamond IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Diamond V
Bozkurt6720
Cerberus
Diamond V
Level 145
God Stats
3W - 3L
1,611 SR
Queue Stats
182W - 163L
2,048 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum I
IamUrOwner
Tsukuyomi
Platinum I
Level 106
God Stats
11W - 10L
1,606 SR
Queue Stats
93W - 94L
2,007 MMR
Solo
Anubis
Anubis
Diamond III
Snowmercyyy
Anubis
Diamond III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 130L
2,060 MMR
Solo
Set
Set
Diamond V
t_wikman
Set
Diamond V
Level 157
God Stats
2W - 2L
1,289 SR
Queue Stats
214W - 203L
2,097 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 145
1,501 SR
1,942 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 113
1,575 SR
1,930 MMR
Zhong Kui
Zhong Kui
Platinum III
 
Zhong Kui
Platinum III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charybdis
Charybdis
Platinum IV
DeadWaifusAreEZ
Charybdis
Platinum IV
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 26L
2,002 MMR
Solo
Thor
Thor
Diamond IV
Gonzag1214
Thor
Diamond IV
Level 47
God Stats
17W - 10L
1,800 SR
Queue Stats
245W - 219L
2,146 MMR
Party 1
Odin
Odin
Diamond V
amano_lll
Odin
Diamond V
Level 128
God Stats
2W - 4L
1,736 SR
Queue Stats
127W - 110L
2,002 MMR
Solo
King Arthur
King Arthur
Diamond IV
zIMonstaaah
King Arthur
Diamond IV
Level 159
God Stats
6W - 6L
1,339 SR
Queue Stats
633W - 629L
1,998 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
20
7 / 11 / 3
13,893
534
16,044
34,523
7,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Bozkurt6720
Cerberus
18
2 / 10 / 11
12,815
493
11,078
33,190
26,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
IamUrOwner
Tsukuyomi
20
9 / 13 / 5
14,449
556
20,812
26,041
8,752
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
19
4 / 11 / 7
13,162
506
13,980
25,277
10,090
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
5 / 8 / 8
14,187
546
16,744
28,351
29,425
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
ArtioCliodhnaLoki

VS

Bans
ShivaBastetNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
20
15 / 7 / 15
16,271
626
36,976
20,017
9,825
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
DeadWaifusAreEZ
Charybdis
20
11 / 5 / 9
16,371
630
39,917
26,615
9,350
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

20
18 / 7 / 17
16,633
640
26,154
22,180
8,818
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odin
19
3 / 6 / 19
13,129
505
5,719
25,505
16,907
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
zIMonstaaah
King Arthur
20
6 / 4 / 15
16,302
627
18,952
34,785
38,138
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
128
27
Kills
53
53
Deaths
29
34
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
7
11
3
0.77
W
Zhong Kui
 
Zhong Kui
15
7
15
3.21
L
Cerberus
Bozkurt6720
Cerberus
2
10
11
0.75
W
Charybdis
DeadWaifusAreEZ
Charybdis
11
5
9
3.1
W
18
7
17
3.79
L
Tsukuyomi
IamUrOwner
Tsukuyomi
9
13
5
0.88
L
Anubis
4
11
7
0.68
W
Odin
3
6
19
2.08
L
5
8
8
1.13
W
King Arthur
zIMonstaaah
King Arthur
6
4
15
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,658
Damage
127,718
147,382
Taken
129,102
82,428
Mitigated
83,038
22,314
Healing
29,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
16,044
10,238
0
6,985
34,523
7,739
4,387
6,151
28,286
0
88,115
W
Zhong Kui
 
Zhong Kui
36,976
3,385
0
4,819
20,017
9,825
2,215
6,037
13,058
98,404
0
L
Cerberus
Bozkurt6720
Cerberus
11,078
375
0
4,783
33,190
26,422
0
9,032
23,882
31,008
0
W
Charybdis
DeadWaifusAreEZ
Charybdis
39,917
28,941
0
12,339
26,615
9,350
9,582
2,813
23,190
0
167,518
W
26,154
8,004
0
815
22,180
8,818
1,651
4,666
17,514
0
107,185
L
Tsukuyomi
IamUrOwner
Tsukuyomi
20,812
5,207
0
1,967
26,041
8,752
233
6,932
18,851
0
88,545
L
Anubis
13,980
362
0
4,630
25,277
10,090
0
7,989
17,006
96,520
0
W
Odin
5,719
1,115
164
3,995
25,505
16,907
833
4,076
20,364
0
56,801
L
16,744
9,363
0
3,949
28,351
29,425
45
5,797
22,381
0
89,709
W
King Arthur
zIMonstaaah
King Arthur
18,952
2,520
0
6,950
34,785
38,138
804
9,241
24,748
0
120,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,506
Gold Earned
78,706
641
Minions Killed
738
0
Camps Cleared
0
2,177,852
Distance Traveled
2,423,183
25
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
13,893
534
156
6
0
451,145
6
W
Zhong Kui
16,271
626
137
5
0
468,502
10
L
Cerberus
12,815
493
42
2
0
474,757
8
W
Charybdis
16,371
630
207
8
0
436,064
5
W
Thor
16,633
640
120
5
0
497,255
3
L
Tsukuyomi
14,449
556
123
5
0
432,239
1
L
Anubis
13,162
506
169
7
0
377,458
4
W
Odin
13,129
505
67
3
0
523,128
5
L
Set
14,187
546
151
6
0
442,253
6
W
King Arthur
16,302
627
207
8
0
498,234
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role